Jul 15, 2005, 02:18 PM // 14:18
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#1
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/N
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Necro-killer
A good mesmer build for killing necromcers?
so any suggestions? what should my secondary profession be? Me/E, Me/N, Me/W, Me/Mo?, Me/R?
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Jul 16, 2005, 03:08 AM // 03:08
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Go Me/Mo with scourge sacrifice. Then arcane conundrum and power block to stop his main skill tree for about 30 seconds.
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Jul 16, 2005, 04:23 PM // 16:23
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#4
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Ascalonian Squire
Join Date: Mar 2005
Location: Germany
Profession: N/E
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Just drain their mana out. And shackles.
I am a necro and those are the things I hate . Maelstorm too.
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Jul 16, 2005, 04:26 PM // 16:26
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#5
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Ascalonian Squire
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Maelstrom is a great skill for any caster, because, unlike meteor shower, water magic has snares, so throw a snare on a monk/necro e.t.c and then Maelstrom them. By the time theyve got out of the AoE of maelstrom theyre pretty beaten up, both health and energy wise.
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Jul 16, 2005, 08:33 PM // 20:33
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#6
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Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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what about scourge sacrifice?
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Jul 16, 2005, 08:49 PM // 20:49
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Mesmers have many ways to stop a caster.
And necros are casters.
Interruption
Energy Denial
Shutdown Hexes, etc.
Necromancers alone can't stop hexes unless their secondary does.
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Jul 16, 2005, 09:21 PM // 21:21
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Hooshang
what about scourge sacrifice?
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I already suggested that...
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Jul 17, 2005, 01:02 PM // 13:02
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#9
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Krytan Explorer
Join Date: May 2005
Location: In Yak's Bend like always...
Profession: W/
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just use 1 chain lightning and 2 lightning orbs ona necro.......
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Jul 20, 2005, 10:13 PM // 22:13
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Location: Neverland Ranch
Guild: [GBV] www.GuidedByVoices.net
Profession: R/Mo
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Nature's renewal
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Jul 20, 2005, 10:35 PM // 22:35
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#11
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by Van the Warrior
just use 1 chain lightning and 2 lightning orbs ona necro.......
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The best and least complicated answer by far
Of course, you are assuming enemy monks don't save their necro in time.
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Jul 21, 2005, 08:12 PM // 20:12
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#12
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Ascalonian Squire
Join Date: Jul 2005
Guild: Or Die Trying
Profession: Me/
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I'd say Natures Renewal pretty much shuts down a necro. Most of the useful necro skills are either Enchantments or Hexes, so.. yeah. Along with prot monks, they're probably the ones who are most debilitated by NR. Scourge Sac can work depending on the skills they're using as well.
As far as the rest of the suggestions, aren't these just general caster shutdown skills? They'll work, but they're not specific to necros.
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Jul 21, 2005, 08:40 PM // 20:40
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#13
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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First I'd wonder why you're so concerned about killing necros.
If they're a real nuisance to you, find a way to shut them down- no need to kill them until you've taken out their other defenses, or disabled their offense.
I just don't understand why you view necros in particular as such a threat- or are you playing in the Arena? Single necros do pose a threat there, but in Tombs and GvG they're low on the priority totem pole.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Jul 21, 2005, 08:51 PM // 20:51
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#14
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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Quote:
I just don't understand why you view necros in particular as such a threat- or are you playing in the Arena? Single necros do pose a threat there, but in Tombs and GvG they're low on the priority totem pole.
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not always. sometiimes groups go after necros becuase of their enchantment removal.
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Jul 21, 2005, 09:08 PM // 21:08
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#15
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Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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Quote:
Originally Posted by ElderAtronach
I already suggested that...
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as in, what is the point to it?
with natures renewal flying around at the moment or a good monk removing hexes on the necros team, it is pointless. if it was a dark aura, it is already gone from natures renewal and would be generally useless to take one skill that is based entirely on whether they run a dark aura build or any sacrificial skill.
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Jul 22, 2005, 03:07 AM // 03:07
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Scaphism
First I'd wonder why you're so concerned about killing necros.
If they're a real nuisance to you, find a way to shut them down- no need to kill them until you've taken out their other defenses, or disabled their offense.
I just don't understand why you view necros in particular as such a threat- or are you playing in the Arena? Single necros do pose a threat there, but in Tombs and GvG they're low on the priority totem pole.
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When I see a spike team with a necro they are the first to die. Nothing like a spike team with corpse explode to really mess up a group fast.
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Jul 22, 2005, 05:32 AM // 05:32
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#18
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Jungle Guide
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Quote:
Originally Posted by Darc.Syde
not always. sometiimes groups go after necros becuase of their enchantment removal.
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And while they're killing him, someone's probably dropping a Nature's Renewal .
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Jul 22, 2005, 05:43 AM // 05:43
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#19
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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We're having this conversation in another thread in Riverside.
If you are concerned about Soul Reaping + Putrid Explosion, the best that comes to mind on a mesmer is a combination of arcane conundrum and backfire, or power blocking another death spell.
Still I don't think that combination warrants a build dedicated to stopping it- the counter is obvious- run a primary necro of your own with Putrid (or Necrotic Traversal) if it has you that petrified.
I'm still curious why the OP is so interested in shutting down necros.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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