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Old Aug 04, 2005, 03:44 PM // 15:44   #1
Desert Nomad
 
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Default HoH UW Mo/W solo build :P

I was just cooking up ideas with the UW solo build and I thought out this idea.

8 Players all of which will use the stats for Jelly Samwich's UW solo build but instead of using the warrior area of the build, Bonetti's Defence use all monk skills.

Perhaps all monks use Symbol of Wrath instead of Blessed Signet, maybe not.

2 monks who - in place of Bonetti's Defence - use shielding hands, two with Light of Dwayna incase someone dies and four with Spell Breaker.

The four with Spell Breaker start an attack by casting Spell breaker on the four that don't have it. They all then charge at the enemy and spam their Smiting skills on one person each. The four with Spell Breaker on them would be almost impossible to take down.

One person each is becuase, apparrently, those smites no longer stack with allied players.

Atleast this would be rather annoying The team that made it to the Altar first would be extremely hard to take down.

I was wondering if anyone would know how to improve on this.

Last edited by Sagius Truthbarron; Aug 04, 2005 at 03:47 PM // 15:47..
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Old Aug 04, 2005, 04:08 PM // 16:08   #2
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currently this build will get chewed up and spit out in HoH ... I don't even think I gotta say why but ... *cough* NR *cough* ... excuse me I have to clear my throa.. *cough* shatter enchantment, well of profane, LC *cough* when SB is not on.
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Old Aug 04, 2005, 04:16 PM // 16:16   #3
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NR doesn't remove enchants, does it? Symbol of Wrath is a spell. Balthazar's Aura is an enchant.

Shatter enchantment does not work against a person with Spell Breaker on them from what I recall.

Well of profane can be avoided.

LC?

You forgot Symbiotics.

Instead of shielding hands take the spell where you can't lose more than 10% health in one attack = Spell breaker monks can live through Shatter Enchantmens.

Last edited by Sagius Truthbarron; Aug 04, 2005 at 04:21 PM // 16:21..
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Old Aug 04, 2005, 04:27 PM // 16:27   #4
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Rend Enchantments + Nuke = instant death.
Nature's Renewal + Oath Shot = back to outpost.
Spell breaker won't help much against that.
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Old Aug 04, 2005, 05:08 PM // 17:08   #5
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One NR and it's game over.
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Old Aug 04, 2005, 05:44 PM // 17:44   #6
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Well, there would be 8 people and the other team wouldn't be able to find out who had the res untill someone died.

So incase you had 4 necros and 4 nukers that could take on one at a time using two people and then recharge, how could you do it that effectively?

What does NR do against enchantments? I thought it only worked on hexes.
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Old Aug 04, 2005, 09:17 PM // 21:17   #7
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Rofl.. it removes all enchants and hexes when it hits the ground. You can recast afterwards. But it's not feasible. Unless you somehow had a couple rangers to baby sit whoever was casting renewals.
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Old Aug 04, 2005, 10:31 PM // 22:31   #8
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Oh. Well, rangers would take the whole point of the build away; people would go for them first. Unless of course the rangers somehow killed themselves to 60% dp with 5 sup runes on and then had two of the monks prot bond (The monks using Blessed Signet to keep their energy up in between being wacked.)

Common, I want to see something creative!!!
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Old Aug 04, 2005, 10:32 PM // 22:32   #9
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The title "Ministry of Knowledge" on Sagius's avatar is unjust in this case.
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