May 10, 2005, 12:39 AM // 00:39
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#3
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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Your problem is very simple... you used the word "I." GW is a team based game. While I hope that they'll eventually add 1v1 competition, for the moment you need to think of what your build/strategy will add to your team, not yourself.
Obviously, places like the tombs and GvG will require advanced planning, but it sounds like you're refering to the random arenas where you get grouped with strangers. Here is all I can offer (I've won 15+ games in a row several times on them)
1. Before the battle starts, designate the warrior as the target caller. In random battles, many people are too no0b to understand what this means, but at the very least just follow your big tank around and smack what he smacks. (For YOUR reference though, calling a target means holding ctrl and clicking the enemy's name)
2. Carry a rez signet at all times. Unlike tombs and GvG where there are tactical advantages to allowing yourself being whiped because you'll all rez, you only get one shot in the arenas. Rez allies immediately after they die; start with monks and get warriors if they aren't around. Your monks need to be spending all their time/energy healing; they can't afford to do the rezzing for you in heavy situations.
3. Get a move like sprint and learn to love it. Necrotic traversal on necromancers also works. While your healer should be keeping you healed, you can't rely them. A move like sprint allows you to escape from focus fire and close in on helping to destroy other opponents.
4. Observe the kind of moves your opponent is using. If you notice, for example, that the elementalist you are fighting 1v1 is using earth magic, you can rest fairly assured that all of his moves are dodgable. In that case, engage at range and avoid attacks.
5. Attack power is more important than hexes. In organized matches the complete opposite is true, but without eight players on a team and careful focus fire curses just become a waste of time. They set others up so that your team members can knock them down, but if your team members don't know how to do that, you're wasting your effort.
Other than that, just continue to experiment and accept that you're going to lose a lot in Random Arena matches simply because the teams are luck of the draw. I've been stuck with 3 other necros besides myself in one case, and we were all using death magic... btw, don't EVER use that skill line in random PvP... and you can imagine how that went.
Give yourself a few rounds with a given set before you decide it sucks... sometimes sets will work well with certain teams but suck in others.
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