Oct 24, 2006, 08:19 AM // 08:19
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#1
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Factions: Complete Mission Walkthrough
As promised, here is the guide for the Factions campaign. As in the previous walkthrough please provide feedback and let me know if you find any mistakes. I will try to have the maps ready by Friday. My apologies that it took so long, but as I explained in the Prophecies Mission Guides Thread I have not had as much time as I would like to devote to the game. Anyways, enjoy
Factions Campaign Missions Covered in This Guide:
1. Minister Cho's Estate
2. Zen Daijun
3. Vizunah Square
4. Naphui Quarter
5. Tahnnakai Temple
6. Arborstone (Kurzick)
7. Boreas Seabed (Luxon)
8. Sunjiang District
9. The Eternal Grove (Kurzick)
10. Gyala Hatchery (Luxon)
11. The Unwaking Waters
12. Raisu Palace
13. Imperial Sanctum
The main storyline missions in Guild Wars Factions do not have bonus missions within them, unlike those of Guild Wars Prophecies. Instead players can attain higher experience and gold rewards by completing missions faster. There are three levels of reward one can achieve. Standard, Expert, and Master. You will find the reward levels and the times that you must get to achieve them in each of the mission guides below.
Mission 1: Minister Cho's Estate
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
This is somewhat of an orientation mission. Master Togo and Yijo Tahn will give new players to Guild Wars tips about various controls in the game. The Mission itself is a walk in the park. Simply follow Togo until; after afew sickened guards and the like meet their demise at your hands, you will eventually find Minister Cho. After speaking with him he will change into an Afflicted creature. Kill him to complete the mission.
Mission 2: Zen Daijun
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
Your 2 objectives in this mission are to find the source of the plague and kill the afflicted bosses. (Afflicted Yijo, Afflicted Farmer Xeng Jo, and Afflicted Kana) Before we start be aware of the purplish like fog around this map. It is a disease called Vile Miasma, it spreads from one person to another, and wears off much quicker if you stop moving for a few seconds. From where you start, head West, Southwest and ring the bell at one of the nearby Shrines of Zunraa. Zunraa will help your party by removing any vile miasma anyone may have contracted. After you cross the bridge and go up the hill you should spot another Shrine of Zunraa. From here head North, Northwest and follow the path around the map until you come to a large bridge. Youshould see 2 of the bosses you need to kill standing on it. The third is inside the building at the end of the bridge. Proceed cautiously, pull out one group at a time and all will be well. Kill all three bosses to complete the mission.
Mission 3: Vizunah Square
Standard Reward - over 30 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 30 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 25 minutes, 2000 Experience, 200 Gold, 1 Skill Point
This is the first of two 16 player co-operative PvE missions in the Factions Campaign. If you made a Canthancharacter you will be starting from Vizunah Square Local, and if you have a character from Tyria you will be starting from Vizunah Square Foreign.The Local group starts out with Master Togo, and the Foreign group starts out with Brother Mhenlo. The main difference is that they both start from different places. The local group takes care of a couple of groups of afflicted while the Foreign group rushes in to meet them, killing a few pesky Am Fah along the way. After both of the groups meet, the Afflicted groups start to grow in numbers and the mission starts to increase in difficulty. I would advise your monks to keep an eye out on Mhenlo and Togo as they tend to be targeted due to the sheer number of Afflicted. After clearing the first area from the Afflicted creatures, the Northeast gate will open. Follow Mhenlo and Togo through it until you come to the next area. There will be more afflicted popping up from every direction here, so be sure your monks are on their toes. After clearing this area, proceed North, across the bridge and then South again until you come to the third area. This is probably the hardest of the 4 parts to this mission, be sure to coordinate your efforts with your teammates, and have your monks make it known if they are short on energy.
After clearing this area, proceed south and follow the path until you find the Shiro'ken monster surrounded by a number of Afflicted creatures. Whatever you do don't bunch up on the bridge - the elementalists will shred everyone on your team to pieces. Instead pull them over to the bridge, body block the warriors and have your casters do the dirty work. After defeating everyone in this area, the mission is complete.
Mission 4: Naphui Quarter
Standard Reward - over 30 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 30 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 25 minutes, 2000 Experience, 200 Gold, 1 Skill Point
Time to get "Weh no Su" Closer to the Stars. In this mission you will have to defeat 4 Celestial Creatures, Kaijun Don the Celestial Kirin, Kuonghsang the Celestial Turtle, Hai Jii the Celestial Phoenix and finally Tahmu the Celestial Dragon. First off you should keep in mind that whenever you kill a celestial creature, he will summon a bunch of smaller celestials all across the map. Pulling is an invaluable strategy on this map, so use it wisely. These smaller creatures regenerate a few minutes after being killed, therefore you should keep in mind that there is no turning around. I recommend killing them in the following order Phoenix, Dragon, Turtle, and finally the Kirin. The phoenix is easy, he's a sitting duck with only a few enemies guarding him. Kill him and follow the path South, East, and then North again until you spot Tahmu the Celestial Dragon. He is easy as well, just be sure to pull any patrols roaming the area. After defeating him proceed North, Northeast until you spot the Turtle. Again, pulling the patrolling groups away from the celestials will make your life much easier. After defeating the Turtle you should be seeing a lot of celestial groups as you proceed North, Northwest. Defeat them all until you spot Kaijun Don, the Celestial Kirin. This guy could get really annoying with his Signet of Judgement, so I like to save him for last. Having little Kirins knocking down everyone in your group throughout the mission could get pretty ugly. The best way to tackle this last Celestial is to forget everything I told you about pulling and simply bum rush him. He is weak, has no healing spells, and should go down in just a few seconds. Of course, if you would like to take the more careful approach go ahead and pull what you can and get ready for one heck of a fight. The mission ends when the last Celestial falls.
Mission 5: Tahnnakai Temple
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
Your objective in this mission is to prevent the Spirit Binder from consuming Vizu. To do so, you must fight your way to her and kill the bound bosses of Tahnnakai Temple in under 10 minutes. Every Bound boss that you kill will add a 2 minute time bonus to the limit, so as long as you move at a steady pace there is no need to hurry. From where you start, head Northeast where you will spot Bound Kitah, the Mesmer boss. Pull the Afflicted patrols away from him and be sure to target the monks first. After defeating Kitah, his spirit will open the gate to the next chamber where you will find Bound Naku, the Necromancer boss. Defeat him the same way you defeated the first boss, and continue through the level killing Bound Teinai the Elementalist, Bound Karei the Monk, Bound Jaizhanzu the Warrior, Bound Zojun the Ranger, and Bound Kaolai the Ritualist. After defeating Kaolai, proceed Northwest. You should spot Vizu in the middle of a large circular altar, guarded by a number of Afflicted. Clear out any patrols and slowly start pulling the Afflicted away from her. Defeat her to release her spirit and complete the mission.
Mission 6: Arborstone - Kurzick Mission
Standard Reward - over 35 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 35 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 30 minutes, 2000 Experience, 200 Gold, 1 Skill Point
This mission would probably be considered one of the hardest in the game, so make sure you assemble a well balanced team. From where you start head south and across the large bridge. Follow the path south until it curves back north down to the enterance to the cathedral, killing any Wardens in your way. After the area is cleared Danika will open the gate to the Cathedral. Proceed inside and defeat the groups of Wardens at the bottom of the stairs. DO NOT pick up the Urn of Saint Victor yet.
Instead head up either right or left, and clear out all the wardens on top of the stairs. After clearing everything, have a tank carry the Urn of Saint Victor. The reason for this is because the Urn charges based on the damage it's wielder takes. You don't want a squishy target such as a mesmer in the middle of 5-6 Wardens of the Trunk charging up your Urn =P. Use the Urn as often as you can, but be sure to have it charged for the last battle in the Atrium. As soon as you pick up the urn a cutscene will be triggered, and you will lose one ofyour healers: Mhenlo.
Every few seconds there will now be a Cathedral collapse which deals ~ 15 damage and interrupts anyone hit by it. It is an environment effect, therefore there is no wayto stop or prevent it. You will have to time your casts, heals and resurrects just right so you can get them off before you are interrupted by the next cathedral collapse. Head back Southeast up the stairs and take the middle path. Defeat the wardens on the left side and take the stairs down. Defeat the Wardens here, being cautious and always pulling them out a few at a time. After thearea is clear proceed Southeast up the stairs where you will be greeted by a group of Oni's.
Take your time and kill them, then proceed into a large area known as the Atrium. Upon entering the areayou should notice the boss (Stone Judge) in the middle. Have your casters stay well away from this guy, as he is extremely fast, powerful, and unpredictable. I would recommend taking out the guys that spawn around him first while your tanks keep him busy. Kill him as well as the 2 remaining Stone Crushers to complete the mission.
Mission 7: Boreas Seabed - Luxon Mission
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
Time to snag the Spear of Archemorus from the Luxons. Make sure to bring a few interrupts for this mission, this will make the fight with Argo and Zhu Hanuku a complete joke. From where you spawn head south into the arena and prepare to fight the first Luxon Clan - The Crab Clan. After defeating them you will go up against the Serpent Clan, take out Seaguard Gita first in this fight since he is the healer. After defeating the Serpent Clan you will go up against the Turtle Clan. Remember those interrupts I told you to bring? Start spamming them on Argo. He can just about kill any single target with his Meteor spell so make sure you catch it. After defeating the Turtle Clan a cinematic is triggered and your team gets the honor of fighting Zhu Hanuku.
Have a caster grab the Spear of Archemorus. The spear charges whenever something dies in it's radius. It is a powerful weapon that deals a massive amount of AoE damage when fully charged. Proceed East, South then East again and head towards the Jade Sea. Defeat the monsters there and charge up the Spear of Archemorus before you get to Zhu Hanuku.
When you get to him, be sure to interrupt his Jade Fury spell. It does a whopping 200 damage + knockdown to anyone in the area. Have the person wielding the Spear of Archemorus drop it next to the monster to deal a considerable amount of damage. Finish him off with regular attacks, always making sure to interrupt Jade Fury. The mission is complete once he falls.
Mission 8: Sunjiang District
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
Your main objective in this mission is to defeat Shiro's Constructs. As we did in Arborstone and Boreas Seabed, have a warrior grab the Urn of Saint Victor and a caster grab the Spear of Archemorus. Follow the path west until you come to the first Spirit Rift. Destroy it and follow the path North, Northeast until you come to the second Spirit Rift. This is probably the most guarded one, therefore you should take your time and pull out only a few groups at a time. After clearing any Afflicted and destroying the second Spirit Rift you should proceed North, Northwest towards the third Spirit Rift. Clear the area of Afflicted and destroy the Spirit Rift making sure to stay out of the poison water. Head West then South and destroy the final Spirit Rift just as you did the previous ones. A cutscene will now be triggered and you will have to fight four of Shiro's Constructs. Pull them out one by one and eliminate them. The mission is complete once the last Construct falls.
You will now have to make a decision. Will you declare your allegiance to the Luxons or the Kurzicks? It really does not matter, as you can play Kurzick if you choose to be Luxon and vice versa.
Kurzick: If you chose to be Kurzick, you will have to make your way down through the Echovald Forest and complete enough side quests to accumulate 10,000 unspent Kurzick Faction points. After doing so Baron Vasburg in House Zu Heltzer will give you a quest in which you will have to escort 3 Kurzicks who have voulenteered to become Juggernauts to the Eternal Grove. Mission 9 covers the Eternal Grove.
Luxon: If you chose to be Luxon, you will have to make your way down through the Jade Sea and complete enough side quests to accumulate 10,000 unspent Luxon Faction points. After doing so Elder Rhea will ask you to recover a chest of valuable turtle eggs and escort them to Gyala Hatchery. Mission 10 Covers the Gyala Hatchery.
Mission 9: The Eternal Grove (Kurzick)
The reward for this mission is determined by how many Tree Singers you managed to protect during the Luxon/Afflicted invasion:
- 1 Tree Singer protected yields the Standard Reward, 1000 Experience, 100 Gold, 1 Skill Point.
- 6 Tree Singers protected yields the Expert Reward, 1500 Experience, 150 Gold, 1 Skill Point.
- All 12 of the Tree Singers yields the Master Reward, 2000 Experience, 200 Gold, 1 Skill Point.
Although not necessary, a couple of trappers or minion masters are very helpful in this mission. Also note the points of interest I have labeled on the mission map, you should place your Juggernauts there. You should split your group for this mission, having a monk, tank, and trapper or minion master (whichever you chose to bring) on the Northeast and Southeast sides. In the first part of this mission you will be under attack by the Luxons. Take them out one group at a time and make sure to have your team be aware of and call whenever they see any Seige Turtles. After defeating several groups of Luxons a cinematic will be triggered and both sides will ally to deal with the new threat: The Afflicted. As you probably guessed these guys come out by the dozen, and you should place your Juggernauts on the Southeast enterance, which is where the Afflicted seem to go moreso than the Northeast. When you are down to the last group of Afflicted you should have everyone go outside and meet in the Southeast side. Defeat the last group once they get there to complete the mission.
Mission 10: Gyala Hatchery (Luxon)
The reward for this mission is determined by how many Young Turtles you managed to protect during the Kurzick/Afflicted attacks:
- 1 Young Turtle protected yields the Standard Reward 1000 Experience, 100 Gold, 1 Skill Point.
- 2 Young Turtles protected yields the Expert Reward, 1500 Experience, 150 Gold, 1 Skill Point.
- All 5 Young Turtles protected yields the Master Reward 2000 Experience, 200 Gold, 1 Skill Point.
You should know that Juggernauts are your biggest concern in this mission. You should eliminate them before they get the chance to get too close to the Seige Turtles. They will use the Juggernaut Toss skill to flip the turtles on their backs, disabling them and making them easy targets. It is also a good idea to have your monks bring Aegis since most of the damage you will be recieving is physical. Completing the mission without the Seige Turtles will be very difficult. The success of this mission depends largely on how you use the smoke canisters. Make sure to fire them ahead of the enemy path since there is a 10-12 second delay between when the turtles start firing to when the missles land. The Kurzick groups you will face as you make your way south with the Turtle caravan can get very sizeable, so be sure to pull out a few at a time and keep an eye out for Juggernauts. Eventually a cinematic will be triggered and you will be charged by a few groups of Afflicted. I find it easier and faster to let them close in so they are within the Seige Turtle's range. Once they are close, fire off a smoke canister to where the battle is to make short work of them. After killing all of the attacking Afflicted groups the mission is complete.
Mission 11: Unwaking Waters
Standard Reward - over 20 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 20 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 15 minutes, 2000 Experience, 200 Gold, 1 Skill Point
This is the second and last 16 player Co-Operative PvE mission in the Factions Campaign. Your main objective in this mission is to defeat the corrupted Dragon Kuunavang. A few ranged interrupt skills are very handy to have in this mission. When you enter this mission, you should head west and kill any Afflicted creatures that you encounter. When you spot Kuunavang, do your best to damage it enough so that it retreats before you take on the next group of Afflicted. Use the ranged interrupt skills I advised you to bring to interrupt 3 key skills that Kuunavang uses. Your first priority is to interrupt Dark Chain Lightning, next Corrupted Dragon Scales, and finally Corrupted Dragon Spores. Continue following the path and eliminate any Afflicted you enounter. Kuunavang may join in the battle so I would reccomend pulling the Afflicted out of Kuunavang's range. When the Afflicted are dead focus your attacks on the Dragon. When you get it's life down about 25% the first barrier will open and you will be granted a Ressurection Orb, which you should have a caster pick up and use only when taking a considerable amount of casualties. Continue defeating the Afflicted groups and damaging the Dragon and eventually the second barrier will open yielding another Ressurection Orb. Continue as before, defeating the Afflicted groups and damaging Kuunavang until a cinematic is triggered. You will now have to face off with the Dragon Kuunavang. Keep in mind the 3 spells I told you to focus your interrupts on and try to catch them. After damaging the dragon a considerable amount it is rid of Shiro's curse and gives up. Mission complete.
Note: You don't need to complete this mission on both Luxon and Kurzick sides to get Masters for both. Just one side or the other will do.
Mission 12: Raisu Palace
Standard Reward - over 25 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 25 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 20 minutes, 2000 Experience, 200 Gold, 1 Skill Point
You will be facing a vast number of Shiro'ken enemies in this level. It is a wise decision to bring plenty of AoE spikers in your group along with a couple of tanks for this mission. Before proceeding East, be sure to talk to Kuunavang to get your Celestial Skill. Also keep in mind that upon proceeding you must choose 2 NPC champions to aid your efforts. I would strongly recommend you choose Danika and Talon Silverwing. Here is what each NPC and Celestial Skill does.
Argo: Allows your party to skip the very first fight.
Cynn: Allows your party to skip the fighting before the bridges after the Elementalist boss.
Danika: Closes a gate leading to a room full of Shiro'ken.
Nika: Allows your party to skip the fights between the Ranger and the Elementalist bosses.
Panaku: Deactivates the Acid Traps in the corridor that leads to the Ritualist boss.
Talon Silverwing: Allows your party to skip the fight after the Warrior boss.
Ranger Celestial Skill: Celestial Stance - For 15 seconds, your entire party has a 75% chance to evade attacks and +3 Health Regeneration .
Mesmer Celestial Skill: Celestial Haste - For 15 seconds, your entire party has 50% fast casting and all skills recharge 25% faster.
Monk Celestial Skill: Star Shine - Your entire party is healed to their maximum Health. All Conditions and Hexes are removed from your party.
Warrior Celestial Skill: Storm of Swords - For 15 seconds, you and all adjacent allies deal 25 damage to all adjacent foes each second.
Elementalist Celestial Skill: Celestial Storm - A celestial storm forms at target foe's location for 15 seconds. All foes in the area take 40 damage each second.
Assasin Celestial Skill: Star Strike - For 10 seconds, upon every successful hit by you or a party member a level 20 celestial attacker is called forth to attack foes (maximum of 6).
Ritualist Celestial Skill: Celestial Summoning - Archemorus and Saint Viktor are summoned from the spirit realm.
Necromancer Celestial Skill: Celestial Summoning - Summon a level 25 celestial horror at your location. Each time the celestial horror successfully lands an attack, your party gains 25 Health and 3 Energy
Your primary goal in this mission is to save Emperor Kisu. Proceed East throughout the level and be sure to pull one group of enemies at a time whenever possible. Along the way you will encounter 8 of Shiro's Constructs, one for each proffession. If you chose Danika and Talon Silverwing as your 2 NPC champions, you will skip 2 of the 3 hardest and longest fights in the mission: The room full of Shiro'ken right after the Elementalist boss, and the long battle in the corridor right after the Warrior boss. Proceed with caution throughout the level using your Celestial skills only when necessary. Eventually you will come to a room where Shiro is standing over the Emperor. To get to him you will have to fight a large group of Shiro'ken and 3 Constructs. You should focus your attention on the large assasin Oni boss first, as he is able to easily wipe out any unfortunate casters to get in his way. Use your Celestial skills as soon as they are available here, since it is the last fight. After clearing the area a cinematic will be triggered and you will have completed the mission.
Mission 13: Imperial Sanctum
Standard Reward - over 5 minutes, 1000 Experience, 100 Gold, 1 Skill Point
Expert Reward - less than 5 minutes, 1500 Experience, 150 Gold, 1 Skill Point
Master Reward - less than 2.5 minutes, 2000 Experience, 200 Gold, 1 Skill Point
It's time to kill Shiro once and for all. There are a number of ways to kill Shiro, I will name a couple and let you choose the one that best suits you. Keep in mind that Shiro occasionally uses the skill Eccoing Banishment. This skill sends you to another part of the map (The Mists) You have to run up the hill and through the portal to get back into the fight. If you die while in the Mists, Shiro will teleport your body back to the fight. You can then be resurrected by your teammates. When you kill Shiro the mission is complete.
Method 1: Bring at least 2-3 warriors and simply have everyone body block Shiro. Warriors should then cast their celestial skills which will just shred him to pieces. For every warrior you bring, you can deal 3000 damage within 15 seconds if all 8 of your party members body block Shiro.
Method 2: A balanced group with a Spiteful Necromancer, Empathy/Clumsiness Mesmer, and Warder Elementalist is very effective as well.
Divine Path
After viewing the cutscene after mission 13, you find yourself in at the Divine Path. Speak with Suun once you get there to get the Amulet of the Mists. You can then trade it at one of the NPC's there for an end-game green item.
You only get one per character, but you can buy additional ones to use no problem.
You can also craft end-game 15K armor here. Take a stroll through the Divine Path and view the end game credits if you wish. Congratulations on completing the Factions campaign!
Last edited by 0siris; Mar 14, 2007 at 07:26 PM // 19:26..
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Oct 24, 2006, 09:15 AM // 09:15
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Hi fellow Guildie
I've added this to the fourm stickies It now matches the guide we have in the Tyria forum.
I've edited your formatting slightly, to keep the flow of it going.
Add some screenshots of the end game areas and stuff if you like, spice your guild up a bit
- RTS
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Oct 24, 2006, 10:06 PM // 22:06
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#3
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Whoa that was a fast sticky....thanks RTS
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Oct 25, 2006, 12:31 PM // 12:31
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#4
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ǝuoʞoɯ
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Quote:
Just in case you are wondering why I recommended that you kill him last - it's because he is a healer. If you killed him first, you would have to deal with little healer kirins all over the place. The best way to tackle this last Celestial is to forget everything I told you about pulling and simply bum rush him.
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Monk /=/ Healer, its more of a smiter, only "healing" skill it has is reversal of fortune, and it doesnt even use it much..;p reverse hex might be annoying if you have an SS..anyways, maybe you might want to add another version of how to beat it.
4 teams, 2 players each, one being a smiter, one a "tank" that deals damage (thumper, assasin, war), and spike all of them at the same time - hard to organize so it should be done with guild only.
Quote:
Your objective in this mission is to prevent the Spirit Binder from consuming Vizu. To do so, you must fight your way to her and kill the bound bosses of Tahnnakai Temple in under 10 minutes. Every Bound boss that you kill will add a 2 minute time bonus to the limit, so as long as you move at a steady pace there is no need to hurry. From where you start, head Northeast where you will spot Bound Kaolai, the Ritualist boss. Pull the Afflicted patrols away from him and be sure to target the monks first. After defeating Kaolai, his spirit will open the gate to the next chamber where you will find Bound Zojun, the Ranger boss. Defeat him the same way you defeated the first boss, and continue through the level killing Bound Jaizhanju the Warrior, Bound Karei the Monk, Bound Teinai the Elementalist, Bound Naku the Necromancer, and Bound Kitah the Mesmer. After defeating Kitah, proceed Northwest. You should spot Vizu in the middle of a large circular altar, guarded by a number of Afflicted. Clear out any patrols and slowly start pulling the Afflicted away from her. Defeat her to release her spirit and complete the mission.
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you mixed the order, its the exact opposite
Kitah - Naku - Teinai - Karei - Jaizhanju - Zojun - Kaolai - Vizu
something else i thought of adding;
the "backdoor" way in Gyala, and a little note that everyone should go with damage when fighting Shiro, no need for healing/prot or restoration rits. ;p
good job, though
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Oct 26, 2006, 06:27 PM // 18:27
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#5
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Fixed the order of the bosses, thanks for catching that Mokone. I'll look into the "backdoor" way in Gyala Hatchery and update the guide soon.
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Oct 31, 2006, 06:03 AM // 06:03
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#6
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Update: Finished and uploaded the maps. Enjoy
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Dec 01, 2006, 12:06 PM // 12:06
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#7
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Dagons Of Darkness
Profession: W/Mo
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Thx for making this guide im on gyala hatchery and ive been a bit wrried about not knowing wat to do in the upcoming missions looks like a lot of fun also how much does it cost to buy a second ammy of the mists
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Jan 31, 2007, 09:40 AM // 09:40
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#8
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Boss Spawn points for Nahpui are faulty.
Kuonghsang and Tahmu are switched.
When you start out at Kaijun Don you head towards the turtle and not towards the Dragon
Also.. i think it's best to rename Gyala Hatchery and The eternal Grove missions in
9. (Luxon) Gyala Hatchery and 9. (Kurzick) The Eternal Grove as the way it's written now makes you think you need to do them in the order proposed whereas you only need either one in order to advance to Unwaking Waters
Last edited by Emik; Jan 31, 2007 at 09:48 AM // 09:48..
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Feb 02, 2007, 11:10 PM // 23:10
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#9
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Riding the Gravy Train
Join Date: Oct 2005
Location: Chicago Area
Guild: Servants of Fortuna [SoF]
Profession: W/
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Thanks Emik, I fixed the map and text for Naphui. Renamed Gyala Hatchery and The Eternal Grove for clarification purposes.
Keep the feedback coming folks
I'd also like to know if you guy would like to see the same type of guide for Nightfall. I was actually contemplating making a video walkthrough for each mission. If enough people are interested in this, I think it would be a nice alternative
Last edited by 0siris; Feb 03, 2007 at 06:52 PM // 18:52..
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Feb 03, 2007, 05:40 AM // 05:40
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#10
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Just like to say wonderful job 0siris.
*bows*
Livingston
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Mar 24, 2007, 01:29 AM // 01:29
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Very nice guide
Another idea for killing shiro is 2 elementalists with Echo, Arcane Echo, Arcane Mimicry and Celestial Storm.
Copy each others echo, then use the arcane echo then the copied echo. You should now have 3 echo's. then use celestial storm(1), echo, echoed celestial storm(2), echo, echoed celestial storm(3) and finally the last celestial storm(4). By now the AoE from 8 storms (Including your partners) should have killed the shiro'ken spawn, recharging all your skills, alowing you to use all your celestial storms again.
With two people doing this, shiro will have 16 celestial storms on him. This will rip him to shreds ridiculously fast. Have 3 elementalists doing this and he'll die before you can even finish your combo.
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Feb 13, 2008, 01:52 AM // 01:52
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#12
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Banned
Join Date: Feb 2008
Location: Australia
Guild: The Zealots of Kaos
Profession: Rt/E
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thx for that...
thx for that but i really don't need, use your time on something beta lol
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Apr 24, 2008, 02:50 AM // 02:50
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#13
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Ascalonian Squire
Join Date: Apr 2008
Location: In a box. =D
Guild: Darkmass Templars
Profession: A/E
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ty, this helped me quite a lot!
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Jul 20, 2008, 06:06 AM // 06:06
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#14
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Ascalonian Squire
Join Date: Jul 2008
Location: Uppsala, Sweden
Guild: The Aatxe Pirates [YaRR]
Profession: P/
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Could you make a level order thing? Like, in which level you should start doing this mission etc.
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Jul 21, 2008, 03:27 PM // 15:27
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#15
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Pre-Searing Cadet
Join Date: Jul 2008
Location: Rotterdam
Guild: Order of Moo
Profession: W/Mo
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Okay now I know why I can't get the masters rewards... all are about 20 minutes in time...
Well going to try them all again... THX nice guide again...
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Mar 28, 2010, 01:18 PM // 13:18
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#16
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Ascalonian Squire
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Having loads of trouble solo-ing Gyala Hatchery. Is there any way of moving the smoke canister's around quickly? I've tried using the "backway" and eliminating all but the first group of kurzicks and juggernauts but they're still overwhelming and I have no idea how I'll move the canister's around to deal with the afflicted.
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Mar 28, 2010, 05:16 PM // 17:16
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#17
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Forge Runner
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You just pick the cannister up, walk next to the target group, drop it, turtles annihilate the mob, pick the cannister up again, walk up to the next group, drop it, repeat ... you just have to remember to run the cannisters and keep running them, because if you don't don't expect H/H to do it for you.
Don't do Gyala the back way, it's not only harder it's also much slower. Simple logic here: you are facing the same mobs, except in the first case you have backup from three siege turtles + a few NPCs, and in the second you have nothing. Which is easier? Furthermore, keeping all the little turtles alive is really pretty easy - H/H will heal them, and if you aren't wiping (which you shouldn't) they won't die either.
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Mar 29, 2010, 02:42 AM // 02:42
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#18
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Ascalonian Squire
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Quote:
Originally Posted by Jeydra
You just pick the cannister up, walk next to the target group, drop it, turtles annihilate the mob, pick the cannister up again, walk up to the next group, drop it, repeat ... you just have to remember to run the cannisters and keep running them, because if you don't don't expect H/H to do it for you.
Don't do Gyala the back way, it's not only harder it's also much slower. Simple logic here: you are facing the same mobs, except in the first case you have backup from three siege turtles + a few NPCs, and in the second you have nothing. Which is easier? Furthermore, keeping all the little turtles alive is really pretty easy - H/H will heal them, and if you aren't wiping (which you shouldn't) they won't die either.
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That's a great suggestion. I finished GH both ways. I think its easier to finish the back way the first time.
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Apr 06, 2010, 12:46 AM // 00:46
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#19
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Ascalonian Squire
Join Date: Feb 2010
Guild: The Cake Arguement
Profession: R/
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I've noticed that in Vizunah Square that if you have a MM it can be quite troublesome to get Mhenlo to trigger the first bit of conversation after the initial fight so he opens the gate. He's too busy healing undead to walk to the trigger point.
I've found that if you go up the ramp to the local quarter start, then he gets close enough to start the conversation. You don't have to go far, but it's enough to get him into position.
I didn't get masters on my first try because I spent 5 minutes trying to get Mhenlo to open the gate.
As such, I would suggest putting in this little side-note, to prevent frustration such as mine.
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Apr 06, 2010, 07:44 PM // 19:44
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#20
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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Just flag h/h far away in the direction mhenlo needs to go.
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