May 10, 2005, 06:13 PM // 18:13
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#21
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Ascalonian Squire
Join Date: May 2005
Location: Missouri, USA
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I can say, from first-hand experience (Ranger/Warrior) that the right combination of Necros and Mesmers can cause MASSIVE damage to a party.
The previous post about negative health regeneration is absolutely true, because with negative regeneration, your effectiveness drops more than with any other type of damage.
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May 10, 2005, 06:16 PM // 18:16
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#22
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Banned
Join Date: May 2005
Location: East Texas
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I do fine with my ranger/mesmer. Heal/interrupt/destroy. I am at peace the eye of the storm that is dancing necro's
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May 10, 2005, 07:11 PM // 19:11
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#24
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Krytan Explorer
Join Date: Apr 2005
Location: Salt Lake City
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The same people complaining about the war/monk template are most likely the same people that cried nerf about the Paldins in WoW. Stop your crying, learn to play the game dont come here and whine over it.
We dont want to see these forums filled with the same dribble and garbage the WoW forums have.
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May 10, 2005, 07:38 PM // 19:38
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#25
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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If you are going to complain about healing, complain about the chain healing monsters.
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May 10, 2005, 11:16 PM // 23:16
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#26
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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OverTheHill -- I see a lot of Monk primaries, but I think part of the reason you don't see more is that an Elem/Monk or a Mes/Monk is in many ways a more efficient healer.
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May 11, 2005, 12:12 AM // 00:12
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#27
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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There is an earth spell that lowers an enemies movement by 90%! It makes them immune to all but air element... but if you cast this on a warrior he is pretty much useless because he can't get close enough to hit you... While the warrior is dredging about... you can focus your effort on the other members of the team.
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