Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jun 10, 2005, 06:27 AM // 06:27   #1
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
Advertisement

Disable Ads
Default Worms

Does anyone have any strategies on how to kill worms?

Thanks.
Aalric is offline   Reply With Quote
Old Jun 10, 2005, 07:29 AM // 07:29   #2
Frost Gate Guardian
 
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
Default

The ones in the desert that pop out of the ground at the worst possible times ? I never had a problem with them. Just don't run, stand your ground and kick their butt (do worms have butts?). I find making them bleed/poison/degen drops them quicker, if that helps.
Lord Malikai is offline   Reply With Quote
Old Jun 10, 2005, 07:34 AM // 07:34   #3
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
Default

What happens when you are confronted by more than one? (I'm thinking about Lonar's Pass).
Aalric is offline   Reply With Quote
Old Jun 10, 2005, 07:58 AM // 07:58   #4
Frost Gate Guardian
 
 
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
Default

1) make sure the melee characters are the ones being attacked by them. Anything other than W/? will get hammered very quickly.
2) have 2 monks, to buff the warriors
3) ward against melee, works wonders

I didn't find dual ice wurms all that difficult, then again i just stood off casting meteor storm, fire storm and meteor while letting the hench's take all the damage. Necro's and Mesmers are good too.
john little is offline   Reply With Quote
Old Jun 10, 2005, 08:00 AM // 08:00   #5
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
Default

How did you get Meteor Shower to work? They go into the earth too quickly.
Aalric is offline   Reply With Quote
Old Jun 10, 2005, 08:13 AM // 08:13   #6
Frost Gate Guardian
 
 
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
Default

if players/henchmen are melee'ing them, they stay above ground
john little is offline   Reply With Quote
Old Jun 10, 2005, 08:26 AM // 08:26   #7
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
Default

So in other words we keep on them until they die, instead of trying to run past or breaking off when it gets hard.

Thanks for the help.
Aalric is offline   Reply With Quote
Old Jun 10, 2005, 08:34 AM // 08:34   #8
Academy Page
 
Alodarn's Avatar
 
Join Date: Jun 2005
Profession: E/Me
Default

The only problem I find, is the npc numpys don't get out of the way and get brutalised by them. Mind you, even I find that difficult when I'm getting knocked on my ass every few seconds.

I managed one, albeit slowly, with just my wa/mo and the npc healer, granted I had slapped mending on both of us to help her healing. Just a shame I need 4 more drops for my hat ...
Alodarn is offline   Reply With Quote
Old Jun 10, 2005, 09:14 AM // 09:14   #9
Frost Gate Guardian
 
 
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
Default

looking back it seems i used my holy elementalist build...i think the tactics should be ok in general (though i suppose the extra healing might have helped me).

john little is offline   Reply With Quote
Old Jun 10, 2005, 08:12 PM // 20:12   #10
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, USA
Default

Hey, John Little, dump Orion and take the Necro henchie... he/she casts Blood Ritual on you to recharge energy!
Yamat is offline   Reply With Quote
Old Jun 11, 2005, 09:24 AM // 09:24   #11
Jungle Guide
 
Ollj's Avatar
 
Join Date: May 2005
Default

Worms go up and down 3 times, than they prefer to stay up.
Keep them in melee or you just cant get them.
Worms have a goddamn high armor so armor penetration is a good thing.
Ollj is offline   Reply With Quote
Old Jun 12, 2005, 11:09 AM // 11:09   #12
Lion's Arch Merchant
 
Join Date: May 2005
Profession: W/N
Default

Thanks to all for your replies.
Aalric is offline   Reply With Quote
Old Jun 12, 2005, 07:06 PM // 19:06   #13
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Default

You can use someone squishy, but make sure to bring Protective Spirit to cap the damage lower.
And if they glitch and catch you in an endless knockdown chain, there's nothing you can do about it >.> Unless you've got an anti-knockdown stance, at least.
Mercury Angel is offline   Reply With Quote
Old Jun 12, 2005, 10:45 PM // 22:45   #14
Lion's Arch Merchant
 
Howling Wind's Avatar
 
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
Default

I hate worms...
Howling Wind is offline   Reply With Quote
Old Jun 12, 2005, 11:34 PM // 23:34   #15
Frost Gate Guardian
 
 
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
Default

try deep wound and wastrel's worry ^^, i slay wurms solo this way.
Darc.Syde is offline   Reply With Quote
Old Jun 13, 2005, 05:12 AM // 05:12   #16
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
Default

I know the worms in the Dunes mission can be completely crippled with a single Distracting Shot. They don't seem to have a normal attack, only Wurm Seige, which is easy to hit with DS. So you hit them with one, it interrupts, and they can't attack for 20+ seconds.
Rajamic is offline   Reply With Quote
Old Jun 13, 2005, 09:02 AM // 09:02   #17
Frost Gate Guardian
 
 
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
Default

Quote:
Originally Posted by Yamat
Hey, John Little, dump Orion and take the Necro henchie... he/she casts Blood Ritual on you to recharge energy!
henchmen choosing to give up 1/3'rd of their hp at random times just doesn't appeal to me usually i choose between the necro and the mesmer, and the mesmer wins. Both are usually the first hench's to die...

Besides, the AoE of the mage is useful on occasions...

Siege wurms are incredibly easy, no real challenge at all, even the ones in the fissure (that are by far the coolest looking wurms e v a r)



this is turning into a wurm appreciation thread i personally think they are the *best* monster in GW, even better than the bone dragons.
john little is offline   Reply With Quote
Old Jun 13, 2005, 05:52 PM // 17:52   #18
Krytan Explorer
 
Darkest Dawn's Avatar
 
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
Default

The other option is if you use charge, mending, sprint, and an anti knockdown ability, you can solo the way to Droknor's via Lomar's. I saw it done. My W/E is lvl 19, and even with the henchies I couldn't get past them, the ice imps who slow you down, and those bird warrior thingys(begins with an A), and the siege Ice Gollums who congregate in the big underpass a little way into the pass. Whether fighting or sprinting, I couldn't get through. Add the worms, and we were done for.

Anyway, this guy helps us and we watch as he goes all the way without dying. He was a W/Mo and we were amazed. He took five of us through. Mind you, we weren't noobs, but 15+ lvl char builds. He had already accended, and had run this pass a half dozen times already.

Mind you, if you walk back from Droknor's, it doesn't seem so bad. It's mainly this one place that gets me. That and one other slender area that was lined with giants....

I'm running around Augury, and through the desert, and faring much better than those few tough points in the pass. lol


BTW, yes the worms in the desert were easier for me. Much more so. But then again, I wasn't surrounded by a dozen other things either....
Darkest Dawn is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Soloing Sand Worms Manic Smile Screenshot Exposition 7 Dec 23, 2005 03:16 AM // 03:16
October Jade Questions & Answers 8 Nov 14, 2005 11:56 AM // 11:56
3 World End screenies not involving worms or gnomes GW Monkey Screenshot Exposition 5 Apr 19, 2005 07:23 PM // 19:23


All times are GMT. The time now is 04:15 AM // 04:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("