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Old Mar 25, 2010, 04:15 PM // 16:15   #1
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Default Tips Vq Lornar Pass

I started a vanquish from rankor to have 8 man party and i vanquished snake dance and drednaught drift.
So i pass into lornar pass but when i arrived to a group with 3 monk healer i can't go on and i must quit.
I go with two mesmer for healers: 1 is gwen full interrupt and 1 henchman with powerblock. But is near impossible.
Now i wanna start from beacon pearc (i'm tired to start from droks or ranknor) and i wanna know if there's a 6 man build to vq lornar pass.
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Old Mar 25, 2010, 04:29 PM // 16:29   #2
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i did 6man from beacons with ease by having Me: SS Gwen: Pb interrupt Olias: mm/heal hybrid Master of Whispers: N/rt heal/dmg, and hench monk +ele.
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Old Mar 25, 2010, 05:11 PM // 17:11   #3
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Quote:
Originally Posted by Pleikki View Post
i did 6man from beacons with ease by having Me: SS Gwen: Pb interrupt Olias: mm/heal hybrid Master of Whispers: N/rt heal/dmg, and hench monk +ele.
Can you post your build and your hero build?
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Old Mar 25, 2010, 05:22 PM // 17:22   #4
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I remember that group. There is a trick to dolyaks, put a lot of pressure on another dwarf to make them heal him, then quickly switch over to the dolyak, they are pretty slow to switch back to heal them selves so usually you can nail one by doing so.. Lornars shouldn't be too much trouble if you managed to get there...
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Old Mar 25, 2010, 05:57 PM // 17:57   #5
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Yeah i remember that group..

I did this with my assassin (Moebius, Dead blossom, SY spam) , a smite monk (player) with strength of honor and couple other buffs and the heroes we used were the spiritual discord (2 necs, 4 rits). The heroes builds are on pvs wiki: general -> good. It worked pretty nice for us.. we didnt use any consets and i think we wiped mb once or twice

Gl

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Old Mar 25, 2010, 06:15 PM // 18:15   #6
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Originally Posted by crazy daggerfighter View Post
Yeah i remember that group..

I did this with my assassin (Moebius, Dead blossom, SY spam) , a smite monk (player) with strength of honor and couple other buffs and the heroes we used were the spiritual discord (2 necs, 4 rits). The heroes builds are on pvs wiki: general -> good. It worked pretty nice for us.. we didnt use any consets and i think we wiped mb once or twice

Gl

~Crazy
But this is 8 man team. I wanna 6 man team ^^
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Old Mar 25, 2010, 06:49 PM // 18:49   #7
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An option would be to get a runner with good heros to run you from war camp or camp rankor. The runner could bail out, giving you a team of 7 at your disposal.
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Old Mar 25, 2010, 06:57 PM // 18:57   #8
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Ok i got it.
But the question is... what hench and hero build?
I'm a ranger
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Old Mar 25, 2010, 07:03 PM // 19:03   #9
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Lornar pass and the areas around it should be done in a caravan vanquish. That is, start at Droks and vanquish all the way upwards towards Beacons Perch. Vanquishing one area at a time is just not worth the effort.

That said, you will need armor ignoring damage (mass spirits, curses) or extreme conditioning (AOE degen via conditions) to completely exhaust the multiple monk enemies. I have found that most Tyrian monks suck at condition removal. Daze, weaken, cripple and poison (consider getting a Virulent necro) to paralyze the dolyak and summits.

You will also need a solid defense, consider bringing a ER prot/infuse hero as well. Vanquish it with a friend or a pug, way easier than doing it with the upgraded Tyrian henchies. No cons needed and its actually pretty easy with a proper team. You will need roughl 3 hrs to vq the whole area. (Droks to Perch)
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Old Mar 25, 2010, 07:10 PM // 19:10   #10
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Oh another note.
I've already vanquish Snake Dance and Dreds Drift
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Old Mar 25, 2010, 07:35 PM // 19:35   #11
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For me I did it with a spirit spam build using my warrior and at least for me the key was using EVAS and also carrying Finish Him to spike the dolyaks down. At least for me the area wasn't hard except for the size of it and one of the groups if I remember has a large patrol area so it took forever to find that. I hadn't been in the zone for a long time so it was kind of fun to see it again. Some of those Shiverspeak zones get old because you pretty much have to caravan vanquish them so I think that whole area took me around 4 hours to do. Like I recommend in all VQ areas bring some DP remover and plenty of time to do it. GL
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Old Mar 25, 2010, 07:37 PM // 19:37   #12
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I just posted about this.

http://www.guildwarsguru.com/forum/l...t10430486.html

btw I am a warrior.
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Old Mar 25, 2010, 07:48 PM // 19:48   #13
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Quote:
Originally Posted by Deris View Post
I just posted about this.

http://www.guildwarsguru.com/forum/l...t10430486.html

btw I am a warrior.
What is the build of your spiriway?
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Old Mar 25, 2010, 07:54 PM // 19:54   #14
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the one on PvX
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Old Mar 25, 2010, 11:03 PM // 23:03   #15
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Here's a tip that I had to use a couple times for large prophecies groups. Flag your heroes way back, and pull the mob with a long bow. You have to find the point where the mob stops following you and starts running back to its original location. Around this point the enemy AI gets really buggy and you can pick off enemies one by one much easier. This is made all the more easy if you can do it around a corner or on a wall.

Good luck
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Old Mar 26, 2010, 01:54 AM // 01:54   #16
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If you are talking about the two Dolyak Masters and the Dolyak Rider that guard one of the Dwarf bosses, you can try pulling them north as much as possible, then use a tank to distract their attention, and use AoE spells from behind cover. Or you can restrict or prevent enchantments, such as using [[Shadow Shroud] or [[Well of the Profane].
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Old Mar 26, 2010, 07:49 AM // 07:49   #17
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Quote:
Originally Posted by ac1inferno View Post
If you are talking about the two Dolyak Masters and the Dolyak Rider that guard one of the Dwarf bosses, you can try pulling them north as much as possible, then use a tank to distract their attention, and use AoE spells from behind cover. Or you can restrict or prevent enchantments, such as using [[Shadow Shroud] or [[Well of the Profane].
I read wiki.

Quote:
Originally Posted by Horace Slughorn View Post
Here's a tip that I had to use a couple times for large prophecies groups. Flag your heroes way back, and pull the mob with a long bow. You have to find the point where the mob stops following you and starts running back to its original location. Around this point the enemy AI gets really buggy and you can pick off enemies one by one much easier. This is made all the more easy if you can do it around a corner or on a wall.

Good luck
This is the first thai i try. The problem is that this group is compact.
I kill the boss dwarf and 2 mob with this trick.
When i try it with large group don't work.
In addiction pulling is difficult because they use cripple condition and crippling anguish as hex.

Quote:
the one on PvX
On pvx i found only discordspirit
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Old Mar 26, 2010, 11:37 AM // 11:37   #18
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Quote:
Originally Posted by Redvex View Post
On pvx i found only discordspirit
He probably means this one:

http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway

yw
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Old Mar 26, 2010, 12:03 PM // 12:03   #19
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Vanquished with spirit way. Very very easy
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Old Mar 27, 2010, 12:44 AM // 00:44   #20
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grats and glad to help

I know this one kick my arse for a bit...
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