Jul 29, 2005, 02:08 AM // 02:08
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
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Lately, I've been disillusioned to the whole enchantment aspect of the game. Reason? Nature's renewal.
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Jul 29, 2005, 02:13 AM // 02:13
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#3
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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In arena, you'll find that disenchants aren't all that common, and that you can use buffs aggressively.
In Tombs or GvG, you're going to see Nature's Renewal used very aggressively. Enchantments aren't going to be useful unless you don't want them to stick for very long.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 29, 2005, 02:13 AM // 02:13
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#4
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Ascalonian Squire
Join Date: Jun 2005
Guild: Refuge From Exile [RFE]
Profession: Mo/Me
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Enchants are fine as long as you can time them between NRs. seed and healing hands have a little too long a duration to use reliably wihout QZ though.
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Jul 29, 2005, 02:15 AM // 02:15
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#5
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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not that reliable.
most enchantment removal has some sort of negative affect when removing it. so you cast the enchantment and it stays on for a few seconds then gets removed and negative affect. the negative affect will always outweigh the enchantment because enchantments need to be on you for a while to have any real impact. not to mention you wasted a skill slot on something you can't even use effectively.
they get removed too fast and by too many different classes.
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Jul 29, 2005, 02:23 AM // 02:23
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Smites are still good against nature's renewal. Balth's aura especially will still hurt a lot. Nature's has a 5 second cast time, so they would really have to have an instant reaction to Balth's if they wanted to remove it before it ran out.
I've been seeing lots of teams with E/Mos running Balth and Zealot's Fire in the tombs lately... Backed by a necro with putrid, its just devastating especially for ganking the altar.
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Jul 29, 2005, 04:35 AM // 04:35
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#7
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Site Contributor
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Nature's renewal can be spammed roughly every 10 seconds using oath shot + quickening zephyr. That's a global enchantment strip every 10 seconds, which you'll be sure the enemy will be doing if they see you running smiters.
You run a great risk of encountering NR and getting shut down, by going all-out smiting.
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Jul 29, 2005, 04:39 AM // 04:39
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#8
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: E/Me
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ya enchants are good just don't make your build relie on them
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