Jun 28, 2005, 09:24 PM // 21:24
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Akatsuki
Profession: R/Mo
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running to droknars tips
im in a desperate need of money, so im practicing the droknar run
im a ranger/monk, and i usually take dodge, storm chaser, protective spirit, reversal of fortune, heal area, aegis, shield of regeneration, and vital blessing
i usually have 50 mana and 510 health (667 with vital blessing) and i can't get past those worms!! and mind freeze is VERY annoying, any tips? or any suggestions?
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Jun 28, 2005, 09:26 PM // 21:26
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#2
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Krytan Explorer
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Shield of Regen is worthless, bring Mark of Protection instead.
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Jun 28, 2005, 09:27 PM // 21:27
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#3
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Although R/Mo might be possible, i'd say the best running character would still be W/_. If you can, try changing your secondary to Warrior and bring these skills.
Charge
Balanced Stance
You can also carry some extras like healing signet along with troll ungruent for healing since you don't have any monk things. You require alot of patience and skill, might take some while to get used to the build but Balanced stance is probably the best idea i can give you in order to avoid knockdown wurms... Not to mention the 8000 tundra giants that use giant stomp every other second once you get to Snake dance... Then there's the azure shadows that do a 50+ dmg signet of judgement that also knocks down.
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Jun 28, 2005, 10:08 PM // 22:08
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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any character that's not ranger will have a terrible if not impossible time rushing the forge. you need something to prevent the knockdown for a long time. rangers don't have that.
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Jun 29, 2005, 03:27 AM // 03:27
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#5
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Jungle Guide
Join Date: May 2005
Location: Asia
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u contradict urself
rephrase or edit
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Jun 29, 2005, 08:42 PM // 20:42
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by wheel
any character that's not ranger will have a terrible if not impossible time rushing the forge. you need something to prevent the knockdown for a long time. rangers don't have that.
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you meant warrior, right?
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