Jun 15, 2005, 06:09 PM // 18:09
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#2
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I haven't actually paid enough attention to those bows to answer 1, but I can take a stab at #2.
As near as I can tell, those refire rates are more frontloaded than backloaded, meaning that a bow with a low refire will be noticibly slower even on the first shot. The time after a shot doesn't seem to change that much from bow to bow, and has a definite minimum - play around with Quick Shot and interrupts to see what I mean.
What bow is best for interrupts depends on which interrupts you want to use. If you're using Distracting or Concussion Shot, then flight time is all that matters because those attacks have their own firing rates that overwrite your bow's speed. Of course the back end of your previous shot's animation could lengthen this since you can't cancel out of that, so refire is still important in that sense. If you're trying to use Savage Shot, refire + flight time is a more reasonable metric.
Also remember that the closer the target is to you, the less the flight time matters, since those flight times are at a fixed distance.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 15, 2005, 07:54 PM // 19:54
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#3
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Ascalonian Squire
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That helps. Thanks for the reply Ensign.
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Jun 16, 2005, 06:03 AM // 06:03
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#4
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Frost Gate Guardian
Join Date: May 2005
Guild: Don't remember the name
Profession: R/N
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You never fire 2 seconds after your last shot hits, it most of the time fire, in the air....... pow, it hits and you immediately fire again.
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