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Old Jun 16, 2005, 12:50 AM // 00:50   #1
Pre-Searing Cadet
 
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Default R/W questionable?

I haven't seen a ton of discussion regarding this build, outside of a beast mastery build... I'm thinking of dealing damage from a distance, crippling, poisoning, interupting etc....then anything that may get past the tank, pve, I could smash melee style by switching weapon sets to a sword shield combo. I'm lvl 6 and wondering if this build will be enjoyable at later levels, not to mention desriable in a group, and most importantly, effective. Trying to determine what sub attributes to pump though, outside or marksmanship and sword mastery, I was thinking tactics and expertise.. just those 4...any ideas or suggestions regarding this build would be interesting. This build has zero beast/pet characteristics.. has anybody heard of this? Thanks in advance for your input.
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Old Jun 16, 2005, 01:24 AM // 01:24   #2
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Zero beast/pet characterstics? But...but...what about my wolf Socrates? I can't leave him behind!
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Old Jun 16, 2005, 03:30 AM // 03:30   #3
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Basically...you will need to have 12 in marksmanship eventually and as high as you can go in your melee weapon (preferably 16), leaving you no room for expertise.

Basically, using two different weapons often that require different attribute lines to be maxed is not wise.
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Old Jun 16, 2005, 03:43 AM // 03:43   #4
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Not to mention the lack of self healing and AR a R/W would have. Basically, it won't work later on because you won't have enough armor and your attributes would be spread out too far.
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Old Jun 16, 2005, 03:53 AM // 03:53   #5
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So would it have been more advisable to work with a W primary? I am seeing that as being a better build, but not having the self healing is hard anyway.. do the ranger have any decent self heals besides trolls unguet?
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Old Jun 16, 2005, 03:59 AM // 03:59   #6
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No, thats about it. I've tried both and I will garuntee to you that W/R and R/W aren't good choices in the long run. Poison + bleed + deep wound can get nasty, but a necro secondary can achieve the same effect with better self healing, rend enchantments, blood ritual, and other spells that are more pvp oriented also. Not to mention the ability to throw conditions onto your enemy and such. After playing a W/R to lvl 20, I'll tell you that all you use from ranger is troll unguent and apply poison. Poison costs 15 energy of your 20, and troll isn't all that great.

Last edited by kuramaroze; Jun 16, 2005 at 04:01 AM // 04:01..
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Old Jun 16, 2005, 06:23 AM // 06:23   #7
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my main character is a R/W melee character. I've done a lot of experimentation with other classes and combos, and I'm actually fairly impressed with its damage. Using flourish with energy based attacks, and expertise at 9, you can almost constantly be using attack skills, unlike a primary warrior who has to wait for adrenaline to build. Primary warriors do have strength for armor penetration, which helps, and of course better armor against melee (although elementalists are more and more common now).

The suggested build of using both melee and ranged is redundant, and will spread you too thin. There is no point in using both melee and ranged, because you can do with one what you can with the other in every situation I can think of. The one advantage could be building up adrenaline at range and then unleashing it in melee, but if you wish to do this, use a W/R with low cost marksmanship skills (and maybe flurry), melee will have to be your focus though. Also, rangers are already spread thin, needing expertise to make their marksmanship skills inexpensive enough to actually be useful, and wilderness survival for troll unguent and storm chaser. Throwing a melee attribute on top of that is just out of the question.
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