May 26, 2005, 07:53 PM // 19:53
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#21
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Knights Templar
Profession: W/E
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See how easy it is to find the number here
Over half the characters LOOK like numbers...
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May 26, 2005, 08:14 PM // 20:14
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#22
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Lion's Arch Merchant
Join Date: May 2005
Location: Ohio
Guild: Brotherhood of Havoc
Profession: Mo/Me
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install the korean language pack on your computer so the names show up correctly...
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May 26, 2005, 10:48 PM // 22:48
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#23
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Knights Templar
Profession: W/E
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...
What?
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May 26, 2005, 11:12 PM // 23:12
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#24
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Banned
Join Date: Apr 2005
Location: In my head
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Dude, I dont even look at the name when I'm assisting Targets. I just look at the profession/secondary. Why does it matter if you can't read the name or tell them apart? And what makes you think that some of them don't have as much trouble distinguishing our names? If you really consider that an advantage, then I don't know what to tell you about your gameplay...
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May 26, 2005, 11:50 PM // 23:50
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#25
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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Well its sort of a problem because you really can't tell what target is being called but theres the always the magical "t" of doom
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May 27, 2005, 01:30 AM // 01:30
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#26
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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Korean is actually a relatively simple language to learn to read and write in. It only seems difficult because of an anglo- point of view.
Each of those characters represents a "syllable" and each syllable, if you look closely, is comprised of a combination of vowel and consonant sounds. Thus it is also a much more efficient language space-wise when compared directly to english.
That's why a Korean guild tag made up of to four characters can convey a whole word or sentence while the tags in English can do at best a single word. But this is also why the Korean written language LOOKS complicated to the untrained eye but is a snap to decypher with just a few simple rules.
Quick example, the phonetically pronounced "Ha-nul na-ra" translates to "Kingdom of Heaven" but while English guilds resort to "KoH" for the tag the Koreans can fit all of that into "####"
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May 27, 2005, 01:42 AM // 01:42
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#27
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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The T button is your best friend. Designate one person to call targets and assist them.
Also, all their letters look the same because we don't know their language. For any korean that doesn't know English, ours is just as confusing.
Hell, the international community says that English is the hardest language to learn, so that's gotta say somethin there.
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May 27, 2005, 02:05 AM // 02:05
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#28
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Jungle Guide
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Quote:
Originally Posted by Jackell
The T button is your best friend. Designate one person to call targets and assist them.
Also, all their letters look the same because we don't know their language. For any korean that doesn't know English, ours is just as confusing.
Hell, the international community says that English is the hardest language to learn, so that's gotta say somethin there.
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Korean used to use Chinese characters for centuries. Then they decided to modernise the characters and Hangul was born. Now every single Korean character is like an English word consisting of 'letters' of the Korean alphabet, albeit arranged in a more compact fashion, and can be pronounced phonetically by simply looking at it instead of memorising characters like in Chinese/Japanese Kanji.
IMO, any language that requires memorising how to pronounce its words is far more difficult than those whose words can be pronounced phonetically more or less. At this point of time, the only languages which do not entirely rely on phonetic alphabets are Chinese and Japanese.
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May 27, 2005, 02:32 AM // 02:32
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#29
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Pre-Searing Cadet
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If you really care that much why don't you just spend a little time familiarizing yourself with the korean alphabet? It's not very hard.
Last edited by PussInBoots; May 27, 2005 at 02:35 AM // 02:35..
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May 27, 2005, 03:27 AM // 03:27
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#30
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Academy Page
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I still don't get why people think it's an unfair advantage. With a target caller all you need to do is hit T to target.
Nothing stops Americans from simply making a bunch of chars that have very similar names.
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May 27, 2005, 03:35 AM // 03:35
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#31
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Munchking
Join Date: Mar 2005
Location: Russian Federation, Moscow
Guild: Ladder to Hell (ATM playing with Rus Corp)
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Quote:
Originally Posted by Spirit Firefly
All their names are the same they just look like @@@@@@ so when you see targeting @@@@@ it gets confusing. On the other hand went into the tournament drew a korean team we had 3 monks me being one game started...from the point of meeting the opposition our 3 monks were dead in 10 seconds.
I was somewhat amazed at the organisation, the fact that they were able to nuke me with me being hit by at least 5 projectiles doin 100 damage each in 3 quarters of a second was something to marvel at. And yes i was right at the back and the range was huge.
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Of course, you presume that everyone in the world knows english and so Koreans can perfectly target your teammates by their names...
Guess what, you're wrong! You can find exactly the same complaint from Koreans on another fan site forum. English names look confusing for them too. So just call/select a priority target.
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May 27, 2005, 01:37 PM // 13:37
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#32
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Academy Page
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Quote:
Originally Posted by Spirit Firefly
All their names are the same they just look like @@@@@@ so when you see targeting @@@@@ it gets confusing. On the other hand went into the tournament drew a korean team we had 3 monks me being one game started...from the point of meeting the opposition our 3 monks were dead in 10 seconds.
I was somewhat amazed at the organisation, the fact that they were able to nuke me with me being hit by at least 5 projectiles doin 100 damage each in 3 quarters of a second was something to marvel at. And yes i was right at the back and the range was huge.
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Sounds like your saying thier "advantage" is plain old hard work? If the practice more and are able to come to battle better prepared and organized, then they should win?
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May 27, 2005, 03:25 PM // 15:25
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#33
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Frost Gate Guardian
Join Date: Apr 2005
Location: Lafayette LA
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Quote:
Originally Posted by Ashraven
Personally, I think its nothing to brag about. I can trash Koreans because I am one, though Canadian born and raised. But I know the culture enough to know how extreme it is over there; case in point- just look at whole Lineage community- the line between reality and virtual reality is incredibly blurred. The obsession, from rich to poor, to have the latest technical gadgets to fulfill status quo, even if it means being in total debt. I detract....
So, yes, some of these guilds probably do spend hours preparing and honing their skills and strategies to take down the next American guild. But I wouldn' feel too bad. It's probably just a matter of time and experience. But I agree, they probably all of teamspeak, which does give them a definate edge.
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I would also care to guess the Korean teams simply work better together (less cowboys LOL). Simply fallowing the targets, and better team strategy for multible monks.
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May 27, 2005, 04:02 PM // 16:02
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#34
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Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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Their are numbers after their name we use these to refer to each korean player
it looks like... pardon my french
#@!%@$ (8)
I find most korean teams are similar in skill level to their american counterpart. on our runs to the hall of heros i can only remmber 1 or 2 times that we have lost to a korean team without being double teamed. Not that their arent american teams out their that double team im just saying i dont get double teamed by americans very often because im american.
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May 27, 2005, 05:37 PM // 17:37
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#36
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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I thought that's why they have the (Number) thing beside your name...I'm wrong or something apparently
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May 27, 2005, 05:44 PM // 17:44
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#37
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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I think a lot of it is to do with the fact that GW is still very new, and quite a few of the english speaking europeans that played beta are on the US servers. It will just take a bit of time for europe to catch up, both in terms of guilds and strategy.
I think the whole targeting system could do with a bit of development though, clicking on players names isn't the easiest method (IMO) and an 'enemy team roster' kinda like a mirrored party display would be useful.
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May 27, 2005, 06:04 PM // 18:04
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#38
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Frost Gate Guardian
Join Date: May 2005
Guild: Legion of Gallantry
Profession: E/Me
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This doesn't sound like a problem with them having an advantage, it sounds like your team doesn't know how to target.
What you do, is you find their monk, and hit Ctrl+Space.. It shouldn't matter what his/her name is because all you have to do is hit "T" to assist on that target. Have you ever thought that maybe a lot of them can't read English and they are complaining about the same thing?
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May 27, 2005, 06:23 PM // 18:23
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#39
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Lion's Arch Merchant
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Yeah, it would be great to have a team with names like:
Quimto Nafge
Ouimto Nafge
Quirnto Nafge
Ouirnto Nafge
And other assorted gibberish.
(In fact, if you had a character named Little Thorn, I'll be alot of people couldn't tell him from the henchman.)
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May 27, 2005, 07:51 PM // 19:51
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#40
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Frost Gate Guardian
Join Date: Apr 2005
Location: EST
Guild: K A R M A
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Quote:
Originally Posted by Xellos
My question is, why not? Story please!
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heh, well i dunno...they just don't. but part of the reason is they usually play in the same room. though, it's rare to get all 8 to play in the same room and yet war machines still don't use voice comm.
but they do draw a lot on the map and they use the ctrl-click a lot. and it seems that they already have preconcieved game plans and contigencies for when something falls apart.
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