Jun 18, 2008, 03:46 PM // 15:46
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#41
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Šiljo,
It would be of no use to repost that map.
Sab's post dates back to 2006 and since then the map had a significant change, to be more precise the EotN expansion.
This is a map in the same resolution which has the EotN map update (it's the one from #2).
Just one small warning.
The current 1280x1024 map shows about the same detail as the old 1024x768 one. I never liked to compare that one because it lacked detail, but it's possible.
I can post a higher resolution widescreen version if enough people still care about it.
Max hight will be 1200, the width does not matter since on widescreens this will be black anyway.
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Jun 19, 2008, 10:28 AM // 10:28
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#42
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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The way I do compares now is not with Sab's compare but something like it.
I load a 100% map and my own map in my photo editor (gimp) as two layers and make a third layer that's transparant on top of those.
When I've done that I switch the 100% layer on and off while zoomed at 200%.
Differences are quite easy to spot that way and I use the transparant layer to mark those spots.
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Jun 20, 2008, 08:04 PM // 20:04
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#43
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Quit Barkin If U Don't Bite [RAWR]
Profession: P/W
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I know, I feel guilty about this, but I used texmod for the last ~2% and I'm seeing a spot on the far western section of the Borlis Pass mission, but I can't seem to access it. Can anyone enlighten me? Thanks in advance.
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Jun 20, 2008, 09:04 PM // 21:04
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#44
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Originally Posted by Princess Pwnage
I know, I feel guilty about this, but I used texmod for the last ~2% and I'm seeing a spot on the far western section of the Borlis Pass mission, but I can't seem to access it. Can anyone enlighten me? Thanks in advance.
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I'm not 100% sure but it sounds most likely as the spot on Rurik's path.
To explore take a minion master with fiends (hero), make some minions and put the MM on the bridge where you meet Rurik first.
Move away and sac the MM to death.
The fiends will kill Rurik's guards (and possible Rurik, but that's ok) and you can use a skill like Necrotic Traversal to get down there.
You are then able to explore the entire path.
If you are in a H&H team you can probably get them down also.
Have them res the MM and keep them flagged on the bridge.
Move away till their names turn grey. Move somewhat further.
Remove the flag. If the bug/feature is still present the heroes will meet you shortly after this.
When you get to the end don't fight the foes. There will come more and more and you are there to explore, not to fight :P
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Jun 20, 2008, 09:20 PM // 21:20
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#45
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Quit Barkin If U Don't Bite [RAWR]
Profession: P/W
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Quote:
Originally Posted by the_jos
I'm not 100% sure but it sounds most likely as the spot on Rurik's path.
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Thanks I've already done that, but that's for the Frost Gate, The thing I need is in Borlis Pass, however, it might just be a glitch with Texmod so I dunno
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Jun 24, 2008, 10:40 AM // 10:40
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#46
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Thanks I've already done that, but that's for the Frost Gate, The thing I need is in Borlis Pass, however, it might just be a glitch with Texmod so I dunno
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Woops
Let me think.
Is it a small square spot on north west part of the map?
If so, there was a posting on that one a while ago and I think it cannot be explored.
I'm not a texmod user so can't tell you for sure.
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Jun 27, 2008, 11:48 PM // 23:48
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#47
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Ascalonian Squire
Join Date: May 2005
Location: Southern California
Guild: LaZy
Profession: N/Me
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So there is this big island, sw of ember light camp. Anyone how to get there?
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Jun 28, 2008, 01:38 AM // 01:38
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#48
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by Mellik Bash
So there is this big island, sw of ember light camp. Anyone how to get there?
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SW? as in South West? That is Hell's Precipice. If you are talking about SE, then no.
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Jun 28, 2008, 01:17 PM // 13:17
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#49
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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The island south east is an old arena, can't access that one anymore.
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Jun 29, 2008, 11:13 PM // 23:13
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#50
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Ascalonian Squire
Join Date: May 2005
Location: Southern California
Guild: LaZy
Profession: N/Me
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oh snap
Oh yea.....sry, i meant to say se.
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Jul 09, 2008, 10:39 AM // 10:39
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#52
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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As far as I recall I have not seen any post-EotN U-maps.
There was a completely unfogged one, think it was a dev map but it could not be used to compare screenshots.
From my experience it's time consuming to create U-map shots of all Tyria + EotN, but if I don't have a lot to do this evening I might try to make them.
Did that with the old Tyrian maps but the EotN update followed too soon after that to publish them.
One question I'm not sure of.
Are the screens on wiki from before or after the update?
Maybe those could be usefull?
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Jul 09, 2008, 03:09 PM // 15:09
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#53
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Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
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Dude, just use Texmod. It's easier than it sounds.
1. Download Texmod here: http://www.tombraiderhub.com/tr7/mod...oad/texmod.zip
2. Download the map files here: http://www.guildwarsguru.com/forum/s...t=cartographer
Note: All of the files (Texmod and the 3 map files for each continent) should be located next to each other on the desktop for this to work.
3. Open Texmod and click the folder in the upper left-hand corner.
4. Choose GW from wherever you have it located.
5. Click the smaller folder near the center of the window.
6. Browse for the cartography files you just downloaded.
7. When they're all in the white box on the left half of the window, click "Run."
Note: It will probably take a few extra seconds to start the game.
8. When in the game, the places on the map that you haven't explored yet will be clearly visible. This will literally save you HOURS when going for the cartography title.
9. Do this whenever logging into Guild Wars to map areas. You can get rid of it by simply running GW without running Texmod first.
Note: Anet allows this program, but DOES NOT SUPPORT IT, so JUST IN CASE, be prepared to reinstall the game if something goes wrong. Odds are, you won't have to, but better safe than sorry.
Hope that helps.
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Jul 10, 2008, 06:34 AM // 06:34
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#54
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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U-Maps!
U-maps for Ascalon, Kryta, Jungle, Ring of Fire and Desert attached.
I did a quick visual compare with GW and besides a glitch on Kryta (north, center) things look fine.
I'm not sure they can be used in an automated difference compare with photoshop/gimp, I used a little jpeg compression so colors might differ too much for that. Visual compare should be no problem.
If you encounter problems please tell me so I can fix the maps.
Publication on other sides is ok but please provide a link to this thread.
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Jul 10, 2008, 06:36 AM // 06:36
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#55
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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One more map
U-map for entire Shiverpeaks region attached.
I did a quick visual compare with GW and found no problems.
I'm not sure they can be used in an automated difference compare with photoshop/gimp, I used a little jpeg compression so colors might differ too much for that. Visual compare should be no problem.
If you encounter problems please tell me so I can fix the maps.
Publication on other sides is ok but please provide a link to this thread.
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Jul 10, 2008, 02:16 PM // 14:16
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#56
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Perfectly Elocuted
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Thanks for those jos! I'll add them to the OP a little later today!
*edit*
and by today I meant later, TODAY. :P
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Jul 11, 2008, 02:56 PM // 14:56
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#57
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Academy Page
Join Date: Dec 2006
Location: Presearing Ascalon. ;D
Guild: Uhh
Profession: Mo/
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Cartography, need a certain map; can't think of the name!
It's a map that shows all the routes in Tyria to get 100%, ya' know? with the little red dots like it shows on the map just screenshotted and put all together on one big map? I've been using Texmod and know where to get the % but can't seem to find my way around some places, it shows it's explorable but I can't find my way to it, so if anyone knows where I can get one of these maps I'd much appreciate it if they could post it.
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Jul 11, 2008, 08:12 PM // 20:12
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#58
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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This map?
That should be the updated 1024X768 map.
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Jul 13, 2008, 08:32 AM // 08:32
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#59
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Tadevil,
Did you check the frequently missed spots posting (#2)?
If so, just say in which areas you are missing the spots and on which walls.
For example: The Wilds, blue area on north east side above outpost.
(that one is explored from the bonus area).
Don't bother with very small spots, you can miss them and still get 100%.
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Jul 15, 2008, 10:03 PM // 22:03
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#60
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Banned
Join Date: Jun 2008
Profession: W/
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I fail so much at mapping...
hi there!
i just want to say I SUCK AT MAPPING
anyway, im working on my explorer title(tyria) and there are 3 places i cant just get to... thats all i need to get my 100% ( i think)
im using texmod so its pretty clear where they are! i just cant get there
if any of you know a bug or a hint, im happy to get any advice...
ive hugged the walls in everywhere i could but ive just lot hope
here they are
1) its the ascalon arena, ive tried to get in there but as you all know its only for lvl 1-10. im lvl 20 and cant get in.
2) a corner i just cant get in to...
and 3)
well it speaks for itself...
i would like some help and if can show me in game how to get there ill be your slave for 1day
plz help me
ty in advance
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