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Old Jun 21, 2005, 07:04 PM // 19:04   #1
Wilds Pathfinder
 
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Default Air Ele Elite Skill in PVP...

I'm having a tough time deciding whether or not to bring Glimmering Mark or Elemental Attunement to PVP.

Certainly, in PVE Attunement is the way to go, since you effectively double your mana supply, and there have been times in my PVP experience when being able to cast nearly double the amount of spells as another Ele could has been a big difference.

However, there have been times when two warriors immediatly tanked me and killed me before I could kill them, in which case Glimmering Mark would have no only saved me, but allowed me to kill both of them.

I get the feeling that the Attunement is the "selfish" play and not a team/goal oriented skill choice. Then again, in the tombs with multiple Air Eles on my team, we could just as easily have one person spam the Mark and everyone else use Attunement. It's confusing me, heh.

I'm sure the best advice/plan is to confer with my guild/team about which skill set will be best for that particular group, but from a general perspective, I'd like someone to say, "90% of the time Mark is going to be more useful than Attunement" or vice versa.
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Old Jun 21, 2005, 07:17 PM // 19:17   #2
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I personally like to start with my elite and work out from there. It is really tough to take 2 skills and line them up without considering the full build or build objective.
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Old Jun 21, 2005, 10:00 PM // 22:00   #3
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Well, I know that you'd like a direct statement so here it is

50% of the time, Mark will be more useful than Elemental Attunement

So what's that mean? Absolutely nothing. If you're going to PVP then you'll need a organized group. If there's other aeromancers then you have to discuss whois going to use which, you get to decide who uses what so none is really used more than the other.

Also, on a side note, If you don't have a 3rd attribute you might as well make it earth and stick melee ward. It doesn't occupy elite space so it'll work better than glimmering mark.
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Old Jun 21, 2005, 10:09 PM // 22:09   #4
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All the air ele's in my guild use either Elemental Attunement or Ether Renewel.
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Old Jun 22, 2005, 04:23 AM // 04:23   #5
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I would think that glimmering mark would be more usefull in PvE due to the amount of physcical damage dealers/non spell users that you can blind. Elemental attunement imo would be you best bet. However, you might also want to consider an elite from your secondary class.
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Old Jun 22, 2005, 05:06 PM // 17:06   #6
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Thanks for the input. I think I was over stressing in my mind how easily warriors kill me. Then I realized that warriors in Tombs and the Hall aren't prevelent and I'd be better to worry more about how I was going to kill casters, in which case Attunement is way better for that prupose.
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Old Jun 22, 2005, 06:18 PM // 18:18   #7
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The best air ele starts with ME/, and has "Echo" with it !
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Old Jun 22, 2005, 09:50 PM // 21:50   #8
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how good is Thunderclap in PvP? anyone know
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Old Jun 23, 2005, 01:38 AM // 01:38   #9
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Quote:
Originally Posted by Legendary Mithrandir
how good is Thunderclap in PvP? anyone know
Bad. Thunderclap doesn't really belong on a ele primary.
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Old Jun 23, 2005, 02:51 AM // 02:51   #10
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Thunderclap is a good skill.

You need 2 air eles to make it work.

Ele one:

This ele has thunderclap and his stats should be max air / energy storage, with a superior rune in one and a minor in the other. Use gluph of elemental power and air attunement to make the mana cost of thunderclaps knock downs lower then simply, make him choose a target and cast thunderclap. He will then simply act as an energy well.

Ele two:

This person follows number ones direction, and destroys the target. If you really want to be disruptive try: Arcane echo with a spell like lightning strike. Constant knock downs as you choose.

Guilds wars, not 1 on 1. Not all skills are directly obvious of their abilities.

Lightning surge is the elite skill i bring when i use air on my ele. The 3 secound delay allows you to inflict it along with chain lightning for a huge portion of damage on a single target. Both spells hit at the exact same time when done correctly.

The real thing you need to remember as in any air build: And air ele only does one of 2 things.

1. Attacks a target and gets him to half or a little under health.

2. Attacks a weakened target and kill it.
And air ele works alot better at the secound of these two. Spike damage is not and never was intended to cause harm over a period of more than a specific moment. Which is the reason there are no fire storm type spells in Air magic. (meteor / searing heat etc, by that i mean AoE DoT spells)
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Old Jun 23, 2005, 03:02 AM // 03:02   #11
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Lightning surge isnt bad if you're going for maximum spike damage.

Echo is good with Chain lightning, that together with arcane echo means you can shoot 3 chains in about 5 seconds, that hurts a lot.
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Old Jun 23, 2005, 03:55 AM // 03:55   #12
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Thunderclap is a huge energy drain on the ele, but if you can afford it, have the elementalist cast it on a monk while a warrior with a lightning dmg weapon hammers on the monk. Continuous knockdown for as long as the ele has energy left.

It's probably the best (and most expensive) form of disabling a target, as long as the hex stays on. Throw it on the ghostly hero as he's running for the HoH altar with 18 seconds left. Hilarity ensues.
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