Jul 22, 2005, 02:45 PM // 14:45
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#21
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Pre-Searing Cadet
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Quote:
Originally Posted by Xellos
Did you replace BlackAce or something?
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What u say ? u have information at http://www.guildwarsthegame.tk
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Jul 22, 2005, 03:07 PM // 15:07
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#22
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Eonwe
Yea, blackie has the week off, I'm filling in for him. How do you think I'm doing?
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I'm sure he's very proud.
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Jul 22, 2005, 03:22 PM // 15:22
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#23
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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Alrighty, I am an axe W/Mo.... Does this work or not?
Platemail Helm and Body
Gladiator Boots, Legings, and Gauntlets
+11 Healing Anrrk
6-28 Axe +13% above 50%HP customized ..and some other minor thing i can't remember
Evascurate
Axe Ranke
Axe Twist
Penetrating Blow
Healing Breeze
Live Vicariously (10 on hit)
Vigorous Spirit (10 on hit)
Res?
Last edited by dog13000; Jul 22, 2005 at 03:27 PM // 15:27..
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Jul 22, 2005, 03:26 PM // 15:26
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#24
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by dog13000
Alrighty, I am an axe W/Mo.... Does this work or not?
Platemail Helm and Body
Gladiator Boots, Legings, and Gauntlets
+11 Healing Anrrk
6-28 Axe +13% above 50%HP customized ..and some other minor thing i can't remember
Evascurate
Axe Ranke
Axe Twist
Cleave
Healing Breeze
Live Vicariously (10 on hit)
Vigorous Spirit (10 on hit)
Res?
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You can't have two elites equipped at once. Cleave and Eviscerate are both elite. You should also have the Executioner's Cap that gives +1 to Axe Mastery.
Quote:
Originally Posted by Xellos
I'm sure he's very proud.
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Gee, thanks. Now stop posting.
Last edited by Eonwe; Jul 22, 2005 at 03:28 PM // 15:28..
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Jul 22, 2005, 03:29 PM // 15:29
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#25
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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i use minot axe mastery already, do i need even more axe over strength? i repelased cleave with Penetrating Blow, caus i didn't realise i typed both before... I like having extra energy as a w/mo, especialy with 3 spells which cost 10
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Jul 22, 2005, 03:33 PM // 15:33
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#26
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Yea, extra energy is always nice. I would have your Axe Mastery attribute higher than your strength though. It looks like you're using 10 healing... so I'd go with something like 16 Axe Mastery (12+1+3) 10 Healing 9 Strength (8+1) if you don't want to switch things around too much.
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Jul 22, 2005, 03:42 PM // 15:42
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#27
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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Okay, doesn't strength make your attacks do more damage?
Some of my attacks already do 0 as it is....
Also, being a tank i really don't want to use a superior rune, caus of the health penalty. There was a fourm on here a few weeks back that debated using superior, rather then minor, or even major.
With this said, how about attributes as follows:
Healing- 10
Strength - 11 (+1 with minor rune) 12
Axe - 11 (+2 with helm and minor rune) 14
highest absorbtion and highest vigor i can get
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Jul 22, 2005, 03:51 PM // 15:51
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#28
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You can do whatever works for you . It's not like pve is challenging.
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Jul 22, 2005, 03:55 PM // 15:55
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#29
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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lol, good point, but do u think superiors are good or bad for pvp, caus isn't the health penalty not worth the added stats? -75 health is a lot....
I am trying to figure out the best stuff for this build in guild battles, it has worked alright in two battles so far, i've died once, and killed like....3 or 4 w no DP
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Jul 22, 2005, 04:15 PM // 16:15
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#30
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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You're only really looking at -25 HP with a superior vigor, I would say it's definately worth it.
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Jul 22, 2005, 04:35 PM // 16:35
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#31
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Ascalonian Squire
Join Date: May 2005
Location: Illinois
Profession: W/Mo
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well, thanks for your help, when i have 40k, i'll switch over to a superior vigor, untill then, i will stick with what i've got.
Thanks Again,
dog13000
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Jul 22, 2005, 09:04 PM // 21:04
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by Rey Lentless
Cleave's far superior to eviscerate.
Dismember + cleave is better than Eviscerate + anything else.
But hey, Battlerage is better than either of them.
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afk crying
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Jul 24, 2005, 10:17 AM // 10:17
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#34
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Krytan Explorer
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This thread is a good sign of why people generally think warriors are mindless button mashers not worthy of their group.
Eviscerate does indeed inflict deep wounds.. and yes, it can be the most damaging attack in the game. That's great. It also replaces dismember since you can't have two deep wounds. It also won't stack with anyone else's deep wound. Cleave on the other hand doesn't have to replace anything, it's another damage attack. And you don't count strikes of adrenaline additively, they fill individually, so using some 'you just used 12 strikes' type of addition is not accurate. Cleave's extra damage is going to apply every time, regardless of the deep wounds, eviscerate isn't spammable in the same way.
Eviscerate's still great for a spike though, and that value is hard to measure. But for just overall damage and synergy with teammates, cleave is a better bet.
But what's better than some extra damage on a deep wound attack, or another spammable adrenal skill?
An elite that can replace sprint and make all of your adrenal skills spammable, which are plentiful with axe.
Or don't agree with any of that, use eviscerate, and continue to mash buttons.
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Jul 24, 2005, 10:47 AM // 10:47
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#35
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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Quote:
Originally Posted by Eonwe
You're only really looking at -25 HP with a superior vigor, I would say it's definately worth it.
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Wrong. Since everyone runs Superior Vigors you're looking at either running a superior vigor + minor rune or superior vigor + superior rune.
Though, I will agree it doesn't matter on a warrior anyway.
P.S. Sorry justin
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Jul 24, 2005, 01:45 PM // 13:45
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#36
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Yea, I looked at that after I posted, didn't feel like editing though .
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Jul 24, 2005, 04:24 PM // 16:24
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#37
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Banned
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Twas confused also.
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Jul 24, 2005, 09:22 PM // 21:22
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#38
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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I like cleave better than eviscerate. Sure it does less dmg on the surface, but when you factor in the strength bonus and the fact that by the time you use eviscerate the enemies health will proably be below 80% anyway, the skills probably do about the same. However if you're charging adren on one target and switching to spike, eviscerate will be better. I guess it depends on what you're tyring to do with your warrior.
edit: Battle rage never, ever, belongs on a axe warrior. Also, you have to take into account that a typical target has about 480 life and a typical eviscerate will do ~120 dmg. 480 X .20 = 96 This means if if you do damage first then deep wound will have no effect. However, if deep wound is applied first I may be using eviscerate from here on out
Last edited by Tuna; Jul 24, 2005 at 09:28 PM // 21:28..
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Jul 24, 2005, 09:49 PM // 21:49
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#39
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Banned
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I don't think I've ever seen any test posted about the deep wound issue. Just from the feel of it, I believe it maintains your current percentage of HP and just lowers your max life. Ex: If your at 90% hp(450/500) and your hit with a deep wound then your new hp will be 360/400. This is not confirmed, at all.
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Jul 25, 2005, 05:08 PM // 17:08
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#40
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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On the deep wound subject...just like a necro's sacrifices it is based on max hp. For arguments sake lets say I have 500 hp and the very first shot I get hit with is worth 110 damage and causes deep wound my hp is 390 and my max is now 400 and healing is weaker. Same case I get hit for 50 damage and deepwound my hp is now 400. I cant swear 100% but this is what I see when I get hit for Deep Wound while running to droknars where nothing gets off that much damage against me.
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