Jul 06, 2005, 10:21 PM // 22:21
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#241
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Academy Page
Join Date: Jun 2005
Guild: Evil Avatar
Profession: W/Me
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I used to think that all Rangers sucked but more recently I seem to be noticing an influx of better players. It's gotten to the point that I find them more annoying than necromancers. In the hands of a good player, rangers rock!
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Jul 06, 2005, 10:50 PM // 22:50
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#242
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Ristaron
conjure phantasm + epidemic.
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I must say, that is a high-quality combo, right there.
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Jul 07, 2005, 01:02 AM // 01:02
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#243
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Ascalonian Squire
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Umm
Quote:
Originally Posted by ZD_kusanagi
well, I've Had alot of experience with smiting groups. 4 smiting monks,(most of them secondary warrior), three healing monks, and one protection monk. It actually works VERY well. If everybody on the team knows what they are doing, you can rip an enemy team apart very fast. Since the entire team being all monks causes confusion because the enemy doesn't know who the healers are until atleast 20 seconds into the round, if you rush all the time, you have a very hih success rate. and dont say those 8 ranger teams can take down any smiting groups. its called 2 of the monks carrying "shields up".
and of course smiting auras etc, can take down any sprit just as fast as the rangers can throw them out.
So technically, while any one team set up doesn't and can't automatically win any scenario, if you set it up the right way, an odd ball team like all rangers, or all monks, or all mesmers can hold the hoh for many rounds.
on a side note, with this all monk team, i've gone to taking down the standing team holding the Hoh multiple times. So technically, if a ranger team is outfitted right, and since they are technically th jack of all trades, they can take the role of any class, i can really see ranger teams holding the hoh alot. its just that when most people think of range group, they think spam spirits. and i'm not sure if that is really the winning way to go.
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Accually spamming spirits is a great way to go, I never said all monk group would die against rangers, and rangers are nto the jack of all trades (thogh tthey are not bad either) because they have so many things to max out (or just get really high) to be very good (like marksmanship, expertise, and wilderness survivial) they cannot really be a very good secondary class w/o sacraficing spirits, or attack power, or traps.
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Jul 07, 2005, 01:10 AM // 01:10
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#246
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Academy Page
Join Date: Jun 2005
Location: Im my own little world.
Guild: Acolytes Of Fayth
Profession: R/E
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Quote:
Originally Posted by Deathbow Magee
Also, in response to Ristaron, um greater conflagaration wouldn't do much for the Ranger/Warrior (especially if he is using a sword), and also i know a better tank then ranger/war...a WAR/MONK!!!
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If greater confalgaration were cast. The Ranger could be wearing drakescale, giving him 115 against fir dmg and 100 against elemental. And since there is no physical dmg. Thats alot of armor. rangers also have troll ungent, and whirling defense, when used together it works very well b/c you have blocking and healing going on.
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Jul 07, 2005, 01:15 AM // 01:15
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#247
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Ascalonian Squire
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Assumptions
Quote:
Originally Posted by PippinTook
If greater confalgaration were cast. The Ranger could be wearing drakescale, giving him 115 against fir dmg and 100 against elemental. And since there is no physical dmg. Thats alot of armor. rangers also have troll ungent, and whirling defense, when used together it works very well b/c you have blocking and healing going on.
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Thats assuming your fighting a group heavy on elementalists and not wars, other rangers, mesmers (which would be pretty easy to beat for a ranger team accually), smiting monks, necros, or just a balanced group.
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Jul 07, 2005, 01:26 AM // 01:26
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#248
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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Quote:
Originally Posted by Deathbow Magee
Thats assuming your fighting a group heavy on elementalists and not wars, other rangers, mesmers (which would be pretty easy to beat for a ranger team accually), smiting monks, necros, or just a balanced group.
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Actually with Greater Conflagration, it would be the opposite, fighting a group heavy on warriors. Greater Conflagration changes all PHYSICAL damage to fire damage. The other ritual, Winter, changes all ELEMENTAL damage to cold.
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Jul 07, 2005, 03:29 AM // 03:29
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#249
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Pre-Searing Cadet
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I got a R/Mo, and I do fairly well with it. I tend to switch between pullin, damage output, and healing, depending on what is happening. Of cource, whe I get the chance I like to use my favorite skill combo (start with ignite arrow, then hit power shot, then bane signet followed with hunter shor or determined shot which can put down some fairly decent damage ) or again with the monk skillstry and give the poor healer some support. Then pet can be a mixed blessing: I've had times where it does some awesome tanking for me or times like when I was doin the ascention test where your group fights three phases of groups, each with more groups then the last, where I ended up getting "stuck" on it and was no longer any help to my group :/ but the ranger class can be real great if used properly.Why, the only times I ever really have any trouble with it is when I am laggin very poorly (I hate my wireless network with a passion ) but otherwise it works out fairly well for me.
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Jul 07, 2005, 05:24 AM // 05:24
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#250
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by Are Cane
Plus, The Ranger Barbed Trap thingy makes them Bleed and Crippled which makes them easy targets for rangers or any far ranged attacks.
Edit: Flame Trap sets the target(s) on fire I think.
Wow, imaging your burning for a few secs, crippled, bleeding, and blinded from the smoke...and constant pounding arrows from the rangers...No wonder they died so fast.
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I sometimes bring this build....set flame trap, set barbed trap, kindle arrows, wait for leading warrior to step into range, poison arrow, throw dirt....now he's poisoned, blind, crippled, bleeding and on fire...try to heal? disrupt...a sprinkling of penetrating shot and dual shot and its a bad day to be a rusher
Last edited by Sereng Amaranth; Jul 07, 2005 at 05:34 AM // 05:34..
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Jul 07, 2005, 02:46 PM // 14:46
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#251
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Quote:
Originally Posted by Kilguri
But other than that I have nothing new to bring to the table, not saying I have nothing, but rather nothing unique.
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Rangers do it longer. Expertise is the defining attribute of a ranger.
Are nature rituals not unique?
EDIT: Did I just quote someone on page 3? Whoops.
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Jul 07, 2005, 05:29 PM // 17:29
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#252
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Tellani Artini
Rangers do it longer.
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Great now I just have to get that as a bumper sticker.
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Jul 07, 2005, 05:30 PM // 17:30
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#253
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Frost Gate Guardian
Join Date: Jun 2005
Profession: R/N
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Unless they use a shortbow. Or Halfmoon.
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Jul 07, 2005, 06:57 PM // 18:57
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#254
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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In reply to the thread title:
Because you're a newb.
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Jul 09, 2005, 01:55 AM // 01:55
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#255
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Ascalonian Squire
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Alright
Quote:
Originally Posted by drowningfish999
Actually with Greater Conflagration, it would be the opposite, fighting a group heavy on warriors. Greater Conflagration changes all PHYSICAL damage to fire damage. The other ritual, Winter, changes all ELEMENTAL damage to cold.
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One I know what winter does, for my ele it only cuts the damage down by about 1/3 but still weakens my attacks. And alright, so you would still have to have drakscale armour on for canflagaration to be of much use (except the elemental resistance).
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