May 24, 2005, 01:18 AM // 01:18
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#1
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Academy Page
Join Date: Apr 2005
Guild: Outlaws Of Darkness
Profession: E/Mo
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Secondary profession for my ranger
What should I choose, I can't decide. I am going to be trying to stay out of harm's way with this char but I want to have a char with a decent defense. I also want it to be powerful, yet not so much energy dependant. I am sort of leaning towards mesmer, but I'm not sure which to choose.
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May 24, 2005, 01:31 AM // 01:31
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#2
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Ascalonian Squire
Join Date: Mar 2005
Profession: Mo/E
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warr maybe? lol. or ranger i guess, either way in pvp u should be pretty much outa harms way until everyone else on ur team is dead
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May 24, 2005, 02:02 AM // 02:02
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#3
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Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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depends on what kind of ranger you want to build for damage i would go ele or mo for the conjure element or judges insight damage buffs. For a trap ranger i would go mesmer so that you can use the mesmers cannot be interupted spells to allow you to trap easily.
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May 24, 2005, 03:34 AM // 03:34
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#4
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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What? Sorry, but you're gonna hve to use some punctuation there Draken :0
You say that you can't get interrupted when having a Mesmer secondary? cause that's what I have and I still get interrupted.
Or is it some Mesmer skill that makes you "focus"?
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May 24, 2005, 04:59 AM // 04:59
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#5
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Ascalonian Squire
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Mantra of Concentration only affects skills specifically marked as spells. Won't do diddly about your traps.
Last edited by th15; May 24, 2005 at 05:17 AM // 05:17..
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May 24, 2005, 11:43 AM // 11:43
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#6
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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I'm going to assume you're going ranger for the bow. That being the case, you really need to put points into Expertise, Marksmanship and Wilderness Survival to get the most from it. This really only leaves you with enough to go for one attribute from your secondary. We'll also discount /W as an option, as nothing really complements the bow use.
R/E - Straight forward boost to damage output. A good option for a one attribute secondary as all of the Elementalists attributes are fairly self contained. If you want maxed direct damage from your bow, go with this.
R/N - The only option I would go with is Curses. Weaken Armour, Mark of Pain, Shadow of Fear and Barbs all work very well with a bow. This combination gives a good increase in damage, and offers some interesting alternatives.
R/Mo - If your main concern is staying alive, then go with this. It can be a nice class to play as a back-up healer, but does lack in aggressive options.
R/Me - A caster's worse nightmare. Use Domination magic, stop casters from doing their thing, and then kill them for trying. The only way to play this is to go all out caster-hate. If that suits you, do it, otherwise look elsewhere.
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May 24, 2005, 04:50 PM // 16:50
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#7
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Washington THE State(Not DC)
Profession: W/Mo
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I'm currently on my third character and it is a Ranger/Mesmer. On the Mesmer side I am using Conjure Phantasm(for damage) and Ether Feast(for healing) along with Penetrating Attck, Ignite Arrows, & Dual Shot. Can even go toe to toe if necessary(Conjure Phantasm), but generally can stand back and rain arrows down. Haven't died once yet, though only level 9 in Post Searing Ascalon right now.
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May 24, 2005, 05:13 PM // 17:13
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#8
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Frost Gate Guardian
Join Date: May 2005
Profession: W/E
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I'm building a Ranger /Necro. heard that it was a good build but I have no idea of what to expect yet. this game universe is total expansive....i m figuring on building an army of undead with blood magic ( i think) lesee what happens
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May 24, 2005, 06:21 PM // 18:21
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#9
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Ascalonian Squire
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Quote:
Originally Posted by midnyte13
I'm building a Ranger /Necro. heard that it was a good build but I have no idea of what to expect yet. this game universe is total expansive....i m figuring on building an army of undead with blood magic ( i think) lesee what happens
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If you're going for a minion-master type, I'd suggest N/R instead of R/N. There's alot of synergy between the Necro primary Soul Reaping and Death Magic. When you've got an army of minions, each time they die they give back energy toward raising the next one; minion deaths are what make Soul Reaping really shine. Ranger primary Expertise has no impact on Necro spells, so you'd struggle for energy raising an army. The way I see it, Expertise is mainly for those wanting to go heavy in bows or traps, and Soul Reaping is mainly for those wanting to raise minion armies.
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May 24, 2005, 07:15 PM // 19:15
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#10
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Tarrant
If you're going for a minion-master type, I'd suggest N/R instead of R/N. There's alot of synergy between the Necro primary Soul Reaping and Death Magic. When you've got an army of minions, each time they die they give back energy toward raising the next one; minion deaths are what make Soul Reaping really shine. Ranger primary Expertise has no impact on Necro spells, so you'd struggle for energy raising an army. The way I see it, Expertise is mainly for those wanting to go heavy in bows or traps, and Soul Reaping is mainly for those wanting to raise minion armies.
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So true. And if you are running minions I will love you forever as I play a Nec/Mo (Blood/Smiting), and I have boundless energy with a minion necro around from my soul reaping
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May 25, 2005, 12:08 AM // 00:08
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#11
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Academy Page
Join Date: Apr 2005
Guild: Outlaws Of Darkness
Profession: E/Mo
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I'm probably gonna go with Ele, thanks for your help guys.
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