May 06, 2005, 03:04 AM // 03:04
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#21
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Academy Page
Join Date: Feb 2005
Location: http://www.xombic.com
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Quote:
Originally Posted by Ramus
I think it depends on the monks secondary class, if its a warrior or necro they can hold against me. If they are anything else they usually take 5-10 hits and they are gonners. The thing is, im a 2h hammer (War pick) with full warrior skills only, no secondary. So when I sprint in, frenzy, and use my +24 damage or more attacks (level 14 warrior right now) I can take out a monk before there second heal. This also of course depends if there team is paying attention to me doing it. But I can almost always kill a monk and (sometimes suicide myself doing it) unless they are a warrior secondary.
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A little off-topic, but I'd love to meet you in game sometime...you can't kill me by my second heal. Ill put money on that.
Online Name: Zintinix Blessmore
Good luck...this will be interesting if we can set something up.
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May 06, 2005, 04:47 AM // 04:47
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#23
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Frost Gate Guardian
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Quote:
Originally Posted by Jibsy
I play a mesmer primary in both arena and tombs matches. If a warrior comes up to you, just cast Imagined Burden and run away. He won't be able to catch up.
I prefer to use my mesmer skills to shut down casters rather than warriors, but if you want to actually hunt warriors, I have a few ideas: -
Conjure Phantasm: deals damage while ignoring armor
Illusionary Weapon: same as above
Ehteral Burden: yet another snare
If you run both imagined burden and etheral burden, no warrior can catch you. It's just a matter of wearing him down with phantasm and other ranged attacks, and finally going in for the kill with IW. Safe and efficient.
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Probably better to run mantra of persistence than both ethereal burden and imagined burden since it also has the added effect of making your conjure phantasm i believe the most effecient single target damage for cost in the game.
Laz
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