Jun 14, 2005, 02:05 PM // 14:05
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#2
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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I use Mark of rodgrot,firestorm and metor shower. Thats 65 energy and thier best used with a high fire skill ie at least 12
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Jun 14, 2005, 02:25 PM // 14:25
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#3
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Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Yup those would be the ones and if you're partying with a group take Phoenix & Fireball so that when the tanks have a mob grouped you can do splash damage. The best part is once the mob is focused on the tanks and you've cast MoR, MS or FS is to run closer in and cast Phoenix, hitting for high dmg upon cast AND upon explosion!!!
BURN BURN BURN, I MUST BURN THINGS ....eheheh
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Jun 14, 2005, 09:49 PM // 21:49
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#4
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Can you be more specific regarding what you want to kill?? If its PvP then your best bet is the FOTM air elementalists. If PvE, then go fire.
If you wish to be "creative", go with smiting monk.
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Jun 15, 2005, 11:51 AM // 11:51
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#5
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Pre-Searing Cadet
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Yea i was thinking of for PVP, What does FOTM mean? what sort of skills should i take with air? Would a smiting monk be with a monk secondary or primary?
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Jun 15, 2005, 01:10 PM // 13:10
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#6
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Air Elementalist is unarguably your best bet. Check out Ensign's basics.
http://www.guildwarsguru.com/forum/s...ead.php?t=2810
__________________
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Jun 15, 2005, 01:12 PM // 13:12
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#7
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Desert Nomad
Join Date: Mar 2005
Location: UK
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i think its flavour of the month :S
Heres something ive been toying with. Large damage to multiple targets:
Elementalist/Monk
Air: 10+3
Earth: 9+1
Water: 6+1
Energy Storage: 10+1
Thunderclap [e]
Ice Spikes
Lightening Touch
Aftershock
Crystal Wave
Chain Lightening
Essence Bond
Ressurect
This is more of a muck about rather than a serious build, but if you pull it off you total 385 damage to up to three targets, with an additional 120 to other foes in the 'nearby' area.
Firstly, thunderclap on the main target (a warrior in a melee for example). Follow this with ice spikes, which provides the water hex for lightening touch, and it also slows their movement, buffing your nuke. Cast lightening touch, which will do about 70 damage, and trigger thunderclap. Now their knocked down, cast aftershock, followed by Crystal Wave. Finally tag chain lightening on the end for the hell of it. Ressurect is thrown in cause i cant be bothered to think of anything more original, and essence bond provides energy. Cast it on focused targets, and your energy should regen fast enough to match the 20 second cooldown of the combo.
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Jun 15, 2005, 01:18 PM // 13:18
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#8
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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No doubt about it Air is the best for PvP and later-end PvE for spike damage.
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Jun 15, 2005, 06:06 PM // 18:06
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#9
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Forge Runner
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You can't exactly chain the aftershock and crystal wave because of the .75 sec "delay of nothing you can do" right after you cast a spell... that means your total casting animation time is .75+ no matter what... not even fast casting helps... >_<
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Jun 15, 2005, 06:20 PM // 18:20
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#10
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Desert Nomad
Join Date: Mar 2005
Location: UK
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dont chain it then -.-
and its not like i care.
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Jun 15, 2005, 07:43 PM // 19:43
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#11
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Jungle Guide
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Why ele, when my Mesmer/ele can copy an ele spell 3 times and drain enough energy to cast them?
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Jun 15, 2005, 07:56 PM // 19:56
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#12
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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Quote:
Originally Posted by Ollj
Why ele, when my Mesmer/ele can copy an ele spell 3 times and drain enough energy to cast them?
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energy storage and runes...
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