Jul 04, 2005, 06:21 PM // 18:21
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by Gerbill
Charr are easy.. really easy.. later on.. it just gets harder.. form let's say the Crystal Desert that's what often ticks people off, because they are like..
huh.. I am REALLY STRONG WHY DOESNT THIS WORK! they juz don't see... that they need to try a different approach.
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Despite what people say, I find Crystal Desert easy. Well lets see:
Dune of Despair is really easy. Just get the ghost guy to the shrine and then protect him against the occasional forgottens.
Elona Reach was frustrating at first with my first character. However, once you know the way, it is pretty easy.
Thirsty River is easy as long as your party understands how the mission works. I actaully love this mission because it is almost like PvP. They get a priest that resurrects every 2 minutes, they have defenses. You must break them one by one. This is the funnest mission IMO in the entire game.
Then, there is the dopple. He is easy for my two lvl 20 characters. Basically use skills that you can dodge and he can't (eg. Firestorm, Maelstrom, Meteor shower etc) Also he tends to cast spells much so disrupting moves work great as well.
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Jul 04, 2005, 08:44 PM // 20:44
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Quote:
Originally Posted by firstwave
Despite what people say, I find Crystal Desert easy. Well lets see:
Dune of Despair is really easy. Just get the ghost guy to the shrine and then protect him against the occasional forgottens.
Elona Reach was frustrating at first with my first character. However, once you know the way, it is pretty easy.
Thirsty River is easy as long as your party understands how the mission works. I actaully love this mission because it is almost like PvP. They get a priest that resurrects every 2 minutes, they have defenses. You must break them one by one. This is the funnest mission IMO in the entire game.
Then, there is the dopple. He is easy for my two lvl 20 characters. Basically use skills that you can dodge and he can't (eg. Firestorm, Maelstrom, Meteor shower etc) Also he tends to cast spells much so disrupting moves work great as well.
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I didn't find the desert hard either, but there was a significant increase in difficulty level.
In the desert you actually need to start to think =)
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Jul 05, 2005, 12:33 AM // 00:33
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#23
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Frost Gate Guardian
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The only effective Rangers i have ever seen in PvP are, disruption builds. Due to their re-use times they can actually disrupt better than Mesmers.
Ranger/Mesmer builds work. Specially if you focus on either Disurption type skills, or on conditions and simply epidemic them. Cripple bleed poison... epidemic.
Rangers as a team in tombs using Spirits can be very usful too. Rangers are'nt a "pick up and 'pwn' class" such as warriors, and people where expecting them to be, rangers have a few devestating builds which yo uwill see crop up alot more as time goes on.
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Jul 05, 2005, 06:51 PM // 18:51
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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Rangers have their strengths and weaknesses, as all builds do. Knowing how to properly play them is the thing. They also have the maps in which they shine. I finished the last 3 missions with henches alone with my ranger/ele, and only had one ele skill loaded and that was for the bosses in Adamon's mouth where you need some dam output. Took a long time but did it without dying. I tried that run with groups maybe 4-5 times before that and failed miserably everytime.
Everyone now knows that the trappers rule the UW, something that I used to get laughed at for suggesting a few weeks ago. So they definately have their place.
But it is just a question of who is playing the ranger not the build. It was alluded to before. Even someone with all the skills unlocked might still suck because they do not know how to use them.
Pets are effective, they just require you to use too many slots to make use of other much better skills at a rangers disposal. I think the pets are made mstly for beginners and to get rangers an extra hench early to help them through the earlier stages of the game where the party size is smaller.
But pets are now infused so that is a definate help. I have not tried my pet since this patch, but maybe I will take a run with him to see how it works out. But when you can have 8 man teams, a pet really is unnecessary, and also makes pulling/luring next to impossible. But a ranger primary will utilize their pets a lot less than a ranger secondary that uses their main skills a lot more, and can throw the pet in as an add on since they will more than likely be casting rather than using a bow. So a few pet skills won't hurt their skill bar.
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Jul 05, 2005, 07:37 PM // 19:37
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#25
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Frost Gate Guardian
Join Date: Jun 2005
Profession: R/N
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Thinking about it though, a BM Ranger wouldn't be used to pull/lure. The pets are too whimsical about who they attack and how they go about attacking for that. At most, for luring, you'd have to use a Bow Ranger or someone casting a spell at the edge of aggro. A BM ranger would seem like he's doing the monk's job for just the pet. That's the way I see it. Keep it alive, and keep it attacking.
Ooo! A BM R/Mo build with Healing Hands and Judge's Insight! Keeps that pet going! Or, it'd be better with a Mo/R build, wouldn't it?
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