Jun 06, 2005, 06:24 PM // 18:24
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#1
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Frost Gate Guardian
Join Date: May 2005
Location: dayton ohio
Guild: University of Dayton Flyers
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Is this Warr/Monk build good for pvp???
this is what i have for my pvp W / Mo
stat points
lvl 10 smite
lvl 10 str (1 from minor str rune)
lvl 13 sword (+1 +2 from helm and sup sword rune)
lvl 6 or 7 tactics (+1 from minor tactic rune)\
**note ** i have done the 2x 15 attr quests too
my gear
all armor is 80 def +20 vs physical attack
+6 mana from gladiators armor and then gloves are damage reduction....heard that one piece of damage reduction is all thats needed so i have the knights gloves....i have +1 sword from helm + a superior rune of vigor in it for life then minor runes of str and tactics + a major swordsmanship rune
weap = a 15-22 damage sword with that has a pre and post ehhancemnts of ....increased bleeding and enchaments last 11% longer
shld = 16 def + 45 life while enchanted
so i have (while enchanted) = 480 life( from the additions and subtractions of superior and major runes) and 26 mana
skills i use
1) hamstring( cripple for 13 secs)
2) sever artey (bleed for 21 secs)
***3) pure strike +35 damage cannot be blocked or evaded)
***i use galash slash sometimes in place of this for action disrupt...but hardly need.....
4) final thrust(+35 damage doulbe if foe beloew half health)
5) "to the limit" shout ... at current skill lvl i get a max of 4 hits of adren from area foes
6) Judges insight ( 16 or 17 secs for holy damage and +20 % armor pene)
7) shld of judgement ( does 35 damage + knockdown when foe attacks melee hits me)
***8) healing scourge ( to cast on first called target to take down healer some...then gang bang healer
*** sometimes i replace healing scourge with bathazors spirit if i wanna be gutsy and attack head on cause whenever i take damage i gain mana and adren...which for my skills i need
i have fast adren gain + nice elite skill that cause foe to get knock down +30% armor penetration and converted into holy damage = godly damage + the life degens of sever artey
so after all this...i know hammers can do more damage...but i feel this is a good set up......i have done alot of playing with this warrior/mok and i think i final got it done....
so let me know if u all like this build...and any suggestions to make it better
ty
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Jun 06, 2005, 08:22 PM // 20:22
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#2
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Wilds Pathfinder
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hammers do least damage because they attack the slowest. hammer warriors are disruption-based.
shield of judgement is only good in arena where people are dumb enough to hit warriors. drop it otherwise and scourge healing is not a good idea for a limited magic warrior to use. stick with strength of honor instead and stick sprint in there as well because it's crazy useful.
I would say try to get swordsmanship up to 16 if possible, 15 at least, and lower strength if need be.
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Jun 06, 2005, 09:09 PM // 21:09
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: dayton ohio
Guild: University of Dayton Flyers
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Quote:
Originally Posted by Zeru
hammers do least damage because they attack the slowest. hammer warriors are disruption-based.
shield of judgement is only good in arena where people are dumb enough to hit warriors. drop it otherwise and scourge healing is not a good idea for a limited magic warrior to use. stick with strength of honor instead and stick sprint in there as well because it's crazy useful.
I would say try to get swordsmanship up to 16 if possible, 15 at least, and lower strength if need be.
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ok well ppl are stupid cause i would get gained all the time....anyways....iff anything i would use battle rage over sprint...im not running away..lol...
anyways...its pointless to take lvls out of str and put it in swords man.....armor pene is so godly30% armor pene is so nice....more armor pene u have..more damage...increased damage
i do agree with healing scourge...but it helps for me to have it cause warriors in that same party with the same skills suck ass......u neec complimentary skills....and healing scourge fits for my guild pvp line up...but if i dont use it ...ill stich str of honor for sure
so ty for ur help..anyone else with any suggestions
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Jun 08, 2005, 02:58 AM // 02:58
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#4
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Frost Gate Guardian
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If you use the minimum attack and the maximum attack to calculate damage over a 2 minute period of time for sword and for hammer you'll find the hammer does roughly 300 more damage. Without skills used.
Obviously sheild will alter the damage taken, making thing equation a factor both warriors sword/hammer hitting a monster rather than each other.
Based on anything other than 1 v 1 warrior fight, the hammer user will kill faster than the sword user in an DPS point of view. This mis-conception of a hammer warrior not doing as much damage as a sword warrior is quite funny, but no facts back it up atall. (No skills used, remember)
With skills the equation become svery complex as the hammer user will knock down enemies causing more them to do less damage, calculatiog use/reuse times etc. All problematic.
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Jun 08, 2005, 05:48 PM // 17:48
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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The problem with hammers is the skill damage, both axe and sword have much better damage dealing skills than hammers do. A properly setup flourish sword user will have +20-35 damage per attack and they'll be able to chain energy attacks / flourish / adrenaline attacks / flourish resetting soon so start over. Axe really shines when you can get 3-4 enemies around you to cyclone and build up tons of adrenaline for all of the nice adrenaline based axe powers.
The moral of the story is crude swing is crap, it needs to be made like cyclone axe and then hammers may be worth playing but you'll need 5-8 enemies instead of 3-4 since hammer attacks take more adrenaline.
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Jun 20, 2005, 06:15 AM // 06:15
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Earthshaker+Crude Swing Kicks -In Pve. Doesn't Really Do Justice In Pvp.
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Jun 20, 2005, 06:34 AM // 06:34
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#7
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Site Contributor
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Quote:
Originally Posted by Moskel
The problem with hammers is the skill damage, both axe and sword have much better damage dealing skills than hammers do. A properly setup flourish sword user will have +20-35 damage per attack and they'll be able to chain energy attacks / flourish / adrenaline attacks / flourish resetting soon so start over. Axe really shines when you can get 3-4 enemies around you to cyclone and build up tons of adrenaline for all of the nice adrenaline based axe powers.
The moral of the story is crude swing is crap, it needs to be made like cyclone axe and then hammers may be worth playing but you'll need 5-8 enemies instead of 3-4 since hammer attacks take more adrenaline.
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Exactly, normal attacks mean nothing. Any half-decent warrior will chain his skill so that he makes as little normal attacks as possible, and axe/sword skills do much more damage than hammer skills. Now if you're interested in knockdown, it's a different story.
As to the OP's warrior build, it seems that with judges insight you're interested in doing raw damage, in which case you should go with axes. Cyclone axe, penetrating blow and take cleave instead of that useless Shield of Judgement, it's only good for PvE farming.
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Jun 20, 2005, 06:49 AM // 06:49
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#8
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Jungle Guide
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I'd take out Shield of Judgement, if I were you. It's not smart to Warriors until the rest of the team is dead. I'd consider using Vengeance. It's a great Monk spell that requires no attributes, but can save matches.
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