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Old Jul 26, 2005, 10:33 AM // 10:33   #1
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Default Tombs W/Mo

What would be the best setup for a tombs W/Mo do you think with the current state of affairs in pvp?
I was thinking something with hex removal to keep monks safe and no conditions so that enemy monks don't have an easier time healing enemies. Would battle rage and a pure damage build work?
something like: battle rage, galrath slash, disrupting blow, savage slash, final thrust, mend ailment, smite hex, restore life.

Opinions? I need some help gettin a DPS warrior build that isn't fotm and readily counterable.

Last edited by Pinch; Jul 26, 2005 at 10:39 AM // 10:39..
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Old Jul 27, 2005, 12:49 AM // 00:49   #2
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If you want to be a great monk protector (which is about the most useful thing a sword warrior can do in PvP I think)...

Take Mend Ailment, Smite Hex, LIFE BOND, Hamstring. Cast lifebond and a lot of the damage is negated. Use the ailment/hex to help with conditions. Hamstring is mostly to keep other warriors (especially hammer/knockdown wars) away from the monk.
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Old Jul 27, 2005, 01:11 AM // 01:11   #3
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If you want to protect your monks use hammer, knockdowns cannot be 'removed' like a hamstring or other spells etc like cripple, knockdowns give your monk time to get away.

You can go Pure damage using battle rage as a hammers attack speed up and repeatidly knockdown the enemy, giving your monk alot of time to get away and your enemy along enough time on the floor to think 'Wow maybe i should attack the guy who wont piss off knocking me down'.

Disruption might also work if you can work enough disrupting skills into your sword build you might be onto a winner, but other than that.. I'd say hammer.
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