The funny thing about this dungeon is the difference between NM & HM is much more noticeable than for others.
I was running all of the dungeons NM then HM with an ally basically and that was the only dungeon that we had to restart.
Ally was warrior and simply went OF tank and was taking agro properly, rest of the team basically was nukers and any group went down without much problems. Only time I remember that was a bit tight was party wipe with agro near rez shrine, but we managed to get away so that was ok.
I was prot monk and was protting him some more when he was getting in agro.
We didn't use consets and some skills have been improved since then so I guess it shouldn't be too hard.
Im sure there are some ways to do this faster, I guess reason we had to start again was because we were doing everything with discordway at the time and got a bit lazy, when you're used to everything being easy you grow a bit brain dead.
Also probably better to run this with friends from guild/alliance, etc. PUGs can fail badly but a team of decent people that know what they're doing is much better than any H/H build IMO.
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