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Old Feb 05, 2008, 03:42 PM // 15:42   #161
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Quote:
Originally Posted by bpphantom
Yeah, but I took Souske (hate him) and MoW (creepy old dude ftw). SO to get Jin and Margrid requires finishing the storyline. Ah well. Just two missions to do.
Ahh, I see. What's annoying is that when you get Jin and Margrid at the end of Nightfall they will be level 11 and 18, respectively, IIRC, so they will require some leveling. But still, it's worth it, in my opinion. I ran my ranger and elementalist through Nightfall just to get all the heroes after I saw what a difference they made against Cyndr on my warrior and also to have three necros for Sabs. You'll be loving that "creepy old dude" soon enough, .

EotN is definitely easier if you have the full slate of Heroes from Nightfall.
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Old Feb 05, 2008, 03:56 PM // 15:56   #162
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Oh, I already run Sab's Triad. Usually it's absolutely amazing. That's why I hate to sub in required characters for certain missions.

Oh well. Like I said, just two missions left and NF's done.
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Old Feb 05, 2008, 08:39 PM // 20:39   #163
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Quote:
Originally Posted by tmr819
No, problem, Villain. A touch ranger is an Expertise/Blood Magic Ranger/Necro that takes full advantage of a ranger's ability to avoid harm (Whirling Defense/Dryder's Defenses) and the reduction in spell costs due to a high Expertise attribute. They can do massive amounts of damage and, in Cyndr's case, suck away his life right through his carapace -- so no bothering with kegs which, if you have an all hero/hench team, are a pain.

Here is an effective touch ranger build for Cyndr suggested by Mark Nevermiss from earlier in this thread:

[skill]vampiric bite[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]offering of blood[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]

Attribute points:
Blood Magic: 12
Expertise: 11+1+2
Wilderness Survival : 6+1

Touch rangers should be given wands/focus items or staffs for extra energy.

See also Touch Rangers.
Wow thanks! I am goin to try this suggestion.
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Old Feb 27, 2008, 09:24 PM // 21:24   #164
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Does degen works at Cyndr? like poison or hexes (conjure nightmare)?
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Old Feb 27, 2008, 11:13 PM // 23:13   #165
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Yea.

But it's easy enough to have enough damage packed in your heroes, then flag them separately, and your henchmen behind them. Then you run kegs. Win.
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Old Feb 28, 2008, 03:35 AM // 03:35   #166
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i henched all of gwen easy no problems at all all u need is to not flag them on flame guisers
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Old Mar 11, 2008, 11:06 AM // 11:06   #167
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AMAGAD!
DUDE!

Cyndr is what GOOD PVE is all about!
DUDE!11!


Dude! That's like me! Standing alone! With all my heroes and hench flagged back!
With [skill]Protective Spirit[/skill] on me spamming [skill]Weapon Of Remedy[/skill] and [skill]NIghtmare Weapon[/skill]!

DUDE!11!
I R TEH PWN!11!
I R SOLODED TEH BOSS!11!1

PHEAR ME!11!

DUDE!11!

*wipes tear of face*
My heart will go on for good PvE ideas!
I swear Jack - my heart will go on ...
*hugs my ritus 15k Kurzick top*
... My heart ...
... Go on ...
... I swear ...



I think I'll /ragequit just about ... now.
Please fire the dude that came up with the idea of this guy.
Thanks!
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Old Mar 13, 2008, 08:00 PM // 20:00   #168
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Err, it's not soloing 'cause monks can heal you. That tactic have been mentioned here before...
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Old Mar 15, 2008, 09:20 AM // 09:20   #169
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Quote:
Originally Posted by Quru
Err, it's not soloing 'cause monks can heal you. That tactic have been mentioned here before...
Dude, check the batteries on your sarcasm detector.
(And I thought that my bad grammar, Titanic and Brokeback references gave me away )

The sad thing is that something like the above listed scenario works.
And the fact that the boss can be completed in such a way - says volumes about the design decisions made.
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Old Mar 15, 2008, 11:01 AM // 11:01   #170
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[skill]protective spirit[/skill]
and a few keg runners
he'll drop like a fly
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Old Apr 10, 2008, 02:36 PM // 14:36   #171
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Default I must be stupid and incompetent

I always seem to have trouble with this one.
I was playing a Dervish and took touchers with me. The thing is that before they even get to him. He has taken a few shots that wipe them out to soon.
The dam toucher heros just dont sem to get the sequence just right.
I gave up that approach and tried to take my rit hero to spam like the post above. I get there and he is in perfect position. I run out and he wont attack me! Then I move in to try and get him his attention and he starts attacking my flagged heros instead. They were behind the line of the entrance and he still wailed them. They weren't right there on the very corner but back a little.

Would I be better off with the rit spamming shelter and union.

I know people say flag the heros but he seems to get you as you run towards him and you can't get them to run zig zag. The hench just run with you when you get the keg adding to the frustration.

Can someone suggest a H/H team that might have a chance. It just seems without PS on everyone he can blast you with two shots and it's over.

PS go ahead and flame away it might just get someone to post if the thread is active.

Thanks
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Old Apr 10, 2008, 03:02 PM // 15:02   #172
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Well .... I prefer the touch ranger method, but I also have found that taking an interrupt ranger Hero (Broadhead Arrow, etc.), an interrupt warrior Hero (with Defy Pain), and a healer/prot Hero -- along with Devona, Herta, Mhenlo, and perhaps Lo Sha or Zho works if you want to try the powder keg method.

What is absolutely critical though is to LOCK the ranger and warrior heroes onto Cyndr the second he pops up (they should be set to Aggressive before you even enter the room). Every time you grab a keg and head for Cyndr, CALL THE TARGET AGAIN, so that the henchmen are attacking at least part of the time. (I also have the Drop function keybound to the "." key on my keyboard to make dropping the keg faster. You sure don't want it blowing up while you're holding it. )

This approach works OK, though Cyndr will probably submerge and pop up elsewhere else at least a one or two times.

The only reasons I can think of for the Touch Rangers not to work is if you have them at low health due to +2 runes, etc. They should also be using focus items for extra energy. But, truthfully, I have run this mission many times now and the touch rangers (even when I only have two of them) have never failed me yet.
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Old Apr 10, 2008, 03:34 PM // 15:34   #173
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Can you interupt his Pyro shot?
I thought it was just his other skills
I just gave two of the touchers Milthurans blood staffs no runes.
Too often they start wanding instead of touching. Maybe just a focus for them.

I guess I can't micro manage very well. I will pray for a decent pug
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Old Apr 10, 2008, 04:56 PM // 16:56   #174
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As a monster skill, Pyroclastic Shot cannot be interrupted, I don't think -- but it can be withstood by tankish Heroes and Whirling Defensive Rangers, provided you have decent healers to support them. The interrupts are there to stop Cyndr's Bed of Coals and Flame Burst skills, which can be painful for henches and Heroes. Cyndr can also be Dazed, I think, so Dazing skills such as BHA are helpful in slowing him down.

Failing that, though, it seems like PUGs are often forming for this mission. A PUG (even a bad PUG, hehe) can make Cyndr significantly simpler to kill. Good luck!
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Old Apr 10, 2008, 06:33 PM // 18:33   #175
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Of course it can be interrupted. It can't be copied and similar, and it annoyingly cannot be diverted, but interrupted it can be.

Just note it's not a spell, meaning only some interrupts will work.
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Old Apr 11, 2008, 03:25 AM // 03:25   #176
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He must just hate H/H I went with a pug that had several deaths before we got there. I thought to myself that it was going to suck but he was down on the first assault like he rolled over just for my benefit. I was astounded how quick it went. I guess pug was the answer to my prayers.

Not sure but can everyone grab a keg before you enter the cave?
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Old Apr 11, 2008, 07:15 AM // 07:15   #177
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Quote:
Originally Posted by Crom Bocca
I used 3 toucher heroes, 2 monk henchies, the earth hench and the interupter. He was dead before i could drop the second keg.
Yeap two touch ranger heros is all you need and no need for Kegs.
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Old Apr 11, 2008, 09:47 AM // 09:47   #178
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This Boss is easily done by placing your heros in the center away from the lava and protective spirit someone and have him set kegs... Took him out fast.
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Old Apr 13, 2008, 06:53 PM // 18:53   #179
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I tried this Wurm today. When the armor is up, he is invulnerable - degens do not work while its armor is up. I kept on running bombs and he never spawned by the dwarf. I could also not interrupt his attacks. He would regen the armor in about 15 secs. Did Anet make him more difficult?
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Old Jul 03, 2008, 11:55 PM // 23:55   #180
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Default repeating Heart of the Shiverpeaks (cyndr)

I have completed the EotN, and now want to repeat heart of the shiver peaks for another handbook, with out using a pug. Any ideas on how to repeat that quest.
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