Jul 26, 2005, 07:12 AM // 07:12
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#1
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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PvP Monk Heals and Adds DMG.
Attributes:
Healing-11
Divine Favor-10
Smiting-10
Skills:
Blessed Aura
Judges Insight
Zealots Fire
Healing Breeze
Healing Seed
Orison of Healing
Heal Other
Divine Boon
Strategy:
First at last second before game starts cast Blessed Aura and then Zealots Fire and Divine Boon. When you go into battle cast Judges Insight on your teams main damage dealers. Heal like normal and refill the enchantments when needed. Heal as normal. The Zealots will do Dmg. To any Character that is being attacked Zealots will do damage to them and hopefully scare them off and annoy them to the point that they leave .
Pros: Help Group Gain Extra Dmg.
Con: Only 2 Health Regen.
Something that I dont know why I wrote it:
I was thinking of a Healing monk with Zealots for a while until i saw that barely mentioned Judges Insight. I looked the skill up and saw that it added 20% Armor Penetration. If you had a couple axe warriors with Penetrating Blow the warriors could have 70% armor penetration every 5A at least. With skills that raise attack rates and increase andrenaline on hit.
Please leave your ideas and why or why not you think this would be a good build
Last edited by anow; Jul 26, 2005 at 07:26 AM // 07:26..
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Jul 26, 2005, 07:22 AM // 07:22
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#2
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Wilds Pathfinder
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Where is ether renewal?
Mixing divine boon with zealots is probably not the wisest idea; divine boon is for saving huge, powerful heals, and zealots is about spamming cheap heals over and over. You will run into problems with that.
Also, JI should be on an offensive war or ranger not yourself (not sure what you meant).
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Jul 26, 2005, 07:25 AM // 07:25
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#3
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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Quote:
Originally Posted by anow
Attributes:
Healing-11
Divine Favor-10
Smiting-10
Skills:
Blessed Aura
Judges Insight
Zealots Fire
Healing Breeze
Healing Seed
Orison of Healing
Heal Other
Divine Boon
Strategy:
First at last second before game starts cast Blessed Aura and then Zealots Fire and Divine Boon. When you go into battle cast Judges Insight. Heal like normal and refill the enchantments when needed. Heal as normal. The Zealots will do Dmg. To any Character that is being attacked Zealots will do damage to them and hopefully scare them off and annoy them to the point that they leave .
Pros: Help Group Gain Extra Dmg.
Con: Only 2 Health Regen.
Something that I dont know why I wrote it:
I was thinking of a Healing monk with Zealots for a while until i saw that barely mentioned Judges Insight. I looked the skill up and saw that it added 20% Armor Penetration. If you had a couple axe warriors with Penetrating Blow the warriors could have 70% armor penetration every 5A at least. With skills that raise attack rates and increase andrenaline on hit.
Please leave your ideas and why or why not you think this would be a good build
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I think you meant only 2 pips energy regen, which, in itself, destroys your build. You are out of energy before your team can do anything.
That said I suggest something more ike this:
Heal Other
Dwayna's Kiss
Healing Touch
Peace and Harmony {E}
Healing Seed
Judge's Insight
Zealots Fire
Smite Hex
[open slot depending on what theteam needs]
Due to the fact of how often you will be casting judge's insight, you can't keep it up with 2 pips of energy regen--or 3 for that matter. I think you would even have trouble with 4 pips, hence, Peace and Harmony.
I'm just throwing this stuff out there. I haven't actually tested the build.
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Jul 26, 2005, 07:34 AM // 07:34
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#4
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Ascalonian Squire
Join Date: Jul 2005
Guild: Urban Vitality
Profession: R/
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Ok I fixed the thing with Judges Insight. I think i should replace Divine Boon with Peace And Harmony making me have 4 pips. And just to be random would a build around Watchful Spirit (Mo/R with Oath Shot) and Continue to bring it out and when you are low you just double click the small square and instant 180 health :P
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Jul 26, 2005, 11:27 AM // 11:27
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#5
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Mo/Rs cant use Oath Shot. They need expertise or it will miss often.
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