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Old Jul 06, 2005, 10:21 PM // 22:21   #241
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I used to think that all Rangers sucked but more recently I seem to be noticing an influx of better players. It's gotten to the point that I find them more annoying than necromancers. In the hands of a good player, rangers rock!
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Old Jul 06, 2005, 10:50 PM // 22:50   #242
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Quote:
Originally Posted by Ristaron
conjure phantasm + epidemic.
I must say, that is a high-quality combo, right there.
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Old Jul 07, 2005, 01:02 AM // 01:02   #243
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Originally Posted by ZD_kusanagi
well, I've Had alot of experience with smiting groups. 4 smiting monks,(most of them secondary warrior), three healing monks, and one protection monk. It actually works VERY well. If everybody on the team knows what they are doing, you can rip an enemy team apart very fast. Since the entire team being all monks causes confusion because the enemy doesn't know who the healers are until atleast 20 seconds into the round, if you rush all the time, you have a very hih success rate. and dont say those 8 ranger teams can take down any smiting groups. its called 2 of the monks carrying "shields up".
and of course smiting auras etc, can take down any sprit just as fast as the rangers can throw them out.
So technically, while any one team set up doesn't and can't automatically win any scenario, if you set it up the right way, an odd ball team like all rangers, or all monks, or all mesmers can hold the hoh for many rounds.
on a side note, with this all monk team, i've gone to taking down the standing team holding the Hoh multiple times. So technically, if a ranger team is outfitted right, and since they are technically th jack of all trades, they can take the role of any class, i can really see ranger teams holding the hoh alot. its just that when most people think of range group, they think spam spirits. and i'm not sure if that is really the winning way to go.
Accually spamming spirits is a great way to go, I never said all monk group would die against rangers, and rangers are nto the jack of all trades (thogh tthey are not bad either) because they have so many things to max out (or just get really high) to be very good (like marksmanship, expertise, and wilderness survivial) they cannot really be a very good secondary class w/o sacraficing spirits, or attack power, or traps.
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Old Jul 07, 2005, 01:02 AM // 01:02   #244
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For me Rangers sux but i don't mean "sux" = can't win i mean it's annoying and overpowered...spirit spamming. Today really something happened that make me mad. On relic map they spamed our relic runner with spirits, so he cannot run. u cannot do nothig when 6 enemy players spam spirits, and I mean all possible spirits in game. U can fight very long and even win in other map no time limited and get bored. But on relic run...no it go to far for me. First time I said GW sux when i saw it. Interupting so many spirit carriers is impossible. U will go out of mana and all your players should be what ? Interuptors ? And if next time u meet other build it's useless. Besides they don't play to kill you. They play to make u mad and make u leave game. And before u can interupt anything there is more than 10 spirits already. But even in deatchmach it's ok maybye u can do something...in relic map it's like they place spirit then they run relic. So u have same chance to do same ? No...cause they spam spirits on your way so u can't move even. So if all your players will go to help you and interupt enemy who place spirits and blocking u...same time their carrier is running relic. Bah This game loosing too much cause these spirits.
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Old Jul 07, 2005, 01:06 AM // 01:06   #245
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Also, in response to Ristaron, um greater conflagaration wouldn't do much for the Ranger/Warrior (especially if he is using a sword), and also i know a better tank then ranger/war...a WAR/MONK!!!
And in response to Xellosik: Thats exactly why spamming spirits can be a great way to win!

Last edited by Deathbow Magee; Jul 07, 2005 at 01:09 AM // 01:09.. Reason: Response to another statement
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Old Jul 07, 2005, 01:10 AM // 01:10   #246
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Quote:
Originally Posted by Deathbow Magee
Also, in response to Ristaron, um greater conflagaration wouldn't do much for the Ranger/Warrior (especially if he is using a sword), and also i know a better tank then ranger/war...a WAR/MONK!!!
If greater confalgaration were cast. The Ranger could be wearing drakescale, giving him 115 against fir dmg and 100 against elemental. And since there is no physical dmg. Thats alot of armor. rangers also have troll ungent, and whirling defense, when used together it works very well b/c you have blocking and healing going on.
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Old Jul 07, 2005, 01:15 AM // 01:15   #247
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Quote:
Originally Posted by PippinTook
If greater confalgaration were cast. The Ranger could be wearing drakescale, giving him 115 against fir dmg and 100 against elemental. And since there is no physical dmg. Thats alot of armor. rangers also have troll ungent, and whirling defense, when used together it works very well b/c you have blocking and healing going on.
Thats assuming your fighting a group heavy on elementalists and not wars, other rangers, mesmers (which would be pretty easy to beat for a ranger team accually), smiting monks, necros, or just a balanced group.
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Old Jul 07, 2005, 01:26 AM // 01:26   #248
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Quote:
Originally Posted by Deathbow Magee
Thats assuming your fighting a group heavy on elementalists and not wars, other rangers, mesmers (which would be pretty easy to beat for a ranger team accually), smiting monks, necros, or just a balanced group.
Actually with Greater Conflagration, it would be the opposite, fighting a group heavy on warriors. Greater Conflagration changes all PHYSICAL damage to fire damage. The other ritual, Winter, changes all ELEMENTAL damage to cold.
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Old Jul 07, 2005, 03:29 AM // 03:29   #249
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I got a R/Mo, and I do fairly well with it. I tend to switch between pullin, damage output, and healing, depending on what is happening. Of cource, whe I get the chance I like to use my favorite skill combo (start with ignite arrow, then hit power shot, then bane signet followed with hunter shor or determined shot which can put down some fairly decent damage ) or again with the monk skillstry and give the poor healer some support. Then pet can be a mixed blessing: I've had times where it does some awesome tanking for me or times like when I was doin the ascention test where your group fights three phases of groups, each with more groups then the last, where I ended up getting "stuck" on it and was no longer any help to my group :/ but the ranger class can be real great if used properly.Why, the only times I ever really have any trouble with it is when I am laggin very poorly (I hate my wireless network with a passion ) but otherwise it works out fairly well for me.
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Old Jul 07, 2005, 05:24 AM // 05:24   #250
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Quote:
Originally Posted by Are Cane
Plus, The Ranger Barbed Trap thingy makes them Bleed and Crippled which makes them easy targets for rangers or any far ranged attacks.

Edit: Flame Trap sets the target(s) on fire I think.

Wow, imaging your burning for a few secs, crippled, bleeding, and blinded from the smoke...and constant pounding arrows from the rangers...No wonder they died so fast.
I sometimes bring this build....set flame trap, set barbed trap, kindle arrows, wait for leading warrior to step into range, poison arrow, throw dirt....now he's poisoned, blind, crippled, bleeding and on fire...try to heal? disrupt...a sprinkling of penetrating shot and dual shot and its a bad day to be a rusher

Last edited by Sereng Amaranth; Jul 07, 2005 at 05:34 AM // 05:34..
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Old Jul 07, 2005, 02:46 PM // 14:46   #251
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Quote:
Originally Posted by Kilguri
But other than that I have nothing new to bring to the table, not saying I have nothing, but rather nothing unique.
Rangers do it longer. Expertise is the defining attribute of a ranger.

Are nature rituals not unique?

EDIT: Did I just quote someone on page 3? Whoops.
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Old Jul 07, 2005, 05:29 PM // 17:29   #252
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Quote:
Originally Posted by Tellani Artini
Rangers do it longer.
Great now I just have to get that as a bumper sticker.
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Old Jul 07, 2005, 05:30 PM // 17:30   #253
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Unless they use a shortbow. Or Halfmoon.
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Old Jul 07, 2005, 06:57 PM // 18:57   #254
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In reply to the thread title:
Because you're a newb.
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Old Jul 09, 2005, 01:55 AM // 01:55   #255
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Quote:
Originally Posted by drowningfish999
Actually with Greater Conflagration, it would be the opposite, fighting a group heavy on warriors. Greater Conflagration changes all PHYSICAL damage to fire damage. The other ritual, Winter, changes all ELEMENTAL damage to cold.
One I know what winter does, for my ele it only cuts the damage down by about 1/3 but still weakens my attacks. And alright, so you would still have to have drakscale armour on for canflagaration to be of much use (except the elemental resistance).
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