May 12, 2005, 12:15 PM // 12:15
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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...
If 5 people can't catch 1 person... that's sad. This game has board edges and terrain, use it to corner and catch them. Leave them nowhere to run, use hamstring, kill.
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May 12, 2005, 12:19 PM // 12:19
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#22
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Sausaletus Rex
Warriors who despise those who run only have themselves to blame for not taking a speed buff or a snare to keep in melee range. Rather than calling you a coward you should be clling them idiots for not planning properly. It's like playing a Mesmer without an interrupt and complaining that your targets keep casting spells on you. Or an Elementalist complaining that everyone isn't clumping up for their AoE.
Running is certainly a valid and necessary tactic. Warriors are limited to melee range. How do you reduce a Warrior's effectiveness? Stay out of melee range. That means you move your character away from Warriors. I don't recall anywhere in the rules where it says people have to be rooted to one spot and slug it out to the death, after all. You're playing the game, too, after all and if you're being serious about it that means you're trying to win just as much as the other side is and hopefully more. You can and will do anything and everything it takes to give yourself a better chance of winning (As long as you're playing within the rules, of course.). There's a word for people who bring their own outside code of honor or conduct or try to impose their rules for playing on others and that word is "scrubs". So run away, it's only a problem for those who are too foolish to do anything about it and those are the people who should be learning rather than complaining.
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And people wanted a 1v1 arena hahaha. Oh how ironic.
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May 12, 2005, 01:15 PM // 13:15
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#23
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Frost Gate Guardian
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1v1 yes please... you know what would be interesting, is if there was an arena that allowed you to see who your opponent was before beginning the match. That way both players to the best of their knowledge would setup their skills accordingly. But yea, sort of getting off tangent here ^^;
Last edited by Twilight Doll; May 12, 2005 at 01:17 PM // 13:17..
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May 12, 2005, 11:01 PM // 23:01
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#24
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Pre-Searing Cadet
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I would be shocked if the other classes didnt run away from warriors, I mean, why should say a Mesmer just stand there and get beaten to death?
Its not as if chasing a Mesmer about doesnt give the warriors team an advantage to some extent even if the warrior cant catch him to kill him, the Mesmers team loses any benefit from him unless he stops running and if he does the warrior can hit him with a Sever Artery or Crippling attack. And taking a spellcaster or healer out of the fight is no bad thing for a warrior to do.
As for not being able to kill someone at range 5 vs 1? What about the hundreds of ranged direct damage spells, even my W/Me has Illusory Phantasm or somesuch? You cant run from them.
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May 12, 2005, 11:24 PM // 23:24
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#25
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Krytan Explorer
Join Date: May 2005
Profession: W/
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I get it alot with my Ranger. Just last night this one Warrior was trying to kill me, so I used Pin Down, Whirling Defense, ran away a little, used Troll Urgent.. he just kept chasing me.. While he was chasing me in circles we killed his team, and then him. His response: "dam they run like p******" I had a good laugh after that one..
when it comes to the other team running.. whenever I see a Warrior (teammate) chasing a Mesmer/Ranger/Elementalist/Monk (enemy), I pull out my Long Bow and smack them with a Pin Down.. they don't get far once the Warrior(s) are on top of them.
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May 13, 2005, 03:13 AM // 03:13
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#26
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Academy Page
Join Date: May 2005
Guild: Reign of Judgement [RoJ]
Profession: P/
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Im a W/E and when i see ppl run i just cast phoenix on them n then cast a couple of flares, i think this works pretty well for a warrior that has people running away from them. I think running is a good tactic if you arent the last person on ur team, since it works pretty well against most melee opponents, and yes i do get annoyed with it, but i try not to say anything, cuz i relize that its a valid tactic. but ive noticed alot of other people complain, and its funny to watch.
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May 13, 2005, 08:32 AM // 08:32
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#27
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Lion's Arch Merchant
Join Date: Apr 2005
Location: UK
Guild: N/A atm
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I havent got a problem with casters/rangers running from me, its one of the tactics to tie the warrior up, gives me a chance to type ("come back i only wanted a kiss" or something to that effect ).
Why Sprint is crap imo..
What i have a problem with is(note this normaly occours when playing good teams), when im attacking and the casters runs, i hit the sprint button to give chase, (im on auto pilot) the caster(good player tactics) knows how crap the AI auto pilot is drags me round into (another player moves to block) and im stuck like an oil tanker in a water slide, the worst part of this problem is its normaly with 1 sec lag so by the time ive got my self out of the traffic jam and got to the monk in question hes had a chance to heal and ive got to run my whole "kill monk" process again.
Anyone else experience this ?
NOTE to SELF : sprint is useless use Hamstring
Either the AI should know how to avoid and chase or turn the whole auto pilot thing off in Pvp make everybody use there keys always, no point, click and run to.
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May 13, 2005, 08:45 AM // 08:45
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#28
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Thraxus
I would be shocked if the other classes didnt run away from warriors, I mean, why should say a Mesmer just stand there and get beaten to death?
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Aragon t3h s3x4h runs from NO ONE! :P But yeah.
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May 13, 2005, 02:14 PM // 14:14
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#29
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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I hate morons who run around the arena for 30 minutes just to piss people off.
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May 13, 2005, 02:24 PM // 14:24
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#30
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Krytan Explorer
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Like others have said, there is a time to run and a time to die. Your R/Me isn't going to win a 4on1 by running around the arena all day. Then again, the rest of us do have the ability to map back, which is exactly what I do in the above situation.
-Virt
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May 13, 2005, 03:05 PM // 15:05
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#31
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Wilds Pathfinder
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ummm I am a w/mo and I do not bring sprint or cripple.... so it is my fault when I can't kill someone who is running. Usually I tag close behind and have already clicked a top notch attack so when they do stop it nails them. Personally I could use 1 more space on my skill bar anyway even w/o putting in a speed or cripple. But it is my choice not to add those so why would I get upset if someone uses that against me. It is part of the dynamics of choosing my character for battle. I choose to be stronger in some areas and weaker in others. Personally I like to go 100 blades. A power attack. Then a bleed attack then a deep wound attack. Then an attack that takes off about another 30. The whole goal of these is to get my opponent under half his health so the dmg from final thrust is doubled. In a sense I try to suprise my enemy into thinking the end is further away than it is because none of my attacks are nearly as good as final thrust whenever my opponent is under half health. By the time that hits I can usually get in another power attack before they can run.
Sometimes this gets the kill sometimes not. It does suck if I'm facing a mesmer and chase him when he lacks 1 more hit to die and then he slows me, and kills me. But that is still my fault. I chose my skills and I chose to chase. I chase away from the crowd much much much less now.
Why do I choose not to have even 1 chase skill? Really it is that although I would love to be attacking someone other than a warrior if I am attacking a warrior I want to be able to pack more punch than him/her.
To summarize even though I am happy with my build I am still the one choosing it. Therefore I don't have a valid reason to complain about people running from me.
Last edited by Ishamael Sedai; May 13, 2005 at 03:07 PM // 15:07..
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May 13, 2005, 03:28 PM // 15:28
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#32
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Banned
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Quote:
Originally Posted by Ishamael Sedai
It does suck if I'm facing a mesmer and chase him when he lacks 1 more hit to die and then he slows me, and kills me.
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Have you tried bringing a bow for these situations?
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May 13, 2005, 03:51 PM // 15:51
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#33
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Wilds Pathfinder
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i had just thought about that actually today. Perhaps this post helped me think of it. If I got an uber bow even if i didn't meet the req. maybe it would still do alright dmg. Enough to finish some kills.
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May 13, 2005, 08:25 PM // 20:25
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#34
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Ascalonian Squire
Join Date: May 2005
Location: Atlanta, GA
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Whirling Defense->Barbed Trap 4trun
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May 13, 2005, 08:46 PM // 20:46
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#35
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Ascalonian Squire
Join Date: May 2005
Location: Scotland
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Imo the best warrior pvp skill is Hamstring. Call the monk, hamstring him and then gank him is the first thing I do in every fight.
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May 14, 2005, 07:38 AM // 07:38
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#36
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Academy Page
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run all you want ill just sprint and bleed you to death with my sever artery and gash .. running is futile
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