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Old Jun 07, 2012, 10:08 PM // 22:08   #201
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It's worth a shot to try and unfog it from one of the missions but per this post (see post #15 and 16) on the Tyrian Tour Guide, the consensus was that it might be un-mappable.

If you can't unfog it...as previous posters have pointed out there is quite a bit of leeway in Prophecies carto-ing, you don't need a spot that small for 100% if you're careful in other places.

GL though!
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Old Jun 07, 2012, 11:30 PM // 23:30   #202
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I was unable to unfog this square, and I tried it from both sides multiple times.

That said, I basically had a whole zone I hadn't touched when I hit 100% with Tyrian cartography, so you really have a lot of leeway on it.
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Old Jun 08, 2012, 10:41 AM // 10:41   #203
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As I suspected this morning, that square isn't mappable. Usually when there are just little chunks like that they'll go entirely gray after you get everything else around it. You can still see some of the blackness underneath if you look carefully. Here's a screenshot of my Rit's map, which has none of it uncovered:

http://imageshack.us/photo/my-images/836/gw024g.jpg/
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Old Jun 08, 2012, 04:05 PM // 16:05   #204
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Originally Posted by bieepbioop View Post
I can't seem to fill in this tiny little gap in Old Ascalon. I looked at the tour guide and it didn't help. I also tried getting there in Regent Valley and couldn't do it. Any help?

http://i42.tinypic.com/28sqw04.png
That part took me a while to get, but I think you don't actually have to hug the wall for it. I had to stand just a bit away from a wall to get it. But you CAN get this piece.
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Old Jun 08, 2012, 11:48 PM // 23:48   #205
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You really don't need to get those super hard-to-reach spots. Tyria provides so much leeway, you can leave plenty of tiny spots unmapped. I never finished scraping the Drok's run (Mainly upper Snake Dance), Iron Horse Mine, Ruins of Surmia, or Ring of Fire, plus plenty of tiny corners. If I remember correctly, you get about Sanctum Cay's worth of leeway.
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Old Jun 20, 2012, 02:30 PM // 14:30   #206
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I am currently stuck at 97.5% on Tyria for Legendary and am this close to throwing the whole thing through the wall , would anyone be willing to do a comparison to a 100% for me please , I used the advice earlier on in the thread but I am none the wiser , call it age or n00bness
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Old Jun 20, 2012, 04:18 PM // 16:18   #207
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2.5% is a heck of a lot not to be noticeable with Texmod, Ghengis.

Bet you've missed stuff in the desert, though. I always had problems there. What about the sneaky bits like running past the Charr in Great Northern Wall (plus their little side road on the run back,) the big lump in the Dunes of Despair bonus area and "Rurick's path" in Frost Gate?
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Old Jun 20, 2012, 05:13 PM // 17:13   #208
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I think it's my eyes , there doesn't seem to be a lot of difference between covered/uncovered when using texmod , pass me my white stick will you please youngster?

Edit -did the north wall thingydoofer again and got upto 97.6%

Last edited by Ghengis Kwell; Jun 20, 2012 at 09:42 PM // 21:42..
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Old Jul 24, 2012, 11:20 PM // 23:20   #209
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Default Divinity Coast Corner

How do I get this little corner in the north west of Divinity Coast? I've hugged the walls so much up and down that area well away from the corner trying to get it. If I hug it anymore a blood hound would think I'd turned into the wall. Any suggestions?
How To Get.JPG
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Old Jul 25, 2012, 02:15 AM // 02:15   #210
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I don't have that spot on my Warrior either and I always try to get it every time I go up to do the Wanted quest. Never any luck. Honestly you should simply ignore any super difficult spots like that that drive you crazy. You don't actually need every little bit for 100%, especially not in Prophecies as it has a ton of leeway. I saw a screenshot where someone had 100% but had half of Talus Chute unmapped (and if you're not familiar with that area, it's probably a bit bigger than Divinity Coast). My best advice would simply be to forget that bit and move on - it's probably some really obscure little nook you need to wedge yourself into. No need to distress yourself if you don't have to.
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Old Jul 25, 2012, 10:11 AM // 10:11   #211
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I scraped that area to death and never did manage to get it either
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Old Aug 05, 2012, 05:54 PM // 17:54   #212
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Quote:
Originally Posted by coil View Post
spent ~ 2 hrs scraping/turning/running into walls trying to get this 1 small piece uncovered and no luck.... any suggestions? i've tried from majesty's rest as well...

http://boonce.org/up/map.JPG
http://boonce.org/up/zoom.JPG

ilr's guide has been pretty helpful for attaining the annoying nooks, but there was no mention of this being a trouble spot. i realize i don't need it for 100% but it's gonna really bug me
I too would like this figured out, I found a Picture of someone who scraped it

http://img.photobucket.com/albums/v2...xim/Tyria1.jpg
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Old Aug 07, 2012, 10:03 PM // 22:03   #213
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Default Need help with a small bit of tyria explorer

Hey guys, I'm really close to finishing my tyria grandmaster cartographer but there a few places in particular I just can't get at. Any help would be much appreciated



This section appears just below 'The Frost Gate' Mission ^^



The bit at the bottom is just slightly south east of the frost gate start, and the bit in the middle appears in iron horse mine ^^



This is in the Dunes of despair, just can't find a way to get there because there is a closed bridge when I went

Thanks in advance =]
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Old Aug 07, 2012, 10:42 PM // 22:42   #214
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Youll need something like necrotic traversal to map those frost gate spots (google the mission and it will explain how and where to use it.

The second part appears to be the end of the previous missions map (Borliss Pass) you should be able to map it by scraping corners right at the end where the 3 big beacons are blustered (obviously before lighting the last beacon).

As far as the southeast and southwest portions of dunes of despair, once you get to where the bonus bosses are (either by necrotic traversal method or the normal brute force method)...and presumably after youve dispatched the bosses...a must if you dont use necrotic traversal)...you can actually walk "across" both bridges even though they both appear to be up...according to the official wiki misdion page (scroll all the way to the bottom when they talk about "Anomaly".
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Old Aug 07, 2012, 11:36 PM // 23:36   #215
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That Dunes of Despair section was one of the last parts when I did the cart title as well. I just started the countdown and left 2 guys with the ghost and ran off with the rest of my party to that area (2 runs as I got the other side doing the same thing another time). I was able to get most of the area mapped in the 6ish minutes I had before the mission times out.
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Old Aug 08, 2012, 01:48 AM // 01:48   #216
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thanks guys i got it done =]
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Old Aug 20, 2012, 12:39 PM // 12:39   #217
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Got up to 97.7% ,trying to get this done before I start on GW2 , anyone prepared to map compare to help an old infirm man?
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Old Aug 21, 2012, 02:44 AM // 02:44   #218
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If you're having trouble distinguishing the TexModded areas from the mapped areas you could try posting a bunch of zoomed in screenshots of your map (with TexMod enabled) and I'd be happy to draw big red circles around the uncovered bits, if that would help. 2.3% is a ton of unmapped area (not to mention the leeway, which is probably half that again). I honestly wouldn't be surprised if you have missed entire areas.
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Old Aug 22, 2012, 08:52 PM // 20:52   #219
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Her's a couple to start with :-) is it easier for me to use a hosting site and get more up there? appreciate the help .

Last edited by Ghengis Kwell; Aug 27, 2012 at 01:35 PM // 13:35..
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Old Aug 23, 2012, 02:58 AM // 02:58   #220
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When did you download your copy of the carto texture? Perhaps it's just that I'm not at my usual PC and the monitor setup may be different but that is genuinely difficult to see. I recall mine being much clearer than that (especially in the desert, which uses a blue tone rather than the prohibitive brown from that screenshot). Try downloading the most recent version of the texture from the official wiki. Hopefully that should clear up some of the vision issues.

PS: Your main priority is the above but if that doesn't help you're missing:
-three bits along the right side of the thirsty river mission
-one spot in the lower left hand corner of hero's audience
-three slivers along the sides of iron mines of moladune
-three slivers along the right side of spearhead peak
-one bit on the left side of tasca's demise, just outside the entrance area (might be in granite citadel)

Collectively those would probably get you to 98%... I still suspect you've missed an entire area or something.
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