Jul 03, 2005, 11:04 AM // 11:04
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#1
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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whats a good secondary prof for a warrior
im making a warrior but i would like to knw whats a good secondary proffesion for it plz dont tell me monk i already knw that.
if your gonna tell me plz post their pros and cons of what you think is the best for a secondary job for a warrior thx in advance.
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Jul 03, 2005, 01:57 PM // 13:57
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#2
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Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
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mesmer is a fine secondary take warriors endurance and 3 mesmer skills that are 10 energy max and spammable...enjoy u wont be able to heal urself unless u go tactics or if u pvp have a good monk
clumsiness
distortion
arcane conundrum
soothing images
the distortion + warriors endurance is nice -1 energy to keep the evade going +3-5 energy on hit from endurance
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Jul 03, 2005, 02:32 PM // 14:32
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#3
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Krytan Explorer
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"enjoy u wont be able to heal urself unless u go tactics or if u pvp have a good monk"
Meh, A monk heals more efficently than most self-heals, IMO reducing the damage you take should be a bigger priority for warriors *AHEM*Tactics*AHEM*. And you can get the same effect of Distortion from your primary by having a decent Tactics and Beonnetti's.
Mesmers a fine secondary but I think these are the skills you should be looking at:
Hexbreaker
Blackout
Physical Resist
Elemental Resist
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Jul 03, 2005, 05:16 PM // 17:16
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#4
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Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
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never looked at bonneti's beause well um u cant use specials so endurance + distortion works fine and u can still dish out other happy moves bonneti ends after u use a "skill"
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Jul 04, 2005, 03:49 AM // 03:49
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#6
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: Hawaiian Island Creations [HIC]
Profession: W/N
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I'm using a warrior/necromancer right now, and it offers some decent options for both health regen and damage. Using a leeching skill before entering battle can help keep your health up initially, and another skill such as Vampiric touch can offer a health boost midway through a battle. On the flipside, the warrior combo Frenzy/That skill that makes an enemy bleed/the skill that does extra dmg to a bleeding enemy/the skill that does extra dmg to an enemy who has below 50% health is very effective. Another benefit is being able to use the undead monster things as well. With a healer and dmg dealing (i.e. elementalist) henchmen you have a force capable of doing some serious dmg.
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Jul 04, 2005, 05:03 AM // 05:03
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#7
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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anything but ranger will work fine on a warrior.
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Jul 04, 2005, 05:24 AM // 05:24
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Well here is your Choices:
Monk-
Some nice Self heal for tanking in pve. Smiting is some nice damage boost, especialy judges Insight for pvp.
Everyone says W/Mo's are overused and abused. They do not "suck" like most people accuse them of. They can actualy deal some nice damage with smiting and tank nicely with healing.
Ranger:
Apply poison + cyclone axe or hundred blades is nice. Other then that, I can't think of anything else.
Mesmer:
Previous posters have you covered on this one.
Elementalist:
Conure Flame/Lightning/Ice is a nice damage booster, but you need a weapon to corrospond with it. A knockdown/aftershock Hammer warrior is pretty good for pvp. Lots of nice wards and armor buffs in earth magic, a few snares in water magic.
Necromancer:
This one can get you some nice dps. Weaken armor is fairly nice.
Well those are all your choices.
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Jul 04, 2005, 04:28 PM // 16:28
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#9
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I second (third? fourth?) Mesmer. As with opinions, though, I have a different opinion on what skills to take. Empathy, Shatter Delusions, Chaos Storm. They'll help you dish out more damage and you get them all early on. You have to count with the Empathy, and when it is about to expire, use Shatter Delusions.
As others have said, later on in the game, Mesmer skills become much more fierce and will complement Warrior nicely.
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Jul 04, 2005, 04:34 PM // 16:34
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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OK, let's do this without the nonsense.
W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
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Jul 04, 2005, 04:50 PM // 16:50
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#11
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Nash
OK, let's do this without the nonsense.
W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
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Ah, Nash, getting all lovey-dovey on us again... you sweet talker.
I'd say there's a bit more out there for each of those than Nash would suggest, but that's probably because I believe in team builds. W/R is a weak synergy really, so I'll agree that it's not the best combo out there.
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Jul 04, 2005, 05:14 PM // 17:14
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#12
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Academy Page
Join Date: Mar 2005
Location: Ohio
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Warrior/Ranger an idea would be Frenzy and ReadTheWind (I think) and watch the arrows fly. Another would be Having a pet lots of choices there.
Warrior/Mesmer using some of the inspiration line would give you more defense against elemental damage. You could also use the spells that take adrenaline away from the enemy.
Warrior/Elementalist - Use some of the armor buffing spells.
Warrior/Necromancer - Lots of ideas. Undead minions. Curses and buffs for extra energy and health. Also a few very creative ideas, which shall remain nameless for now. Necromancer is probably a very underappreciated profession.
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Jul 04, 2005, 05:15 PM // 17:15
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#13
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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A popular secondary profession is the monk =)
But mesmer always work as a secondary profession =)
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Jul 04, 2005, 09:02 PM // 21:02
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#14
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Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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i dont see how a warrior can use minions effectively. skills in the curses line are the only useful ones for a w/n like rend.
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Jul 04, 2005, 10:34 PM // 22:34
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by Badenstein
Warrior/Ranger an idea would be Frenzy and ReadTheWind (I think) and watch the arrows fly. Another would be Having a pet lots of choices there.
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Warrior with a bow? Please. Pet? Come on...
Quote:
Originally Posted by Badenstein
Warrior/Mesmer using some of the inspiration line would give you more defense against elemental damage. You could also use the spells that take adrenaline away from the enemy.
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Yes, Warriors need more defense...
Quote:
Originally Posted by Badenstein
Warrior/Elementalist - Use some of the armor buffing spells.
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See above.
Quote:
Originally Posted by Badenstein
Warrior/Necromancer - Lots of ideas. Undead minions. Curses and buffs for extra energy and health. Also a few very creative ideas, which shall remain nameless for now. Necromancer is probably a very underappreciated profession.
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Minions...? Curses, take too long to cast, hit your target with a weapon some more instead. Buffs to energy/health? Energy you don't need, and health you really don't need.
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Jul 04, 2005, 11:32 PM // 23:32
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Nash
OK, let's do this without the nonsense.
W/Mo: Strength of Honor.
W/R: Shitty, don't go there.
W/Me: Echo (with Fear Me).
W/E: Conjure or Aftershock.
W/N: Shitty, only options are Rend and Plague Touch.
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W/Mo: Judge's Insight.
W/Me: Blackout.
would work too.
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Jul 05, 2005, 04:17 AM // 04:17
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#17
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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Quote:
Originally Posted by Tigris Of Gaul
W/Mo: Judge's Insight.
W/Me: Blackout.
would work too.
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A blackout warrior isn't something you just go out and make. If you use judges inight you may as well use SoH as well.
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Jul 05, 2005, 05:01 AM // 05:01
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#18
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Desert Nomad
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Quote:
Originally Posted by Tuna
A blackout warrior isn't something you just go out and make. If you use judges inight you may as well use SoH as well.
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Doing that pretty much limits your eliete to warrior's endurance or a zealot weapon with berserker stance or something similar to ramp up the attack speed. Warriors dont use that much energy constantly, but they have the worst regen rate. Walking around with a permenant exhaustion condition and a small mana pool isnt what id call very versitile, especially when you need to recast JI, or remove a condition/hex, or use warrior's cunning ect.
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Jul 05, 2005, 03:56 PM // 15:56
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#19
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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I wouldn't self-cast JI, just too much casting and energy required, and the damage it adds is less than Strength of Honor, unless you're a Hammer Warrior or getting free crits on running targets.
Blackout makes you lose your adrenaline, AFAIK.
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Jul 05, 2005, 04:20 PM // 16:20
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I don't believe in the W/X sucks crap...
ANY WARRIOR can be combined well with ANY other profession. You just need the right idea and the right skill setup. That and good teammates...
W/R sucking? These people obviously don't know how to use them. I know some basics a W/R can use that will make them a real pain to deal with. Antidote Signet anyone? Blind warriors are the sux0rs but this REALLY puts them back into fighting form. Apply Poison to a sword/axe/hammer. Oh yeah, let's just ignore the DoT condition ON TOP OF getting slammed by a 12 weapon mastery critical. Oh no, I can't catch that guy, what ever shall I do? [pin down?]. Wait, that guy's casting a spell before I can get close enough to interrupt him... [distracting shot...] The way I see it, you only need ONE skill from a secondary or two to make a character shine. I see some warrior/elementalist builds using only Conjure Ele as the only extra skill, and they're damn good.
W/N stinking? Wow, you obviously don't think about what Necromancer supposed to do. Curses being bad eh? Whoo, and I suppose the healing from Blood Magic will keep ya alive eh? Rend and Plague Touch aren't the be all and end all of W/N. Enfeeble, use on enemies to protect teammates. Malaise, less energy for enemies at 5energy? sign me up. Weaken Armor. GOOD GOD people, who the heck would pass up -20 armor penetration for just swinging a weapon twice? [but they have remove hex] That's what blanket hexes and other measures are for. They could also blind you within the 2 seconds you're swinging your weapon...
Why must people try to make themselves look 'smarter' by coming up with counters to ANYTHING? Sheesh. In my opinion, they just look dumber by trying to make someone else feel bad on what could very well be a good idea... Besides, these smart asses can be countered by other counters to skills. Why bother? I say just come up with your own counters to your abilities to show that you understand the sides to the coin.
Please people, think before you spout...
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