May 09, 2005, 03:07 PM // 15:07
|
#2
|
Death From Above
|
Warriors who despise those who run only have themselves to blame for not taking a speed buff or a snare to keep in melee range. Rather than calling you a coward you should be clling them idiots for not planning properly. It's like playing a Mesmer without an interrupt and complaining that your targets keep casting spells on you. Or an Elementalist complaining that everyone isn't clumping up for their AoE.
Running is certainly a valid and necessary tactic. Warriors are limited to melee range. How do you reduce a Warrior's effectiveness? Stay out of melee range. That means you move your character away from Warriors. I don't recall anywhere in the rules where it says people have to be rooted to one spot and slug it out to the death, after all. You're playing the game, too, after all and if you're being serious about it that means you're trying to win just as much as the other side is and hopefully more. You can and will do anything and everything it takes to give yourself a better chance of winning (As long as you're playing within the rules, of course.). There's a word for people who bring their own outside code of honor or conduct or try to impose their rules for playing on others and that word is "scrubs". So run away, it's only a problem for those who are too foolish to do anything about it and those are the people who should be learning rather than complaining.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
|
|
|
May 09, 2005, 04:01 PM // 16:01
|
#3
|
Frost Gate Guardian
|
You know, that's the type of response I was looking for. You read my mind.
|
|
|
May 09, 2005, 04:20 PM // 16:20
|
#4
|
Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
|
LoL, I was just thinking about this topic when I saw it posted.
I'm a warrior / monk and I'll tell you right now, I haven't taken part in a lot of PvP till I got to Yaks.
Common sense would have it, I figured I'd drop most of my healing skills, except for that HoT (Meding?) and ressurct. The rest were all axe skills, one was Sprint.
Some mage I started to beat on, then got really low, turned and started to run away from me, I sware even with Sprit I couldn't catch her, even when I did, freeze, run away some more. It was one of the longest shortest battles I ever fought. While trying to kill the mage, my team died, and I shortly after.
I wasn't amused, but couldn't come up with anything really useful from an axe warriors piont of view that would help me stop / slow enemies. Swords can slow, hammers can knock down, axes... They just hang around. I can only think that maybe I missed an axe skill at some point that does this, but hopefully there will be something. Theres pretty well no decent Monk skill that I wish to put points into that can root / stun enemies since healing is (in my option) more important to stay alive.
Basically, if the warrior plays his cards right, and the ranger does his as well, the battle could go on for a very long time. Warrior armor / healing constantly, the ranger slowing / running around all the time. Neither would win, and I'd rather let someone else like a caster deal with annoyances like that or have them slow the person for me.
(I would use swords / hammers, but I only have 3 skills or each, and the skills pretty well suck IMHO, perfer using -20% life / -armor / exe strike to dish out a fast kill. Would hate to change points around just because people start running around like chickens with their heads cut off, I'd rather leave the battle instead of wasting time chasing someone around if we were the only two left.)
__________________
|
|
|
May 09, 2005, 04:29 PM // 16:29
|
#5
|
Ascalonian Squire
|
IMHO, being mobile is a very good thing for PvP arenas.
I've noticed that, in most PvE MMOs, moving around too much is frowned upon because you can get adds and make it harder for your team to help you.
Also, since the enemies are computer controlled, they will generally not be thrown off by your mobility.
However, in PvP arenas, I think that moving around alot is a very good strategy. Especially when, as you mentioned, you are waiting for your energy or health to recharge and trying to stay out of melee range.
I think that most MMO players (unlike most FPS players) are not used to an intelligent and mobile target. I think that people who are good at knowning when to move and when to cast will be very hard to beat.
|
|
|
May 09, 2005, 05:10 PM // 17:10
|
#6
|
Ascalonian Squire
|
I hear your pain EnDinG but there is a way to slow the runners if you tap into the strength pool of skills. First off you have sprint which will greatly help in closing the gap. Once you get there you can use Bull's Strike to nail em with an additional 5-25 pts of damage and a knockdown. Protector's strike also hits for an additional 10-34 pts of damage on a fleeing enemy. The Rush skill also gives you a 25% movement bonus. I have yet to have both Sprint and Rush on at the same time so I don't know if they will stack for an increase of 50% movement speed, but either way moving faster is always good when chasing wounded prey. So essentially you have many options to deal with fleeing foes picking skills from the Strength line. So get those skills and put em to use. Cheers. Valarian
|
|
|
May 09, 2005, 05:46 PM // 17:46
|
#7
|
Frost Gate Guardian
|
Lol the instant I see warriors use sprint is when I use imagined burden (slows target by 50% for 8-18 seconds) and then usually drain their energy/health and cast hexes on them. I love fighting warriors 1v1. It's usually the flock that gets me killed real quick. The other thing you have to sacrafice now as well is focusing your skills to slow down the runners. I think killing a runner should be left to R, N, or other Me. When warriors do stuff like chase after a caster, that sometimes a good thing to distract the caster froming chainspelling on others but on the otherside it can be bad in the fact that warrior might be playing a key role (even though everyone does) and to be the warrior and out of the main battle could just mean wasting time.
|
|
|
May 09, 2005, 05:58 PM // 17:58
|
#8
|
Ascalonian Squire
Join Date: May 2005
Location: Fortress-Monastery
|
My two cents:
I gravitate toward Warrior characters (my current lineup is an RP W/Mo, and PvP W/Mo, Me/W, and Mo/W), so I run into this a lot. Personally, I don't much care if you run from me; you're still going to die by my blade. Guild Wars is all about tactics on a personal and small-group level, and that means adaptation. I know people will run from me, so I prepare accordingly. Dismember+Axe Rake keeps them crippled, with Sprint as a backup means once I've got my adrenaline up, whoever I'm fighting is dead meat.
Ironically, I get yelled at by teammates because I don't run (Cowards die in shame!). Even with my caster primaries, I tend to hold my ground.
Bottom line? You can run, but you'll just die tired!
Last edited by JediNeophyte; May 09, 2005 at 06:29 PM // 18:29..
|
|
|
May 09, 2005, 06:07 PM // 18:07
|
#9
|
Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
|
Heres the thing, theres a time to run. And theres a time to just end the damn match. If you are (For example) a Ranger/Warrior and you have exhausted your res signet. And there are 5 people against you solo, and you continue to keep running around and knee-shotting/whatever people for 5 minutes. It gets ridiculous.
If its 5v5 or whatever then of course running is a viable tactic.
|
|
|
May 09, 2005, 06:15 PM // 18:15
|
#10
|
Frost Gate Guardian
|
I could always say to Jedineophyte that his tatics isn't going to do much if I were to have the skill spirit shackles and soothing image hexed onto him, but I'm sure if he can't stop me, then someone else on the team will.
|
|
|
May 09, 2005, 07:51 PM // 19:51
|
#11
|
Academy Page
Join Date: May 2005
Location: Southern California
Guild: and we all got a complimentary bumper sticker that said, "I helped skin Bob."
|
There are lots of cripple skills for warriors. If they cared that much about your running, they should actually arm some of them and they won't have to work so hard. Aside from Axe Rake mentioned above, Hamstring works for sword wielders and there's a few knockdown skills for hammer. In any case, a good bos skill helps greatly.
|
|
|
May 10, 2005, 12:55 AM // 00:55
|
#12
|
Academy Page
|
I've had many situations where I am the last person standing, and there are one or two warriors still left alive. I run like hell, and kite the warriors around, while they throw vulgar words and whine about me dragging the match. Then when I stack cripple, bleed, and poison on both of them and kill them 2v1, they quit the game without uttering a single word to me, ashamed to admit the "Grade A" can of wupass that just got handed to them.
<3 Warriors.
|
|
|
May 10, 2005, 04:14 PM // 16:14
|
#13
|
Ascalonian Squire
|
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"
The latter is just stupid and you know you will die, why make everyone wait to play again?
|
|
|
May 10, 2005, 04:28 PM // 16:28
|
#14
|
Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
|
Quote:
Originally Posted by Fallen Rain
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"
The latter is just stupid and you know you will die, why make everyone wait to play again?
|
Amen to that!
|
|
|
May 10, 2005, 04:59 PM // 16:59
|
#15
|
Banned
|
Quote:
Originally Posted by Fallen Rain
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"
The latter is just stupid and you know you will die, why make everyone wait to play again?
|
why make it easy for u to gain fast exp? earn it
|
|
|
May 10, 2005, 07:38 PM // 19:38
|
#16
|
Ascalonian Squire
Join Date: May 2005
Location: Manchester, UK
Guild: Soldiers Of Honor
Profession: W/R
|
my main pvp char is a warrior, and i do get annoyed when people run away so i can't hit them, but i keep that to myself. The pvp in this game is group based, other members of your team could slow the person down, use a DOT spell on them either killing them over time or making them stop to heal. This isn't a 1 person can take on a full group of people game, each proffesion has a weakness.
|
|
|
May 10, 2005, 09:41 PM // 21:41
|
#17
|
Ascalonian Squire
|
Quote:
Originally Posted by anarchism
why make it easy for u to gain fast exp? earn it
|
That is retarded. Earn xp by fighting, not by following an idiot ranger around with three of your teammates. That is not earning xp. That's stupidity.
|
|
|
May 11, 2005, 03:45 PM // 15:45
|
#18
|
Ascalonian Squire
|
I agree burden is a problem to use sprinting warriors Twilight Doll but personally I never fire mine off until I"m within closing distance anyway, then it's gale for the cheap knockdown, distracting blow and hamstring time. Every skill and tactic has a counter which makes this game so good and you are right that it is essentially a waste for a warrior to go chasing down casters at the back of the crowd but I've been amazed at how many casters are actually in the melee pile up in the pick up arena which makes getting to them that much quicker. Cheers, Valarian.
Last edited by Valarian of Ascalon; May 11, 2005 at 03:50 PM // 15:50..
|
|
|
May 11, 2005, 03:49 PM // 15:49
|
#19
|
Ascalonian Squire
|
And if they seperated and came at you from both directions at once? I guess that would require teamwork and if they let you kite em about obviously they were not using any. Good show.
|
|
|
May 11, 2005, 09:10 PM // 21:10
|
#20
|
Ascalonian Squire
|
Quote:
Originally Posted by Fallen Rain
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"
The latter is just stupid and you know you will die, why make everyone wait to play again?
|
It's people like you the original post refers to. As long as one person is alive and running, there is hope. I've come back from many situations where 1 person alive running won it for the whole team. Even when other players quit, you can win. I've done it before.
It's especially possible if the whole group can't catch one person. That means that the whole group sucks and you will win eventually if you play your cards right.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:44 AM // 04:44.
|