Jul 25, 2005, 05:10 AM // 05:10
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#2
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Desert Nomad
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You could spam the attacks and just hope for the best while refreshing them via flourish. You wouldnt gain much other than energy by using flourish, because the reset times on savage and distracting match flourish. You would fall victim to many anti-warrior defenses using that setup. A better way to go about it would be using shiverspine (necro skill) with, a fast cold based weapon weapon, and a attack speed boost. As an alternative to that, you could also go with a hammer build trying to mix the dwarven battle stance with hammer bash for knockdown for disruption, but that only really works out marginally well against elementalists and necros with long cast times and only if they decide to remain stationary and let you beat on them.
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Jul 25, 2005, 06:28 AM // 06:28
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#3
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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You know how a lot of Rangers will pop Whirling Defense when a warrior comes near? THis fixes that.
But it still probably isn't worth a skill slot.
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Jul 25, 2005, 06:38 AM // 06:38
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#4
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Desert Nomad
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Alot of rangers will use traps, pin down, and throw dirt as well. Of course without a snare, they could just walk away as well. Of course, the warrior would be about as dangerous as the flu using a sword with no buffs, debuffs, or adrenalin attack skills. Wild blow is one of those things that would be nice if the warrior could fit 10-12 skills into the bar, mainly because it only really counters stances. Sure it always hits and in the setup he is suggesting would also call for seeking blade and pure strike, but thats 6 of the 8 available used already.
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Jul 25, 2005, 07:19 AM // 07:19
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#5
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Site Contributor
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Wild blow also counters mesmer "mantras" and all those offensive stances warriors use, making it far from useless. Definitely nice to have on one warrior in a team. Plus the damage is actually pretty good when used with a hammer (or even axe).
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Jul 25, 2005, 09:55 AM // 09:55
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#6
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Also good for hammer warriors vs monks with balanced stance.
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Jul 25, 2005, 11:11 AM // 11:11
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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You can deliver it after deplaying the adrenalin - also the Critical hit especially with hamer VS low armored target...well it hurt - BAD - the hit is even unblockable AND breaks the defence of the target so this skill is far from uselless.
This skill as many others apply well to a different build and I've seen players using this skill so good that my monk was crying out loud. Like 60 dmg, broking my stance! Rangers or other classes don't have such skill.
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Jul 25, 2005, 05:36 PM // 17:36
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#8
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Desert Nomad
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Using wild blow for the always hit feature is not all that hot. Using it to remove stances is good, but it delays the buildup of adrenalin. Also, with a monk using balanced stance, the hammer warrior wouldnt know it until after he missed out on knocking the guy down after spending his adrenalin. By the time he would build up adrenalin again for another hammer attack or combo, the stance would have ended anyway barring high density situations involving crude swing or to the limit of course. Personally i think its a better opener attack, to clear existing defenses, but it still doesnt play very nice with the other half of the warrior attack skills and many of the stances.
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Jul 25, 2005, 09:54 PM // 21:54
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#9
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Quote:
Originally Posted by rii
Also good for hammer warriors vs monks with balanced stance.
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Shh, don't give away my awesomeness vs. hammer warriors
:P
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Jul 25, 2005, 10:01 PM // 22:01
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#10
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Academy Page
Join Date: Jul 2005
Profession: W/
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It's good for certain builds out there, I use sword warrior sometimes with warrior's endurance to spam all the energy skills from swordsmanship/strength line, with that build I only bring final thrust as a way to get rid of adrenaline, so wild blowing with that build doesn't really hinder me much at all. Not many priority targets use stances though. I suppose you could get creative and blow the sprinting warrior to stop him from chasing down the monks or hitting people out of utility stances like hex breaker and mantras. Maybe have a counter here for the mantra of frost/spirit of winter combo other than killing the spirits eh...
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