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Old Jul 09, 2005, 11:00 PM // 23:00   #1
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Default Why dont wars do this?

Ok, everyone criticizes warriors for being self centered tanks which arent good for any form of PvP because people will just ignore them and they dont deal enough damage. This is true of many noob warrios that stand there with sever artery and gash with mending/healing breeze on themselves...

But, then, why dont warriors play play offense and defense at the same time? The war could cast mending or life bond on his monk (gasp!) and all of a sudden he is contributing a great deal to his team's sucess. He could carry remove hex at the very least, so he could rescue teammates from the like of backfire, cus no monk likes wasting a skill slot just for the lame remove hex. While he is doing all of this, he can still dish out hefty damage with a sword or axe, using adrenaline attacks. (Cleave, Final Thrust, etc)

But I never see any warriors do this....
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Old Jul 09, 2005, 11:03 PM // 23:03   #2
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Actually the lifebonding the monk doesn't help as much as you would think with all the enchantment removal that happens in tombs and remove hex usually needs to be spammed at a target to remove all the hexes to eventally get to the one you want removed.
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Old Jul 09, 2005, 11:55 PM // 23:55   #3
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And warriors are better off focusing on their target. Taking 2 seconds out of your time whenever someone has a hex on him is too costly for a warrior.
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Old Jul 10, 2005, 12:01 AM // 00:01   #4
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Quote:
Originally Posted by Red Locust
And warriors are better off focusing on their target. Taking 2 seconds out of your time whenever someone has a hex on him is too costly for a warrior.
waste 2 seconds out of your time as a warrior in PVP to do WHAT? Stand around like a zombie with no brain?
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Old Jul 10, 2005, 12:55 AM // 00:55   #5
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Quote:
Originally Posted by Arri
waste 2 seconds out of your time as a warrior in PVP to do WHAT? Stand around like a zombie with no brain?
Cast remove hex on someone else. Not sure why you didnt understand what they meant there. Probably longer time spent doing that, running back into range of the target to fix them. Then time lost spent running back.
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Old Jul 10, 2005, 01:09 AM // 01:09   #6
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Quote:
Originally Posted by Arri
waste 2 seconds out of your time as a warrior in PVP to do WHAT? Stand around like a zombie with no brain?
How about wasting 2 seconds that could have been used for gaining adrenaline, knocking down or interrupting casters, and damaging the enemy in general. Casters can recharge energy while they sit around doing nothing, warriors have to constantly be hitting something to get the most out of their adrenal skills.
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Old Jul 10, 2005, 01:53 AM // 01:53   #7
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I think all of you are taking this a little too much at face value. If you dont like remove hex becasue of its cast time, bring smite hex instead. Many wars like strength of honor and/or jugdes insight, so it could fit right in with the attriobutes. There are other skills to choose from, dont jsut stop at the ones I mentioned.

I mean, a W/N could bring blood ritual or blood is power, a W/E could bring wards, etc etc, all to help out your monk. Monks will like you, I promise.
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Old Jul 10, 2005, 04:12 AM // 04:12   #8
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Quote:
Originally Posted by Neo-LD
I think all of you are taking this a little too much at face value. If you dont like remove hex becasue of its cast time, bring smite hex instead. Many wars like strength of honor and/or jugdes insight, so it could fit right in with the attriobutes. There are other skills to choose from, dont jsut stop at the ones I mentioned.
Did you understand what they said...

It isn't about its cast time or its attributes, its the fact that warriors are better spent interrupting/dmging than taking care of hexes on someone who is nigh always out of range from where the warrior is hitting the casters.
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Old Jul 10, 2005, 04:17 AM // 04:17   #9
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Whenever I run into a paladin template in random arena I ask them to cast mending on someone besides themselves. Rarely happens :/ Then they end up last to die and don't start using restore life until they're losing the 4v1. Great job W/Mo, you tanked em like a champ.

The ones that do heal others usually save everyone's arses; a little healing breeze here and there means a lot when there's no primary monk in the group, and is the difference between victory and defeat on the "kill count" map.
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Old Jul 10, 2005, 04:38 AM // 04:38   #10
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Yeah, in 4v4 random it helps alot.

But in 4v4 team and the Tombs you run into alot of anti-enchantment builds
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Old Jul 10, 2005, 05:27 AM // 05:27   #11
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Well mending just plain sucks, no need to mention.

Still, there is merit in running skills to help out your teams defense. Every hammer W/E should be running at least 1 ward, maybe two. It just shouldn't sacrifice much from their offensive capability. Remove hex definitely would. Throwing down a ward v foes would not.
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Old Jul 10, 2005, 05:37 AM // 05:37   #12
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Why do people think that warriors are tanks...

The LAST thing a warrior does is tank. NO ONE TARGETS WARRIORS.

Your warrior could run around with TERRIBLE armor, as long as you look like other wars you'd be just as effective (mild exaggeration)

Seriously.


Anyhoo, only newb groups think wars are useless. 1-2 is a vital part in any build I play in.

Every class is needed for a good group, secondary or primary, but every class.
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Old Jul 10, 2005, 05:48 AM // 05:48   #13
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Quote:
Originally Posted by Neo-LD
Ok, everyone criticizes warriors for being self centered tanks which arent good for any form of PvP because people will just ignore them and they dont deal enough damage. This is true of many noob warrios that stand there with sever artery and gash with mending/healing breeze on themselves...

But, then, why dont warriors play play offense and defense at the same time? The war could cast mending or life bond on his monk (gasp!) and all of a sudden he is contributing a great deal to his team's sucess. He could carry remove hex at the very least, so he could rescue teammates from the like of backfire, cus no monk likes wasting a skill slot just for the lame remove hex. While he is doing all of this, he can still dish out hefty damage with a sword or axe, using adrenaline attacks. (Cleave, Final Thrust, etc)

But I never see any warriors do this....

try fighting a warrior necro...enjoy
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Old Jul 10, 2005, 10:02 PM // 22:02   #14
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Quote:
Originally Posted by MCS
Why do people think that warriors are tanks...

The LAST thing a warrior does is tank. NO ONE TARGETS WARRIORS.

Your warrior could run around with TERRIBLE armor, as long as you look like other wars you'd be just as effective (mild exaggeration)

Seriously.


Anyhoo, only newb groups think wars are useless. 1-2 is a vital part in any build I play in.

Every class is needed for a good group, secondary or primary, but every class.

Absolutely agree. If you are being ignored, make the most of it.


Sever, Gash, Final is used too much, I agree, but if you do it right with a nice mix of skills (I prefer elementalist, say, Immolate?) the target's at less than 50%, gets hit with a big final, and can quickly be finished off...

But if not, the monk(s) suddenly has to switch targets (even better if the target is the monk itself) and that's taking away from healing everyone else.

And if the enemy starts taking out blinds and things to hurt you, the warrior, instead... that's slots away from fighting the rest of your team.


Warriors aren't suppose to be absolutely self-sufficient with healing. That just negates you being a threat and does next to diddly to help your team. I always cringe when I see warriors that sit there healing themselves from the minute amount of damage that might find their way to them.

You are suppose to be a THREAT, not a little bundle of health and armor that everyone will just save for last to kill. I don't care how much healing and armor you have. You'll be quite dead if you were useless, let the rest of your team die (or made it a 3v4, 7v8, etc) because you were mediocre in everything except sitting there "tanking"--and then everyone focuses you.

Play to a warrior's strengths--which means attacking instead of spending lengthy amounts of time casting (with your miniscule mana pool might I add). Monks can heal better than you. Leave it to them and go be of use.


Your armor protects you enough. Go out and kill someone.

Last edited by Avantos; Jul 10, 2005 at 10:06 PM // 22:06..
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Old Jul 11, 2005, 12:32 PM // 12:32   #15
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If you are out of range of casting hex removal then your in the wrong place, as you never want to be further from the monk than they can heal you, and seeing how hex removal has the same range as monk spells, if you are out of range, you are in the wrong place to start with.

However, as said, concentrate on damage. Id also take some crippling as well for thoe folks who try to run out of spell range when they are taking too much damage.

For arena I like my DoT Warrior/Necro. People in arena (read: noobs) tend to panic when they see -10 health regen on their bar, and the panic kinda increases when you have a warrior smacking you with an axe at the same time. Then of course any monk on the team usually casts healing breeze on them to negate some of the DoT, thankfully I have enchantment removal as well, to give me some nice self healing at the same time as screwing the enemy over.
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Old Jul 12, 2005, 11:01 AM // 11:01   #16
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Not everyone criticizes wars being self centered, it all depends on the nature of the teams you join. Certain teams prefer their wars to be self sufficient and does not depend too greatly on the monks while other teams prefer the opposite.
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Old Jul 21, 2005, 04:38 PM // 16:38   #17
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I think warriors depend a bit to much on the monk while giving nothing to the monk. As a warrior it is your job to protect the monk just as the monk protects you. If you dont want to spend 1 second to smite a hex from a monk then I dont see why the monk should spend 1 second to remove blind from you. If you dont have room in your build for it, remember monks are just as straped for skills, we dont want to waste a slot on hex removal as much as you do. If you think the only thing you need to do is attack, you are wrong. A monk not having backfire on him is much more usefull then your one more adrenal. If you sub class does not offer support, then make sure you are focusing on the people harassing the monk.
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Old Jul 21, 2005, 05:15 PM // 17:15   #18
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Actually, you can run a solid eight person build with Life Barrier. Too bad Nature's Renewal completely screws up that build, or any enchant heavy build. In a PUG or something, I'd rather have the warrior's elite be focused on damage.
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Old Jul 21, 2005, 05:16 PM // 17:16   #19
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You know it's kinda funny ppl say that warriors should help the monk and teammates when possible. In my experiences on my W/E ive tried many times to cast ward against ele to give our monk and teammates some ele resist, and ward against melee so they wont have to worry as much about getting hit as much. But in every group ive pvp'ed with when i take time out of killing ppl to cast those two spells, the monk and my teamates always panic stupidly and run out of the aura making it pointless for me to have even wasted the mana. Thats why I never waste my time with helping teammates anymore.
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Old Jul 21, 2005, 05:40 PM // 17:40   #20
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Quote:
Originally Posted by MCS
Why do people think that warriors are tanks...

The LAST thing a warrior does is tank. NO ONE TARGETS WARRIORS.

Your warrior could run around with TERRIBLE armor, as long as you look like other wars you'd be just as effective (mild exaggeration)

Seriously.


Anyhoo, only newb groups think wars are useless. 1-2 is a vital part in any build I play in.

Every class is needed for a good group, secondary or primary, but every class.
Yeah but in random arena self sufficiency usually is key :P that's about it though, but hey, the lil guy has something to brag about too.
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