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Old Jan 19, 2012, 03:19 AM // 03:19   #21
Pre-Searing Cadet
 
Join Date: Jan 2012
Profession: E/Mo
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Originally Posted by BrettM View Post
Don't forget about your hero skill points, which can get you free skills for any hero profession regardless of your own profession. Furthermore, if the skill is not for your primary or current secondary profession, it will still be available to you when you are able to switch secondaries.

Hero skill points are usable at any hero skill trainer in Nightfall or EotN, regardless of where you earned them. Different hero skill trainers have different skills, so be sure to see if there is one in any new outpost you reach.
Oh sweet thanks!

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Quote:
Originally Posted by Dar Drakor View Post
It's not just about builds. Anyone can find builds. Doesn't mean you really know how to play. Like has been suggested, start from the beginning, learn how to play first. There are plenty of threads within even just the last couple pages that go over basics of game play that people should know first and foremost. Search for them, read them, try them, learn them. Don't worry about cool armor now. No one is going to be impressed by it. What they will be impressed with are people who know how to play.

Alright, yeah I'll definitely do that thanks!
gregthewhat is offline   Reply With Quote
Old Jan 19, 2012, 04:59 AM // 04:59   #22
Ascalonian Squire
 
Join Date: Oct 2011
Profession: E/Mo
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Can't help wondering if the wiki's Guide to earning Hall of Monuments rewards - prominently displayed on the front of the site is misleading a lot of newer players. Many of whom are likely to be here due to interest in Guild Wars 2.

It recommends the following order:
1. Eye of the North
2. Nightfall
3. Factions
4. Prophecies
Great for established accounts, but not necessarily for new players.
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Old Jan 19, 2012, 03:42 PM // 15:42   #23
Krytan Explorer
 
Join Date: Aug 2011
Guild: Black Hand Gang
Profession: R/
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@ original poster:

Few other questions / general tips (apologies in advance for the Wall 'O Text):

Attribute points. Learn about them, make sure your toon has all theirs (max of 200). All campaigns require a character to finish two side quests/missions to get the last 30 attribute points to round out their max 200. The link above has a section detailing where to go, depending upon what campaign your toon is originally from. General rule of thumb with attribute points, until you have a better handle on the game...don't spread your att points between more than 2-3 attributes. One of those should always be your primary attribute (for an ele, Energy Storage). Same rule applies to your heroes.

What level is your character? Max level in this game is 20. Everything up until that point is basically a tutorial You can access EotN once a toon/character is level 10 and reaches a major port city where you can pick up the quest to get there. But as others have pointed out, EotN is an expansion and designed for players who have finished a campaign or have a much better idea of how the game mechanics work. There is a buff, Journey to the North, that boosts the attribute level for under-20 toons...but it won't keep you from dying if you don't know basics such as pulling, flagging heroes, etc.

When you engage red dots...how are you doing so? Rushing in because you're the Elementalist with FIRE? Or are you watching how the enemy patrols move, flagging your heroes back a bit, and then going in to ping a group to bring back to your party?

Is your toon's weapon max damage or as close as you can get in the area? Are your heroes equipped with their starter weapons or have you acquired better ones? As you play the game and once past the "starter" areas, foes will have a better chance to drop weapons (blue, purple or the rare gold) that you can ID and use on yourself or your heroes. Same goes for armor drops, which have a chance of containing runes/insignias you can use.

Are your heroes all set to "Fight everything in range"? Or to "Guard"? "Guard" is preferred since it means they won't go kamikaze on you and overaggro. Your healer hero(es) should always be set to "Avoid Combat" -- if your healers are fighting, they're not healing or protecting the rest of the party.

As others have also pointed out, you should also acquire max, non-elite armor for your toon and rune it up. Your heroes should also have runes and insignia on their armor. Check the forums here on guru for tips on how best to do so. Keep in mind that some runes/insig do not stack, so having multiples of the same rune won't work. And some, like Superior runes, decrease your overall health by -75. Pay attention to the description for each rune and insig before putting on armor.

Always carry an ID and a salvage kit on you. ID everything once you get past the starter areas. It will increase their merch value and you can use the funds to buy runes/insig/etc. for your use. A regular salvage kit should be used for getting common materials off armor/weapon drops, an Expert for getting runes/insig/weapon mods off drops.

I would also personally suggest joining a guild if you haven't already. A friendly guild will have members willing to lend a hand when you need help in-game, help with advice, answer questions you may have (in case you don't have time to ask and wait for replies here on guru), etc. They'll also provide a guild hall that you can pop to for quick access to NPC's such as a merchant, rune trader, materials trader, etc. There are many great guilds out there, many recruiting in the major towns/outposts. Don't be shy to ask the recruiter questions about their guild. And don't feel that you have to stay in a guild if it turns out that you don't "click" with the other members. Finding a good guild is a bit like dating :P

....o dear...Wall of Text again.... >.<

Last edited by Meow Ren; Jan 19, 2012 at 03:47 PM // 15:47.. Reason: oops, forgot to mention hero behavior
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Old Jan 20, 2012, 02:37 AM // 02:37   #24
Pre-Searing Cadet
 
Join Date: Jan 2012
Profession: E/Mo
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Quote:
Originally Posted by Meow Ren View Post
@ original poster:

Few other questions / general tips (apologies in advance for the Wall 'O Text):

Attribute points. Learn about them, make sure your toon has all theirs (max of 200). All campaigns require a character to finish two side quests/missions to get the last 30 attribute points to round out their max 200. The link above has a section detailing where to go, depending upon what campaign your toon is originally from. General rule of thumb with attribute points, until you have a better handle on the game...don't spread your att points between more than 2-3 attributes. One of those should always be your primary attribute (for an ele, Energy Storage). Same rule applies to your heroes.
Ok, yeah that's pretty much what I've been doing with points.

Quote:
What level is your character? Max level in this game is 20. Everything up until that point is basically a tutorial You can access EotN once a toon/character is level 10 and reaches a major port city where you can pick up the quest to get there. But as others have pointed out, EotN is an expansion and designed for players who have finished a campaign or have a much better idea of how the game mechanics work. There is a buff, Journey to the North, that boosts the attribute level for under-20 toons...but it won't keep you from dying if you don't know basics such as pulling, flagging heroes, etc.
I'm level 20, but haven't played in a long long time. Even then I still sucked, I just never asked for help. I never finished a campaign because I wanted to do EoTN so bad. What do you mean by pulling, flagging heroes lol?

Quote:
When you engage red dots...how are you doing so? Rushing in because you're the Elementalist with FIRE? Or are you watching how the enemy patrols move, flagging your heroes back a bit, and then going in to ping a group to bring back to your party?
I just kinda go all out bum rush...

Quote:
Is your toon's weapon max damage or as close as you can get in the area? Are your heroes equipped with their starter weapons or have you acquired better ones? As you play the game and once past the "starter" areas, foes will have a better chance to drop weapons (blue, purple or the rare gold) that you can ID and use on yourself or your heroes. Same goes for armor drops, which have a chance of containing runes/insignias you can use.
Mine's max damage. I'm pretty sure I've given the heroes better, but not the best... and oh ok thanks

Quote:
Are your heroes all set to "Fight everything in range"? Or to "Guard"? "Guard" is preferred since it means they won't go kamikaze on you and overaggro. Your healer hero(es) should always be set to "Avoid Combat" -- if your healers are fighting, they're not healing or protecting the rest of the party.
Yeah, I actually just tried something in the game where I used all henchman... I was doing better so I must be really out of wack with me heroes... I completely forgot about setting them Lol thanks

Quote:
As others have also pointed out, you should also acquire max, non-elite armor for your toon and rune it up. Your heroes should also have runes and insignia on their armor. Check the forums here on guru for tips on how best to do so. Keep in mind that some runes/insig do not stack, so having multiples of the same rune won't work. And some, like Superior runes, decrease your overall health by -75. Pay attention to the description for each rune and insig before putting on armor.
Yeah I have max armor now, and I'm working on the runes. Thanks for the tips about them

Quote:
Always carry an ID and a salvage kit on you. ID everything once you get past the starter areas. It will increase their merch value and you can use the funds to buy runes/insig/etc. for your use. A regular salvage kit should be used for getting common materials off armor/weapon drops, an Expert for getting runes/insig/weapon mods off drops.
Oh. Ok haha

Quote:
I would also personally suggest joining a guild if you haven't already. A friendly guild will have members willing to lend a hand when you need help in-game, help with advice, answer questions you may have (in case you don't have time to ask and wait for replies here on guru), etc. They'll also provide a guild hall that you can pop to for quick access to NPC's such as a merchant, rune trader, materials trader, etc. There are many great guilds out there, many recruiting in the major towns/outposts. Don't be shy to ask the recruiter questions about their guild. And don't feel that you have to stay in a guild if it turns out that you don't "click" with the other members. Finding a good guild is a bit like dating :P
Lol, ok. I'll try some guilds out

Thanks for all the help I appreciate it!
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Old Jan 20, 2012, 12:12 PM // 12:12   #25
Frost Gate Guardian
 
Thowra Wildfire's Avatar
 
Join Date: Jan 2007
Location: Australia
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Quote:
Originally Posted by gregthewhat View Post
What do you mean by pulling, flagging heroes lol?
'Flagging' is the ability to move either your team as a whole, or the 1st three heroe's individually to another position on the map. Particularly useful if you're fighting enemies with a lot of large AoE (area of effect) damaging spells. Your compass (shown below) has four buttons at the bottom - 1st button is for all your heroes, then 3 numbered buttons for individual flagging.I would suggest doing the "Hero Tutorial" quest in Boreal Station from Buroll Ironfist to give you some practice with it. (which will explain it far better than my attempt )



Pulling is using a Flatbow or Longbow in order to 'pull' or single out targets in a large mob, so you only draw a few at a time to you rather than the whole mob .... pretty much the opposite of ....

I just kinda go all out bum rush...

... which is exactly what you don't want to do, otherwise yeah, on a squishy ele you're going to die pretty quickly . Get yourself a longbow or flatbow (both have the same range, requirement doesn't matter as you're not using them for damage) and start practising pulling single targets from a mob, one or two at a time. Hmm, should also mention that even with pulling you don't to just rush in, best to observe the mobs movement for a moment or two. Often when mobs are bunched up, even if you pull with a bow the whole lot will still come after you. Many mobs aren't completely stationary and will move apart a bit, then bunch up again and so on. Ideally you want to try and pull a target away when the mob is more scattered.

By the way, this is also where you'll want to learn to position your heroes by flagging them - otherwise they'll just follow you and likely draw the aggro you were trying to avoid. Flagging the heroes will keep them in the spot you set the flag to.

It's sounding like it maybe might be useful for you to take a short break from this character, start up another one in Nightfall, and just play through the tutorial and 1st mission, maybe even follow the 1st few quests. Shouldn't take long, maybe 20 mins or so - or less.
Doing that will basically put into play many of the suggestions given on this thread and the tutorial/1st mission goes over much of the game basics mentioned eg pulling, allocating points etc. Granted much of it is very basic, as in movement keys, picking up stuff and whatnot, but some of the other may be of benefit - just try to resist the urge to tell Kormir where to go and just listen to her instead
Only suggest that because it seems there's quite bit you've skipped over... or maybe just simply forgotten, if it's been a fair while since you last played.

Have fun.
Cheers.
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