Dec 28, 2006, 10:30 PM // 22:30
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#241
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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did anyone care to think Anet made it this difficult to hench for a reason? they knew everyone would hench/hero the game...so make it difficult in the enad and you might find your self saying xx lfg.
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Dec 28, 2006, 10:57 PM // 22:57
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#242
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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finished it 4 times with hero/hench team, once i knew how to do it its a piece of cake.
check this thread here for tips for it.
http://www.guildwarsguru.com/forum/s...php?t=10070424
the biggest tip is to not be balled up around shiro when he reaches the 1/4 mark.
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Dec 29, 2006, 01:19 PM // 13:19
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#243
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Frost Gate Guardian
Join Date: Mar 2006
Location: Europe
Guild: Temple Of Love
Profession: R/E
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Quote:
Originally Posted by Stupid Shizno
did anyone care to think Anet made it this difficult to hench for a reason? they knew everyone would hench/hero the game...so make it difficult in the enad and you might find your self saying xx lfg.
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didnt saw in Nighfall any mission except Domain of Anguish that couldnt be done with henchs and Heros.
If you cant do this mission, is problably because your team build is not correct.
Shiro is strong ???? mutch stronger was he in Factions
anyway Spoil Victor its a good key for do this mission, just remember to block all the other skills (shift key + skill) from necro so he will only use this on shiro but theres mutch more skills that work well here, other tip is dont let anyone in party except the warrior stay near Shiro after he gets near 1/4 health just get a circle far position around him
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Dec 29, 2006, 07:00 PM // 19:00
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#244
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Stop saying this mission is easy, because it is NOT.
If it was easy would people make threads abuot it? Would it take months to complete? Just because some of you have the luck to get past does not mean that everyone does.
Find a group? Most of them have no idea what aggro management or Call to the Torment does. Games are supposed to be fun, not stressful. And stressful is what this mission is.
I have heard of people who are stuck here for months. And you say this mission is easy. "Aggro wisely" How can you aggro wisely when the monsters will follow you from halfway through the mission to the spawn point?
If you need to rely on luck or glitches to complete a mission, it seriously needs nerfing.
Most of the people requesting help for this mission do not want lucky people boasting in their faces.
You can call me a whiny loser or whatever. I have been called much worse for merely speaking my opinion. All I am saying is that this mission is impossibly difficult and there is a guaranteed failure rate on the mission. Nearly everyone says "your build is wrong" or "you're doing it wrong" but give vague ways to fix them.
Oh, and while I'm at it, is there anyone who can run me through this?
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Dec 29, 2006, 09:19 PM // 21:19
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#245
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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Quote:
Find a group? Most of them have no idea what aggro management or Call to the Torment does. Games are supposed to be fun, not stressful. And stressful is what this mission is.
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how sthat our fault that they dont know what that is or how to aggro properly?
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I have heard of people who are stuck here for months. And you say this mission is easy. "Aggro wisely" How can you aggro wisely when the monsters will follow you from halfway through the mission to the spawn point?
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why would the monsters chase you that far? are you ignoring them or trying to run past them? the only moment when i have been chased by monsters for a long distance is at the wraith portals, when destroying the fifth portal i dont wanna fight the group there, i retreat towards the temple where shiro/lich are and only fight 2 out of the 5 monsters... most of the times.
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If you need to rely on luck or glitches to complete a mission, it seriously needs nerfing
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so, how is using aggro management a glitch or bug? i pull shiro away from the lich, and have him stay on the designated tank (my case, koss).
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Nearly everyone says "your build is wrong" or "you're doing it wrong" but give vague ways to fix them.
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well, for the "vague" directions:
my hero/hench settup
mhenlo
Khim
odurra/herta
eve
koss
morgan
margrid
me.
Koss skills:
1wichever you want
2wichever you want
3wichever you want
4wichever you want
5wild blow
6 defensive stance (the one that makes you move 33% slower and doesnt get cancelled if you use a skill)
7 soldiers defense
8 rebirth
morgan:
1.- barbed spear
2wichever you want
3wichever you want
4 consider placing the "You are all Alone" elite shout.
5 antem of flame
6 shields up
7 watch yourself
8 signet of return
margrid. i tend to have her with as an interrupte with broadarrow head.
odurra would be better than herta, as one needs to keep control on the aoe damage to minimize the chances of multiple torments going into the torment call skill.
when attacking the torment creatures, focus on the rains of terrors first, then the scythes of chaos, then word of madness, then the paragons, and for last the warriors.
make sure to keep a high damage skill reserved for the moment the torments go into that "trance".
example of high damage skills:
mesmer: spiritual pain at 15 domination deals 100. double that when they enter that stance. energy burn/energy surge 80 at 15.
elementalist: ligthing orb, ligthing hammer, obsidian flame, meteor, crystal waves...
warriors: eviscerate, executioner strike. silverwing/galrath slash.
rangers: (havent finished it with a ranger, so im not sure of high damage skills on this side.
assasins: shouldnt have much problem dealing finishing blows, twisting fangs as an ending combo could be nice.
monk: word of censure, ray of judgement, signet of judgement.
paragon: havent played enough to tell wich skills deal good damage
dervish: havent played with this class yet, though avatar of balthazar could be handy, wearying strike.
ritualist: never got to like playing this class, so not sure about it.
all in all, if one class lacks the fire power potential to deal with the "trance" they can always resort to the ligthbringer gaze to use it. margrid is not really that needed, you can switch her for damage dealing skill.
when reaching Shiro and the closed gate, as soon as it opens run right behind the shirokeens that spawn, and fight them there, as soon as they die another group will spawn, kill them.
order priority: elementalist, monk, ritualist, others.
im not sure but MAYBE you need to kill all the shirokeens, im not sure but i kill them all, when you kill this spawn, the way you came from should have a few shirokeens, kill them, once they are dead, more shirokeens will spawn, kill them again.
once reaching the area were the lich talks, let him finish and spawn the portal wraiths, go counter clock, wait for the first spawn to move a bit away, then proced to target the portal wraiths first, kill them as fast as you can, after you kill the three wraiths, kill the enemies that are attacking you. move to the next wraith trio.
there are 4 margonites in pairs scouting around, watch them carefully, the will leave a small opening of a few seconds where you can reach the wraiths unhindered, make sure everyone is fully charged and head on, kill the wraiths first then the margonites or they will respawn, fast.
the next trio will be guarded by 2 torment creatures and one armagedon lord, watch their patrol, they should leave a window of a few seconds for you to smack down the wraiths, once they are dead, target the torment creatures, watch out for the call to the torment skill. once they both are dead, target the armageddon lord, remember that he will spawn monsters each time you kill an incarnation of his.
the fourth trio shouldnt be much of a problem, it resembles the second trio, 4 margonites, in pairs, watch their patrol, go in and kill the 3 wraiths, then the margonites.
now, for the last portal, that one is a bit dificult, as there are 2 or 3 torment creatures, 2 pain titans, i think a couple of margonites and a claw of terror.
if you are unsure to do this, leave one party member with rebirth away from that area, watch the patrol carefully, when you see the opening (again, a few seconds) go in, kill the wraiths, and ran like hell with the tail between the legs, run towards the temple, if you have to hug the wall of the temple do so, at most, you should only face the titans, if you are lucky, you wont face anything.
now for the bosses, i always pull Shiro first, then after him kill the lich.
for shiro:
the position before entering the small corridor that leads to them
entrance
1
2 3
henchies
1 being koss
2 being morgan
3 being your third hero of choice.
if you are a caster, consider being between 1 and henchies, if you are warrior or paragon, consider being the tank.
now, uncheck wildblow and make sure its the only attack skill used. keep an eye on koss, specially once shiro reaches the 1/4 of life to manually use the defense stance, let him use the soldiers stance on his own, koss will make a great use of wildblow to negate the scars of shiro. now deal damage to him. if you are an interrupt ranger, you can try your luck and interrupt his IO (impossible odds), be advised you would have to do so, too many times, too often. its just a matter of patience to bring him down to 1/4.
you can bring the third hero as a prot monk with guardian, aegis, and shield of absortion, this would greatly enhance khim protection as well as koss stances, it will come greatly handy against IO.
before he reaches the 1/4, consider how has the battle gone, has he engaged and actually attacked the henchie group behind? if not, everything should go well and at most, only koss will die there, maybe several times, but in the end, shiro will die.
after killing shiro, the lich shouldnt be too much of a problem, just interrupt his skill life vortex he uses when he reaches 1/4 and everything should go fine.
now, if you want to get masters, thats another story.
for more help check the next link
http://gw.gamewikis.org/wiki/Gate_of..._%28Mission%29
the mission is not "easy", i agree, but its not impossible to do, yes there will be deaths of party members, but with the strategy above i have a 90% success rate, i failed once because i forgot the wraith spawn and i moved to clear the second trio before they had appeared, so the second trio + the first trio + the margonites+the torments equal ouch
I consider gate of pain more harder than this mission.
Quote:
Oh, and while I'm at it, is there anyone who can run me through this?
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how much are you willing to pay?
Last edited by AW Lore; Dec 29, 2006 at 09:25 PM // 21:25..
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Dec 29, 2006, 10:39 PM // 22:39
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#246
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Taurucis
Stop saying this mission is easy, because it is NOT.
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Nothing is easy, to be sure; however, with proper preparations, patience, and teamwork, the rate of success for this mission (and anything in life, to be honest) will skyrocket.
Quote:
Originally Posted by Taurucis
If it was easy would people make threads abuot it? Would it take months to complete? Just because some of you have the luck to get past does not mean that everyone does.
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As hinted at above, it is my personal opinion that there is no real level of luck involved here, as much as there is a level of dedication to get the job done right the fist go around.
Quote:
Originally Posted by Taurucis
Find a group? Most of them have no idea what aggro management or Call to the Torment does. Games are supposed to be fun, not stressful. And stressful is what this mission is.
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Remaining calm is a key to success, even when things get rough.
Quote:
Originally Posted by Taurucis
I have heard of people who are stuck here for months. And you say this mission is easy. "Aggro wisely" How can you aggro wisely when the monsters will follow you from halfway through the mission to the spawn point?
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To "aggro wisely" would be to find a relatively safe and stable location to pull individual groups to. It is entirely possible to do this in this mission, and relatively simple if the group spends a few minutes monitoring spawns and patrol routes beforehand.
Quote:
Originally Posted by Taurucis
If you need to rely on luck or glitches to complete a mission, it seriously needs nerfing.
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You needn't rely on such things to complete Gate of Madness. I have successfully completed the mission with friends multiple times; personally, I don't think I'm that lucky (as my drops and recent PUG adventures are evidence of). I have always, and will always, attribute success of this nature to proper management and planning skill.
Quote:
Originally Posted by Taurucis
Most of the people requesting help for this mission do not want lucky people boasting in their faces.
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Most of the people who have completed the mission don't want it made easier because individuals who don't plan properly can't finish it.
Quote:
Originally Posted by Taurucis
You can call me a whiny loser or whatever.
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Actually, nobody can do that, as it would be considered flaming and would probably get them banned.
Quote:
Originally Posted by Taurucis
I have been called much worse for merely speaking my opinion.
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It is indeed your opinion, and you are welcome to it; however, please do not attempt to lay it down as fact.
Quote:
Originally Posted by Taurucis
All I am saying is that this mission is impossibly difficult and there is a guaranteed failure rate on the mission.
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I'm going to have to disagree with that one, on the grounds that if there was a guaranteed rate of failure, there would be no opposition to the please for the mission to be toned down.
Quote:
Originally Posted by Taurucis
Nearly everyone says "your build is wrong" or "you're doing it wrong" but give vague ways to fix them.
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Sadly, if you can't complete something, be it a PvE mission or PvP match, then your build is indeed wrong, or at the very least, the execution of such is incorrect. AW Lore has provided some excellent suggestions in the post above this, and I would highly reccomend you give them a go. Personally, I found that running [wiki]"You're All Alone!"[/wiki] on a Protection Prayers Monk (with Gift of Health, naturally) was quite helpful, for almost every battle throughout the mission.
Quote:
Originally Posted by Taurucis
Oh, and while I'm at it, is there anyone who can run me through this?
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I have no constructive comments on this query.
__________________
Stay Breezy
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Dec 30, 2006, 04:17 AM // 04:17
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#247
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Lion's Arch Merchant
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I master the mission with henchmen and hero. I am Assassin, here is what I do:
Heros' build:
Sousuke : AOE damager and Lich Killer( Lich afraid of fire)
Meteor Shower, Rodgort Invocation, Fireball, Searing Flame, Glowing Gaze, Glyph of Lesser Energy, Fire Attunement, Aura of Restoration/ Rez. Signet
Zhed: Melee foe's pain (modification from my Sskai solo build)
Blinding Flash (must have), Enervating Charge, Empathy, Spirit of Failure,Elemental Attunement, Air Attunement, Aura of Restoration, Rez Signet
Olias:
Spiteful Spirit, Price of Failure, Insidious Parasite, Shadow of Fear, Well of Blood, Vampiric Gaze, Weaken Armor, Rez Signet.
Henchmen: Herta, Mhenlo, Kihim, Devona
Tips:
1 Lightbringer's Gaze, bring it and use as often as possible but it don't work on Shirokan, Portal Wraith, Shiro and Lich,
2 Pull or aggro only 1 group at a time.
3 Titan Abomination is weak but titans spawn from its death is a pain (especially Titan of Madness), so take down only 1 titan and until the 2 Titan of Madness was dead before you attack the other Titan Abomination
4 Call to the Torment will summon a Torment Creature of a same type to the battlefield but when foe perform the skill, it take double damage and foe only use it when it is at low health. Focus fire to kill or interrupt it.
5 Use Sousuke (fire nuker) to take down Tormented Claw. At long as no moving foe around he won't get hurt.
6 For Shiroken, take down Shirokan Elementalist first, they are the only thread in Shirokan group. Aslo one group at a time by station NPC afar and pull them with a long bow to your team.
7 Portal Wraith usually is stupid enough to left the portal and attack you, pullthem out so you will encounter less reenforcement from the portal. Watch out for Chain Lightning.
In the Temple:
1 Before enter the temple, set Zhed as aggressive mode, lock his target to Shiro, disable all spell except Elemental Attunement, Air Attunement, Aura of Restoration, and Blinding Flash. This will make Shiro unable to kill the team too quick.
2 Kill Lich first, Set Sousuke at aggressive and lock his target to Lich, make him throw all the spell on Lich and your group focus attack on Lich.
3 Run to all five shrine kill the Morgonite guarding it, awake the shrine. Keep Zhed alive and use Blinding Flash on Shiro
4. After all 5 shrine are waken, you will get all the blessing of Gods except Abbedon, run to the entrance of the temple. Enable Empathy for Zhed and take down Shiro with all the curses and hex. Try to remove Battle Scar often as possible and keep him blind, with Empathy, SS, Insidious Parasite and all the damage, Shiro will die in short times
Last edited by pve-er; Dec 30, 2006 at 04:21 AM // 04:21..
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Dec 30, 2006, 05:53 AM // 05:53
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#248
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Lion's Arch Merchant
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Quote:
Originally Posted by Nuva
Wild Blow
Spoil Victor
A cover-up hex for Spoil Victor.
My guildies/alliance helped me with the misson; was the easiest thing ever. And it was a fun misson. Great games, A-net
P.S. Shrines are useless
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Shrine is for master
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Dec 30, 2006, 05:54 AM // 05:54
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#249
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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~After killing the lich and capping all the shirns~
I think somoenes said this before but Impossible Odds is only good because of Battle Scars. Wild Blow is your best friend and savior.
I had to cancel ALL my other attack skills on Koss and just let him spam wildblow like maniac and Protectors Stance. My SS Echo Nuker repatidtly cast Empathy and SS on him and all my other heros just f***ed him up.
I did this misison 9 times before finally passing on the 10th. Besides the above all I can say is let Koss tank so that Shiro chooses him as a meat shield and keep your SS hero and your monk hero away from Shiro's blades but close neough to heal/cast.
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Dec 30, 2006, 02:06 PM // 14:06
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#250
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Ascalonian Squire
Join Date: Aug 2006
Guild: Les Seigneurs Du Tourment [SDT]
Profession: E/Me
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Henched with
Koss
Zhed
Olias
Mhenlo
Khim
Eve
Cynn
Koss with wild blow (rest of build is useless facing shiro)
Olias with Spoil Victor( " " " "" "" "" )
Zhed :searing flames and meteor shower
Eve for blood ritual on the monks
LIke others said, pull everything, kill the lich take the 5 gods (mhenlo died 4 times and cynn 1 time during this period, blocked by shiro when turning round til we get areas) and go to the enter (and not Center^^), flag your heroes and henches far enough that they can fight Shiro and bodyblock him, block all skills from Olias and Koss except wild blow and Spoil Victor and fight !
Edit: in this case, Shiro doesn't move and keep fighting on the top on the stairs so shower is helpfull
Poorly xp !
Last edited by Christix; Dec 30, 2006 at 02:19 PM // 14:19..
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Dec 30, 2006, 03:00 PM // 15:00
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#251
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Quote:
Originally Posted by Taurucis
Oh, and while I'm at it, is there anyone who can run me through this?
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Add me to friends list and pm me....If I am not helping guildies and have time to do it I will help for *sigh* free. I got stuck here for 2 days until I figured it out but since have mastered every time thru and usually no more than 3 hench deaths at most. I will not be online until 31st as I am out of town.
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Dec 30, 2006, 03:26 PM // 15:26
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#252
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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I did it 3rd or 4th try with a PUG. Bring a necro with spoil victor, as was already suggested, and if you're playing your rit then bring shelter, union, displacement, and signet of creation. I did it with my rit and those spirits helped quite a bit. Kill the Lich and then complete the bonus: it's not hard if you just ignore Shiro. Lay down the spirits and have one tank focus attacking Shrio while spellcasters attack from a distance. The warrior elite "You're all Alone!" can help too.
Good luck!
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Dec 31, 2006, 08:53 PM // 20:53
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#253
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Ascalonian Squire
Join Date: Dec 2006
Profession: D/W
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i cant even do this with heros/henchies seeing as my heroes only pretty much have the starting skills and ones bought from hero trainer...im not about to waste a bajillion plat just to make my heroes better atm....i cant get past the rifts lol
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Dec 31, 2006, 10:06 PM // 22:06
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#254
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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Quote:
Originally Posted by Slirith
i cant even do this with heros/henchies seeing as my heroes only pretty much have the starting skills and ones bought from hero trainer...im not about to waste a bajillion plat just to make my heroes better atm....i cant get past the rifts lol
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you know that the heroes have access to any and all unlocked skills on your account right?
if you dont want to spend money on your heroes, you could do some pvp (IF you pvp) to get some faction and unlock it through it.
have you created and played with other classes? consider playing with new and different classes, save with them some money, get to a skill trainer that has many skills and purchase them, once they reach 1k per skill, erase, re-create and buy the skills that are not unlocked, rinse and repeat for other classes.
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Jan 01, 2007, 01:03 AM // 01:03
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#255
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Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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Hero, henched it yesterday. Yes it is a difficult mission but with the right set up shiro is easy. Once the bonus is complete and the lich is dead, flag everyone out side, just out of shiro's range. Send in 1 warrior hero to aggro shiro.
Once shiro is only attacking your hero, activate bonnets then glads then bonnets etc etc. You can keep up a 75% block rate forever which makes the damge IO does easy for your henchies/heros to heal.
The key is getting your other party members out of shiros attack rage but within range of you, so they can heal you.
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Jan 01, 2007, 03:59 AM // 03:59
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#256
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Hench + hero earlier today, with a few subpar builds. Mhenlo died a couple times before hitting the temple, but it was otherwise uneventless, as I took the beginning and portals really, really slowly.
Ganked the lich and flagged the AI around, capping each shrine. Somehow, at the fourth, the heroes and hench had gotten Shiro down to ~33% so I lost 3 people there. Had to clean the last one after some quick ressing, and there Melonni died and I was down one person (I was D/W, so was she for Wild Blow spammage).
I just fought Shiro at the last shrine. I was tanking him once he hit 25%, and we both died at the same time. I wasn't using Spoil Victor - just SS and Insidious Parasite.
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Jan 02, 2007, 10:20 AM // 10:20
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#257
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Get the shrines, the bonuses dont really make a huge difference but do help.
And really they are no trouble to get as shiro is no threat at full health, and the shrines = bonus.
I henched it with my necro hero as SV, a paragon hero with buff skills (armour / energy), and tahkora as prot.
What i found really helped is when you face shiro turn off all the necro hero skills other than SV, (and blood rit if you have it), that way he will spam the spell he really needs to, rather than something useless. even with that i found it better to manually open his skills and make him spam SV.
The main thing is just to remember that shiro is no threat at full health, so get yourself in the right positions before you order your heros to go at him.
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Jan 10, 2007, 12:00 PM // 12:00
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#258
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Academy Page
Join Date: Mar 2006
Location: MD
Guild: [BuA]
Profession: W/
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Hey just wanted to say Thanx to the Tips found in this thread. We beat this mission and Shiro turned into a wussie, he went down pretty quick.
Here's our Team Build and Strategy.
1-Assassin (Me) Jagged Strike, Wild Strike, Death Blossom, Seeping Wound, LB Gaze, 2-Healing, Rez.
2-Ranger (Guildmember) Barrage and Interrupts.
3-Koss (My Hero) Evis-Axe Build, Wild Blow and Watch Yourself, Heal Sig, Rez.
4-Master of Whispers (My Hero) SV NEC
5-Olias(My Hero) SS NEC
6-Henchy Paragon
7-Henchy Monk
8-Henchy Monk
We pretty much followed the trail to the gate using map on Wiki.
At the gate I flagged both NECS on the Corners and flagged Koss just outside gate. I then flagged Henchies back middle in order to heal everyone. I kinda roamed between Koss and Monks. I pulled him up and he stayed on Koss the entire time. I jumped in on occasion to hit Wild Strike but quicly got out and kept Seeping Wound on him. He dropped pretty quick and his Impossible Odds was useless since Koss was only in there..
The rest of the Mission was easy Kill Lich get Bonus if you want Masters.
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Jan 13, 2007, 10:14 AM // 10:14
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#259
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Lion's Arch Merchant
Join Date: Feb 2006
Location: UK
Profession: W/
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i could do with help lv20 W/Mo (it was a char i made and put into nf b4 i got it far)so not very skilled lightbringer rank1 think you could help me do it?
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Jan 16, 2007, 05:04 PM // 17:04
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#260
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Frost Gate Guardian
Join Date: Jan 2006
Location: Massachusetts, USA
Profession: E/
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Trust me, nobody should need this mission run. Use Bonjela's method on the top of page 12 and you literally only have to do two things, place Koss's flag and place a flag for the rest of your henches. About a minute and a half and you win, no joke. I just went through the mission, took probably over an hour doing a mission that should take 30 minutes because I'm extra cautious and I was scared to death that I'd get near the end and then mess up, watching all the time I spent to get there go down the toilet. Even I couldn't mess up this strategy, it was so pathetically simple. My first try, might I add.
Everyone's looking for the foolproof method to do this, well that's it.
Last edited by GodofAcid; Jan 16, 2007 at 05:11 PM // 17:11..
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