Aug 08, 2005, 03:30 AM // 03:30
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#1
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Ascalonian Squire
Join Date: Jun 2005
Location: Augury Rock
Guild: [PUN] rank:5948
Profession: W/Mo
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100% cold battle for GvG???
Just out of curiosity...can u guys give your opinoins about this GvG tactic?
Get a Ranger with GC and Winter so ALL physical and elemental damage = cold damage. (exluding Holy, etc)
Now, RANGER will have highest Ele defense, so should be R/Me combo with Mantra of Cold for even better DEF, then cast Storm Chaser to gain 1-4 Energy per hit from attacks...
Well, how does this sound? Warriors...sorry about your luck...even if you ARE on the same team as caster.
I guess that's the only downside to this for your own team...
Anyways...can u guys give me ways to BREAK or Expose any weakness in this tactic...if you were the oposing team of this attack strategy...
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Aug 08, 2005, 03:49 AM // 03:49
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#2
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Wilds Pathfinder
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Kill the spirit?
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Aug 08, 2005, 03:58 AM // 03:58
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#3
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Mantra of Frost, don't be ridiculous, Mantra of Flame is many times better. Secondly, its been done. Third, you're going to have little offense, and that isn't good in GvG. This type of tactic originally started in Tombs since there you can get away with no damage on certain maps, including the main one...
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Aug 08, 2005, 04:16 AM // 04:16
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#4
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Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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This is a decent tactic, though I've seen it work much better with just ranger-heavy teams and having the other characters with mesmer secondary for Mantra of Frost or Elemental Resistance.
A couple weaknesses- the effect of Winter and Greater Conflaguration depend on what order they are cast- in order for physical damage to be converted to cold, you have to have greater conflaguration take effect before Winter. It's generally better to just bring GC and utilize skills to boost elemental defense as a whole, such as Elemental Resistance. This does hinge around having GC active though, so all the enemy has to do is kill/disrupt the GC, and you've got a slew of useless skills.
Storm Chaser and Mantra of Frost won't work together- they're both stances, so as soon as you activate one, the other is removed.
Overall, this can be workable if you can keep your spirits up, but they are your weakness here, and you're hinging several skills on your team, including at least one of your elite slots in order to gain an advantage that can be taken away by an enemy team who has a warrior take a few attacks to kill the spirits.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
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Aug 08, 2005, 06:02 AM // 06:02
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#5
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Really, with most Eles using anti-air and anti-fire armor, cold damage seems to be the best way to go now O.o (When it comes to armor)
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Aug 08, 2005, 06:14 AM // 06:14
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#6
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Guest
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Once NR is fixed, many people will start going back to vs Cold Armor since Water Magic is going to run wild again.
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Aug 08, 2005, 06:33 AM // 06:33
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#7
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Krytan Explorer
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NR does reduce alot of strategies =/ Without hexes or enchantments, you cant play around much with mesmers, necros and monks =/ Of course these will run rampant if there is nothing to keep them in check. So I hope Anet can find a middle ground for NR.
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Aug 08, 2005, 08:33 AM // 08:33
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#8
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Ivy League [IVY]
Profession: Mo/
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kill the spirit?
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Aug 08, 2005, 08:55 AM // 08:55
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#9
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Freyas
A couple weaknesses- the effect of Winter and Greater Conflaguration depend on what order they are cast- in order for physical damage to be converted to cold, you have to have greater conflaguration take effect before Winter. It's generally better to just bring GC and utilize skills to boost elemental defense as a whole, such as Elemental Resistance. This does hinge around having GC active though, so all the enemy has to do is kill/disrupt the GC, and you've got a slew of useless skills.
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hm..
is this true? do you have to keep order? or won't it automaticly adjust the damage when the GC hits the floor? that sounds more plausible to me...but if you are certain the order really makes difference...
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Aug 08, 2005, 06:28 PM // 18:28
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#10
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Order of casting GC and Winter does not matter.
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Aug 08, 2005, 06:35 PM // 18:35
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#11
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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this is one of the tactics that has been beaten to death earlier ... the CG + Winter combo plus cold armor ... you will have higher armor than many others ... but you still have to have more damage output to win. Just having more armor wont give you the win. Just an advantage. Smart teams will likely just wipe the winter spirit. Also peeps were mentioning that when NR gets fixed ... ??? ... if it gets fixed ... the healing ball will be back ... and water but the ball will be more rampant.
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Aug 08, 2005, 10:14 PM // 22:14
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#12
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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Quote:
Originally Posted by stumpy
this is one of the tactics that has been beaten to death earlier ... the CG + Winter combo plus cold armor ... you will have higher armor than many others ... but you still have to have more damage output to win. Just having more armor wont give you the win. Just an advantage. Smart teams will likely just wipe the winter spirit. Also peeps were mentioning that when NR gets fixed ... ??? ... if it gets fixed ... the healing ball will be back ... and water but the ball will be more rampant.
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chillibains
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