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Old Aug 12, 2005, 08:58 PM // 20:58   #21
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Originally Posted by Blackace
Hex Breaker is in domination for mesmers. One of the best anti-hex spells in the game since it's a 2 shot back-to-back deal.
And its a one point wonder. Its instant cast, low cost, and requires basically 0 points in Domination to be fairly effective.
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Old Aug 13, 2005, 11:03 AM // 11:03   #22
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Warriors are more dependent on stances than any other class by far. You can't have hex breaker on them, sorry.

I really like the strength line skills for the most part. The attacks, and elites (other than flourish) are all useful. Griffin's could use a slight boost. I will survive, I will avenge you, and shield bash are utter crap. Warrior's cunning needs a lower recharge.

I think the stength passive bonus should probably be improved a bit, but not too much. While I think r/w's are crap, we don't want to distance the difference between a primary warr and secondary warr too much. At least now it can still be considered.

I think armor penetration on a warrior is rather stupid anyway. It shouldn't be more effective against other warriors. It should give some kind of other bonus, something that isn't least effective against things warriors should actually be attacking. It's fine for air eles to have 25% mods, since that line is anti warrior in a lot of ways already and it fits. For warriors, armor penetration doesn't make sense. Should just be a flat -armor like the way weaken armor works. That way it would still be as useful against things warriors should actually be targetting. I'd probably say like a 0.75 per stat point, and have it effect every hit.
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Old Aug 13, 2005, 10:00 PM // 22:00   #23
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JackOften, tipping the hat to you man. I haven't done the exact math yet, but I'm glad that you did. I've long suspected that strength was nowhere near as good as it sounds,and your math more than proves it.
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Old Aug 13, 2005, 10:07 PM // 22:07   #24
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i started w/Ele but hi is at the moment W/MO for the soloing end farming but 1 of the best W skills is bonetis defence or somting if you do just 4 points in tactiks you can get all your energy back in e few seconds en cast some spells so when you are W/Ele you can easly cast eartqeke 2tims when you knock them down or some other skills 2do e lot of DMG in e chort time

sry for the stupid engels me engels sucks
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Old Aug 14, 2005, 04:43 AM // 04:43   #25
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Nothing is wrong with warrior, my warrior is casters/rangers destoryer and you guys just suck being a warrior. Most of the problem from u guys i've seen are being neg condition, getting block/evade, and hex and you guys are too suck to counter these and whine like a baby.
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Old Aug 14, 2005, 06:17 AM // 06:17   #26
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yeah uh.. okay... wow man your warrior is amazing, that's great.

Anyway at the very least I think griffon's sweep and berserker's stance should be brought back up to par. Warrior's cunning maybe...
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Old Aug 14, 2005, 08:56 AM // 08:56   #27
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Well the warrior is really made by his/her second profession.

With the dreaded monk secondary, a sensible warrior will bring in hex/ailment removers (or just one depending on space). However, too few do this and as a whole the w/mo society has been branded as incompotent and placed in quarantine like they have some sort of stupid gene that can spread.

A w/n can do all kinds of things. Plague touch is fun, Rigor Morties is in a way better than warrior's cunning. Even with no points, it lasts for 8 seconds as opposed to warrior's cunning at 5.

W/me can combine Fear Me with all kinds of goodies from the mesmer profession to shut down monks without landing many blows.

We all already know what a w/e with a hammer is capable off, and every w/r seems to enjoy Tiger's Fury and Apply Poison.
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Old Aug 14, 2005, 09:17 AM // 09:17   #28
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Just a few points, then I'll let you get back to your worthless discussion.

Strength is percentage, meaning that at 10 strength you have 10% armor penetration, that does not equal out to +.5 dmg for each point in strength, it would be an exponential equation, and each point in strength would add a little more dmg than the previous point added.

Secondly, whoever said that warrior's are the farmers... check again buddy, monks are the farmers, their are very few people who are capable of farming without mo/x or x/mo while not impossible, being part monk, will always make farming more effective, it's just the way of the game.

Thirdly, your secondary class IS very important, if it wasn't we would all be single class chars, and a-net would never of made the duel class's possible, seems to me all your problems and complaints could be solved by utilizing your duel class possibilities.

Thats all for me, enjoy.
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Old Aug 14, 2005, 09:53 AM // 09:53   #29
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I farm better with my warr than my monk.


The math in this thread isn't real accurate though, I'll agree with that. I think it's pretty much a cop out to say that everything's balanced because of access to a secondary though.

I think warriors are fine overall, but like any profession (you could have 6 threads), there are things to improve with each profession. We should have balance towards having crap skills improved, if they are indeed crap.. and the strength line does have several of them. And just from a common sense standpoint, the strength passive doesn't make sense as I mentioned. Warriors aren't there to counter other warriors generally. Why have their primary give the biggest damage bonus against other warriors? Makes no sense. It's fine to have skills thrown in with armor penetration, but the whole primary shouldn't be based around a counter that doesn't actually play out in game.
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Old Aug 14, 2005, 09:54 AM // 09:54   #30
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Strength-based skills aside...

I was under the impression (from these boards) a perfect Sundering Hilt - +10% armour penetration - doesn't amount to much of an increase in damage over time. So how much of an increase is say, 10 Strength - +10% armour penetration- in the long run? I'm aware of the fact the Strength armour penetration only applies to attack skills and not regular attacks, and the best Sundering Hilt has a 10% chance to proc.
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Old Aug 14, 2005, 10:38 AM // 10:38   #31
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Okay wow, for all of you saying use your secondary profession to cover weaknesses, NO SHIT. This thread is not a whine about warriors being shitty or how I can't overcome the simplest shit; it's about skills that were given to warrior's yet in their current state, they aren't really fit for the job. The only reason I even bother mentioning things like warrior's requiring more work to perform is because with these skills made usable, the average warrior SHOULD beable to handle current situations dealing with them being "countered" better. The major focus of course would be wards against melee and aegis/guardian, I DON'T CARE ABOUT HEXES OR CONDITIONS.

With a decent griffon's sweep, it will be a great use of a skill slot that only a primary warrior can really make use out of which will give warrior's a solid option against evasion, i.e. ward against melee. To all of you preaching about using your secondary to cover your weakness, sorry but rigor mortis being the only option from your secondary to cover this "weakness" isn't really gonna cut it. Griffon's sweep was put in the game for warrior's to combat evasion obviously. With a decent griffon's sweep you have a skill that can be used as a minor damage booster and if a ward against melee happens to be put down, have a great skill to combat it. In it's current state it gives a pathetic damage bonus without being evaded and can be blocked. So anytime you're against a person who does not have any form of evasion, this skill is absolutely worthless, especially against a person with guardian/aegis on them, doesn't even pierce the block.

I don't feel like talking about the other skills I mentioned since I already stated why I feel they should be buffed a bit. These are all basically skills that no build really makes use of these days because they don't give results simple and plain. They are basically near borderline but just need that little boost to make them worth their skill slot. What I am trying to say with my post is if these skills were given a minor buff, they would obviously start seeing themselves put in more warrior builds and in turn help warriors a bit against their major counters which the skills were supposed to help them combat in the first place but aren't.

It's really like the majority just reads the first 2 paragraphs, quits reading and just posts a worthless derailing reply. Seriously... try reading and comprehending the whole post before posting a reply or just don't reply at all.
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Old Aug 14, 2005, 11:15 AM // 11:15   #32
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Quote:
Originally Posted by Jake
It's really like the majority just reads the first 2 paragraphs, quits reading and just posts a worthless derailing reply. Seriously... try reading and comprehending the whole post before posting a reply or just don't reply at all.
Maybe you should go and try the same my friend

Many a two have stated that some skills are just useless (and agree with you *gasp*), while others stated they don't need improvement. It is just alike with any other profession on top of that (yes i read the thread).

About the skills, well for some of yours i actually have a use and tend to use them now and then (for example Berserker Stance, its a great opener for some more adrenaline heavy builds. The added Adrenaline gain and the higher hit rate really make a difference).

About the Attributes. Go on, think Strength is inferior. I will take on your 0 Strength Warrior anytime and actually win in 8 out of 10 battles. Your calculation about the added damage is inaccurate at least. The added damage the armor penetration gives tends to scale with the armor of your target. Seriously, i swear i'm gonna die from laughing the next time a warrior starts hitting me for measly 0-3 damage points just because he thinks Strength and Armor Penetration is for "noobs". And when that tactic reliant warrior throws on a stance, Wild Blow or Warriors Cunning. Sure thing they have a long recharge but i could just echo (mesmer) those and spam them more often. Yes sorry, i actually brought in another profession. Yes i do agree some skills are crap on their own but really shine with a little power up from somewhere else. When a necro starts spamming me with disease and stuff... what is so bad about "I will survive!"? It helps keeping me alive and gives the teams monk some time.

Sorry to disappoint you, every skill has its uses and some get really evil with a little backup from your secondary (something you refuse to see, Threadstarter). Boosting them in the first place will simply make them godly and overpowered when someone then combines them with something from their secondary.

Those skills most people refer to as inferior really start to shine when you start to get more and more into the game and start to think more complex about your builds. Implementing more and more means to accompany you. You really shouldn't refuse that and kick it out of the discussion as that... yes that makes some skills really weak and inferior. But by kicking those out of the discussion, you refuse to see those skills are allready really strong in conjunction with a secondary and would become outright overpowered when boosted by just looking at the primary profession.

/edit:
And about a warrior requiring more work to put into some use than other classes. It is just nonsense, and you know that too. How many real bad monks have you seen? It is awfully hard to make a monk who is capable of staying alive when constantly getting hit. It is awfully hard to put a mesmer into good use without being a sitting duck 20 of 40 seconds due to low energy or some selfblock due to Blackout at the wrong time. It is awfully hard to put a ranger into good use. Most of their skills actually require a lot of planning aforehead. It is awfully hard to put a necromancer into a good use. Same as with the rangers, you really need to plan what you are doing there.

Last edited by Kampfkeks; Aug 14, 2005 at 11:20 AM // 11:20..
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Old Aug 14, 2005, 09:27 PM // 21:27   #33
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Quote:
Originally Posted by Kampfkeks
Maybe you should go and try the same my friend

Many a two have stated that some skills are just useless (and agree with you *gasp*), while others stated they don't need improvement. It is just alike with any other profession on top of that (yes i read the thread).
First of all I said the majority, not everyone.

Quote:
Originally Posted by Kampfkeks
About the skills, well for some of yours i actually have a use and tend to use them now and then (for example Berserker Stance, its a great opener for some more adrenaline heavy builds. The added Adrenaline gain and the higher hit rate really make a difference).
No it's not, 1 more adrenaline every 5 attacks isn't really gonna help you especially with the restrictions this skill puts on, the higher attack speed is always nice but at the expense of not being able to use any skills and a 30 second recast. Are there any decent warriors that use berserker's instead of frenzy/flurry or even tapping into their secondary (WOW I SAID IT) for tiger's fury? I believe it's safe to say... no.

Quote:
Originally Posted by Kampfkeks
About the Attributes. Go on, think Strength is inferior. I will take on your 0 Strength Warrior anytime and actually win in 8 out of 10 battles. Your calculation about the added damage is inaccurate at least. The added damage the armor penetration gives tends to scale with the armor of your target. Seriously, i swear i'm gonna die from laughing the next time a warrior starts hitting me for measly 0-3 damage points just because he thinks Strength and Armor Penetration is for "noobs". And when that tactic reliant warrior throws on a stance, Wild Blow or Warriors Cunning. Sure thing they have a long recharge but i could just echo (mesmer) those and spam them more often. Yes sorry, i actually brought in another profession. Yes i do agree some skills are crap on their own but really shine with a little power up from somewhere else. When a necro starts spamming me with disease and stuff... what is so bad about "I will survive!"? It helps keeping me alive and gives the teams monk some time.
Yeah okay, I never have 0 strength, I almost always have 0 tactics, but shit even if I did have 0 strength I'd still be smashing your warrior for WAY more than 0-3 due to 16 in weapon mastery alone. You don't really prove why strength is not of less use than other primary attributes, that example isn't convincing anybody. Echoing Warrior's cunning might sound great on paper but due to the current setup of the skill it just isn't gonna work. You give up your elite slot for basically a max of 22 seconds out of 60 where you can pierce through any attack. You're going to have to likely give up another skill slot at least for energy management and throw away a huge amount of potential dps to maintain this. If Warrior's cunning were something along the lines of 5 energy, 5-10 sec duration, 45 sec recast, then it might actually be a viable tactic. With zephyr up it won't be too hard on your energy and you can basically cunning anytime you please, but still at the sacrifice of damage.

Quote:
Originally Posted by Kampfkeks
Yes i do agree some skills are crap on their own but really shine with a little power up from somewhere else. When a necro starts spamming me with disease and stuff... what is so bad about "I will survive!"? It helps keeping me alive and gives the teams monk some time.
What's bad about it is you're using up a skill slot for a very marginal effect, welcome to the point of the post. Even under zephyr this skill isn't gonna really do what it was intended to be put in for.

Quote:
Originally Posted by Kampfkeks
Sorry to disappoint you, every skill has its uses and some get really evil with a little backup from your secondary (something you refuse to see, Threadstarter). Boosting them in the first place will simply make them godly and overpowered when someone then combines them with something from their secondary.
Of course I look into secondary potential, I'd really like to know what gave you the idea that I do not. If you think the boost will make the skill godly and overpowered then please do post WHY, that's actually what I'm looking for. If you post your reasoning then we might actually beable to have a decent thing to talk about.

Quote:
Originally Posted by Kampfkeks
Those skills most people refer to as inferior really start to shine when you start to get more and more into the game and start to think more complex about your builds. Implementing more and more means to accompany you. You really shouldn't refuse that and kick it out of the discussion as that... yes that makes some skills really weak and inferior. But by kicking those out of the discussion, you refuse to see those skills are allready really strong in conjunction with a secondary and would become outright overpowered when boosted by just looking at the primary profession.
As you get more indepth with your builds, these skills really start to get worse not better. Every skill counts in a solid indepth build, and these skills just aren't gonna really find their way into an indepth build only because they don't do their job that they were given to warriors for. Warrior's cunning might be an exception because it's a powerful effect, but still, I and many others do believe that they went overboard when designing it to the point where it just is hard to give up a skillslot for it.

Quote:
Originally Posted by Kampfkeks
/edit:
And about a warrior requiring more work to put into some use than other classes. It is just nonsense, and you know that too. How many real bad monks have you seen? It is awfully hard to make a monk who is capable of staying alive when constantly getting hit. It is awfully hard to put a mesmer into good use without being a sitting duck 20 of 40 seconds due to low energy or some selfblock due to Blackout at the wrong time. It is awfully hard to put a ranger into good use. Most of their skills actually require a lot of planning aforehead. It is awfully hard to put a necromancer into a good use. Same as with the rangers, you really need to plan what you are doing there.
Eh... the point of me saying this was warrior's need a lot of outside help from teammates to perform at their potential as opposed to other classes. This is assuming the players are competent so get the bad player argument outa here. Once again with a few of these skills buffed I do believe it will help warriors combat some of the major counters that are used to shutdown warriors these days (Ward, Guardian/Aegis) and just give warriors an overall MINOR boost so that the general public that warriors are up to par with other professions. If you think buffing any of these skills will make them or warriors in general overpowered then post why.
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Old Aug 15, 2005, 06:02 PM // 18:02   #34
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I think most of the replies involve the common balance theme.

People say things are balanced.. and then just suggest you're a poor player for making a comment about something being underpowered or overpowered. We're not impressed. You saying something isn't overpowered doesn't make you a good player. It just suggests that your ego is too frail to discuss balance issues.

Quote:
About the Attributes. Go on, think Strength is inferior. I will take on your 0 Strength Warrior anytime and actually win in 8 out of 10 battles. Your calculation about the added damage is inaccurate at least. The added damage the armor penetration gives tends to scale with the armor of your target. Seriously, i swear i'm gonna die from laughing the next time a warrior starts hitting me for measly 0-3 damage points just because he thinks Strength and Armor Penetration is for "noobs". And when that tactic reliant warrior throws on a stance, Wild Blow or Warriors Cunning. Sure thing they have a long recharge but i could just echo (mesmer) those and spam them more often. Yes sorry, i actually brought in another profession. Yes i do agree some skills are crap on their own but really shine with a little power up from somewhere else. When a necro starts spamming me with disease and stuff... what is so bad about "I will survive!"? It helps keeping me alive and gives the teams monk some time.
Here's a good example here. It isn't about warrior vs warrior. Echo in a warrior build for warrior's cunning? You seriously would never do that.. or at least I hope you wouldn't. We aren't talking about random arena, where it's wa/mo against wa/mo trying to outpace each others' mendings with crappy dragon swords. Having strength's damage penetration help you against other warriors.. is that really what we want their passive doing?

DPS characters (or any really) can't afford to bring in really crappy counters, like I will survive on the oft chance it might be somewhat helpful against a particular build. It would have to be a much more powerful counter to bother with actually using a slot on it.

Most of the responses here are just theory posting about good uses for a skill, that they have never used.. and probably never would. These skills don't have room in the context of a build. You have to keep in mind that builds are built around being not knowing exactly what you're up against. You do have to have counters, but the skills have to be one of two things to fit into a build. Either a versatile skill that will help you against a lot of different skills. Or one that is an extreme counter to certain builds.. that warrants it being unused against other builds. These stength skills don't fit the criteria for either of those types.

Last edited by Rey Lentless; Aug 15, 2005 at 06:19 PM // 18:19..
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Old Aug 15, 2005, 07:08 PM // 19:08   #35
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Originally Posted by Yukito Kunisaki
The Strength attribute has been balanced alongside rangers since the WPE and the BWEs. It USED to be 2% added armor penetration for EVERY ATTACK AND SKILL. Now you say it's not much? At just 10 strength, you're doing ~20% more dmg with everything. That's not overpowered you say? After just 3 swings you've done 60% more damage then one without strength. Warriors do a LOT of swinging so 5 swings means you've done 100% more dmg. Not much you say? Imagine doing skills during those 5 swings that boost your damage that much more? Too powerful it was.

Now it's 1% more armor penetration only for attack skills. That's bad you say? Not to my W/N who uses Weaken Armor to hit harder on every single swing... ^_^
This is all just completely wrong.

As it used to be, yes, you would be doing ~20% extra damage (more against high armoured opponents). How after 3 swings this equates to 60% extra damage over someone else I have no idea, 'cos I still make it 20%, and then at 5 swings, hmm, I'll still stick with 20%.

As it stands now at level 10 strength you will be doing ~10% more damage vs a 60AL opponent (more on highly armour opponents) on attack skills only, you'll have to be striking with an an attack skill on EVERY swing and for over 110dmg per hit vs a 60AL opponent to make it more effective than the same attribute invesment in conjure element.

Using weaken armour only REDUCES the effectiveness of strength. Strength is at it's most effectiveness against high armour opponents.
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Old Aug 15, 2005, 07:37 PM // 19:37   #36
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Warriors are on par (if not better than) with air ele's in terms of spike damage, and are probably the best overall damage dealers in the game due to sustainability. They don't need any buffing at all.

The only people I can think of who want warriors buffed are the ones who make sword warrior/monks and complain that they can't do any damage to enemy monks.
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Old Aug 16, 2005, 12:01 PM // 12:01   #37
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my pvp sword w/e with conjure frost and water trident was owning up team arena with my guild . But yeah w/mo is for the loss =/
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Old Aug 16, 2005, 03:33 PM // 15:33   #38
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Quote:
Originally Posted by thekolman
Warriors are on par (if not better than) with air ele's in terms of spike damage, and are probably the best overall damage dealers in the game due to sustainability. They don't need any buffing at all.

The only people I can think of who want warriors buffed are the ones who make sword warrior/monks and complain that they can't do any damage to enemy monks.
Yes I know warriors can be on par with air eles and can easily outdamage them in the long run, but then that ward against melee gets dropped down and I'm sure there's warriors out there that would like to not get raped in the ass and beable to use counters that were given to them for that purpose. Griffon's sweep and cunning being buffed won't increase warrior dps really at all except under circumstantial situations (i.e. ward, guardian, aegis) which is where warriors are in need of some help (DON'T SAY USE YOUR SECONDARY, these skills were put in for WARRIORS to counter, not rigor mortis, and they aren't doing their job unlike say.. irresistable blow, which is).

Berserker stance being buffed won't really help warrior dps either since frenzy/TF warriors will still outdamage them with ease but berserker stance can be used for the more conservative warriors that don't want any major drawbacks or energy drain that frenzy/TF give at the sacrifice of a terrible recast delay. I'm sure when you are making your comparison to air eles it's with a war with frenzy/tf anyways. I will survive was just thrown in as an extra because it's terrible, it won't impact warrior dps either. Battle rage might have an impact though but I think it's just a bad elite myself, you can leave it alone I guess.
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Old Aug 16, 2005, 03:55 PM // 15:55   #39
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Quote:
Originally Posted by fondie
This is all just completely wrong.

As it used to be, yes, you would be doing ~20% extra damage (more against high armoured opponents). How after 3 swings this equates to 60% extra damage over someone else I have no idea, 'cos I still make it 20%, and then at 5 swings, hmm, I'll still stick with 20%.

As it stands now at level 10 strength you will be doing ~10% more damage vs a 60AL opponent (more on highly armour opponents) on attack skills only, you'll have to be striking with an an attack skill on EVERY swing and for over 110dmg per hit vs a 60AL opponent to make it more effective than the same attribute invesment in conjure element.

Using weaken armour only REDUCES the effectiveness of strength. Strength is at it's most effectiveness against high armour opponents.
Touche, I phrased that wrong. After 3 swings, you've done 60% of an extra hit... [DOH]...

After 5 swings, you've landed pretty much an extra strike worth in damage. Doesn't sound like much? What if each of your swings was in the upper 80s in terms of damage? What if you're swinging like a madman under an atk speed stance? ^_^

Weaken armor reduces strength's effectiveness, but you can't deny you're dealing more damage than before.
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Old Aug 16, 2005, 04:08 PM // 16:08   #40
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In PvP, warrior's are probably only good for knock-down builds. Otherwise, they are nearly obsolete. I start laughing when I see warriors carrying their fiery dragon swords or axes.
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