Jul 22, 2005, 04:26 AM // 04:26
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#1
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Academy Page
Join Date: Apr 2005
Guild: Keepers of the Seven [VII]
Profession: Mo/
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E/mo Smiter ?? i don't get it HELP!!
Ok i have searched and looked but i can't figure out how to run a nice E/mo smiter.
I know the skills that should be brought, Ether renewal, B aura, Boon, Scourge healing, Smite hex, blah blah blah.... Ok what i don't get is i got these Warriors up my Monkey bum and Zelots fire and B aura is hitting me hard.
So me being semi-smart try it out and see if i can take out thouse pesky monkeys running around in Tombs. To my surprise i can't seem to find out how to work Zelots fire. Am i suppose to run around with the target with zelots fire on me and spam boon or do i get the warrior which i am using as a smite bomb to carry zelots fire and i spam Boon on him, both i have tried and my buddy the warrior says that he doesn't see the zelots triggerd and nor do I. B aura i see it trigger but not the zelots fire.
So how does it work, how does the warrior chasing me when i play monkey hit me with Zelots and B aura??
A Sad cry for help guys
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Jul 22, 2005, 04:29 AM // 04:29
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#2
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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When you have zealot's fire (a self-cast only enchantment) people around the target of your Draw Conditions take fire damage.
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Jul 22, 2005, 04:36 AM // 04:36
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#3
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Jungle Guide
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While you are enchanted with Zealot's Fire, everytime you use a skill on an ally (including yourself), all foes adjacent to that ally take damage.
For example,
You have Zealot's Fire on you.
You have a Mesmer ally who is being attacked by a Warrior, at close ranger, and a Ranger, at long range.
You cast Orison of Healing on that ally.
The Warrior takes damage, but the Ranger does not.
It works best if you've got lots of spammables, like Orison of Healing, Reversal of Fortune, Symbol of Wrath (interestingly, this spell targets yourself whenever you use it, so Zealot's Fire would do damage in an area around yourself if you have it up when you cast Symbol of Wrath). For the 25 energy cost of Balthazar's Aura, you could have cast 5 5-energy spells, which would set off Zealot's Fire 5 times, instead of just once. Of course, there are advantages to using Balthazar's Aura, as well.
In case you are confused, Divine Boon is a maintained enchantment that can only be cast on yourself. So, if you were trying to cast it on your ally, in order to proc Zealot's Fire, what really was happening was that you were casting it on yourself, proccing Zealot's Fire in an area around you, and healing yourself from Divine Boon's bonus.
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Jul 22, 2005, 04:56 AM // 04:56
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#4
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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The idea is just to cast Zealot's on yourself, then spam boon. Ether Renewal and others are just there to help regain the 7 mana per cast of Boon or to add a bit more damage. Either way, this is a melee-style build.
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Jul 22, 2005, 05:16 AM // 05:16
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#5
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You usually only see teams running an E/Mo Smiter if they are also running warriors. A smiter with boon is ok... but he can't really chase down and effectively smite monks that decide to run. So, any smiting build, which seems to be popular these days.. will have Ether Rewnewal, Aura of Restoration, Zealot's Fire, Balthazar's Aura, and Draw Conditions. The rest of the slots can be used for whatever your build calls for (maybe Judge's Insight, or Wards).
The way it works is you keep zealot's fire and aura of restoration up on yourself. Then hit ether renewal, and throw balth's on a warrior and start spamming draw conditions on him. It's such a ridiculous energy engine that you're almost never going to run into any problems.
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Jul 22, 2005, 09:31 PM // 21:31
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#6
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Academy Page
Join Date: Apr 2005
Guild: Keepers of the Seven [VII]
Profession: Mo/
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Wow guys thouse help really cleared my mind... i get it now... Thx for all the help now i'm gonna go and use these helpful comments and practice smiting =D
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Jul 24, 2005, 07:42 AM // 07:42
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#7
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: Five Nineteen
Profession: E/Me
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Then some dude puts down 9 nature's renewals and it ruins your day :P
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Jul 24, 2005, 08:21 AM // 08:21
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#8
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Welcome to broken enchantment removal- an issue since the beta. To those of you who complain that nothing changes, take notice. We went from one extreme (almost 0 playable enchantment removal) to an atmosphere where any enchantment (or hex) heavy strategy is penalized to the brink of oblivion.
None of this is new though, so if you're just catching up to us, welcome to the party.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Last edited by Scaphism; Jul 25, 2005 at 02:24 AM // 02:24..
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Jul 24, 2005, 09:10 AM // 09:10
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#9
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Banned
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I heard they were giving boon+draw conditions a cooldown :O.
Anet is hackers!
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Jul 24, 2005, 11:41 AM // 11:41
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Smiters are balanced IMO, boon and draw need not changes.
Nature's Renewal obviously does.
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Jul 25, 2005, 03:03 AM // 03:03
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#11
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Ascalonian Squire
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1 Mesmer with diversion can take out a few ele/mo smiter that spams... Its very balanced imo.
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Jul 27, 2005, 04:33 AM // 04:33
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#12
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Lion's Arch Merchant
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Diversion is the single skill my e/mo smiter (ether renewal, yada yada yada, but with Reversal of Fortune rather than Draw or Boon) fears more than any other, even more than Nature's Renewal.
Nature's Renewal, however, is obviously broken. Any word on when the next round of balance changes are coming to GW?
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Jul 27, 2005, 06:42 AM // 06:42
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Entropius
Nature's Renewal, however, is obviously broken. Any word on when the next round of balance changes are coming to GW?
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There was a first round?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 28, 2005, 04:50 AM // 04:50
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by Ensign
There was a first round?
Peace,
-CxE
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I'm referring to the numerous tweaks to skills in beta.
At the moment the only skills that look like they might need tweaking are Nature's Renewal (too big of an effect), Word of Healing (bugged?), and Blackout (abusable with Zephyr).
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