Jul 03, 2005, 07:23 PM // 19:23
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#21
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Ascalonian Squire
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Quote:
Originally Posted by Ollj
muhahahaha is this thread a late aprils fool?
Can impossibly be taken seriously.
Warriors as hidden healers? W T F?
The funniest thing in guild wars are Warriors that think they can heal, and they are all wrong WRONG WRONG!
I bet it only takes one soloing necro to kill a group of 8 warriors.
They dont care for physical armor!
I strictly believe that more than 2 of the same class is too much.
For Warriormonks i strictly believe that even one is too much ;D !
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I was running a spike build in the Tombs yesterday and I saw this build... They made short work of us. This build could be quite good.
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Jul 03, 2005, 08:40 PM // 20:40
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#22
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/R
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Quote:
Originally Posted by Bladen Skull
I was running a spike build in the Tombs yesterday and I saw this build... They made short work of us. This build could be quite good.
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LOL
If you really came across this build it might have been me and my group. I was running this thing all day yesterday.
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Jul 04, 2005, 04:33 AM // 04:33
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#23
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Ascalonian Squire
Join Date: Jun 2005
Guild: Searching...
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Quote:
Originally Posted by Minwanabi
and have the 8th be a necro with double orders, adding 34 damage to every attack each warrior makes. Their normal swings would spikes in of themselves.
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Was intrigued about this "double orders" doing +34 damage. Best numbers I can see would be 26 though. Since it does 3....13, and I suppose they stack, giving a max of 26. Am I missing something?
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Jul 04, 2005, 05:32 AM // 05:32
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#24
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Krytan Explorer
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Quote:
Originally Posted by scott silverblade
you would face a number of problems with this build. A very basic ranger build would dominate all your warriors. First off warriors armor is only good against physical. It only has 80-85 armor vs elemental which quite honestly is very average. Secondly, after a good 2-3 heals each w/mo would be flat out out of energy. Your team is easily drainable since each guy would have at most like 40 energy. To be honest, if my guild ranger group 1v1'd ur all warrior group I dont think you would get a single kill. And for surprise, we'd be laughing. So long as your opposing team doesnt only have physical damage they are going to be much better off than you think. All monks works because you can mix healing and damage from within the profession. All warriors does not have that luxery. Condider this, a very basic warrior with a firey dragon sword would be slamming you for considerable damage since it is an elemental weapon. Your build is just full of holes.
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Funny thing about the ranger group. 2 days ago, I went into tombs with a beatdown group (5 warriors 3 monks). I being a W/Mo. We faced a ranger group (5 rangers, 3 monks). They spammed spirits and we engaged each other. When we engaged, I took down 2 monks within 1 minute (yes I did), as they took down 2 of ours also. Eventualy as the battle went on, both teams lost all monks and it ended up 4 v 3 against us. As I took down a few rangers on my own, a few of our warriors fell. We eventual won because I survived the entire battle and killed like 3/4 of their team on my own. No this group was not a noob group, they killed 2 other teams without barely ever droping in health, till they fought us.
This build looks like so much fun I have to say. I gotta give it a shot!
Last edited by Eskimo Bob; Jul 04, 2005 at 05:45 AM // 05:45..
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Jul 04, 2005, 06:23 AM // 06:23
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#25
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/R
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Ran a new version of this build today and it was phenomenal. I truly believe we would have won HoH if some of us didn’t have to ditch. It takes a long time to put a competent group like this together.
Anyway…new info:
Ran with the regular 2 W/N’s (both using Plague Signet) and 2 W/R’s. Still used 2 all-offence W/Mo’s but the 2 dupe W/Mo’s designated as hidden healers were using two separate Mo Elites.
The first ran Martyr, while the second ran Restore Condition. Some of you can see where this is headed, so don’t get ahead of me.
Because one of the W/Mo’s was accepting ALL conditions from ALL party members (with Martyr) it kept everyone else free of any impediments, and because the second W/Mo was using Restore Condition he kept the first W/Mo clean of all the martyred conditions he had accepted.
We absolutely tore through the Tomb’s with this build. It didn’t matter who we came up against because at no point was anyone in our group slowed down from doing their particular ‘thing.’
The initial tactics (listed in first post) combined with the new Mo Elites were very successful.
I have hence-forth named this the "Slaughterhouse" Build/Group (since I did create it I should get to name it non? )
Last edited by ZING; Jul 04, 2005 at 06:59 AM // 06:59..
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Jul 05, 2005, 02:43 AM // 02:43
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#26
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Ascalonian Squire
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Glad to see its working well. I really wouldn't want to face your group again *Shivers*. If a spot does open, you can send a message to me, in game I am Bladen Skull, Hammer War/Ele. Then again, you could be using your guild. :P
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