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Old Aug 13, 2005, 09:54 PM // 21:54   #21
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make sure you dont kill te prmary target too fast
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Old Aug 13, 2005, 11:38 PM // 23:38   #22
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Quote:
Originally Posted by cookiehoarder
With a 233% bonus on your attack speed plus the 17/18 damage from kindle, plus the 6 from favorable, plus the 4 from winnowing. That's a lot.
Kindle and Winnowing do not stack. Winnowing increases all physical damage dealt. Kindle Arrows makes your attacks deal fire damage. It's one of the popular non-combos that I see in tombs all the time.


Quote:
Originally Posted by Mind Wallaby
More abstractly, I think the ability to point at a caster and say "You're going to die before I count to ten" (and not be a liar ) is worth the downtime.
That's only true if the opponent is incompetent and doesn't use any heals of defensive buffs. Let me know when that starts to be the case and this argument becomes valid.

In reality, a Quick Shot team has roughly two seconds from the time the first arrow hits to kill the target. After that, the Monks will be focus healing and stacking defensive buffs, and you're going to have to either Rend/NR again, or switch to another target. Continuing to focus the same target once buffs are in place is just a waste of time.

Once you realize that you're interested in a two second timeframe and not a ten second timeframe I think the argument resolves itself.


Quote:
Originally Posted by Mind Wallaby
Actually I consider this to be the greatest strength of the Quickshot + QZ build-- not the Quick Shot itself, but the fact that it optimizes performance under a powerful skill that simultaneously helps your team and hurts the other.
Well I'm of the opinion that QZ is not exactly a boon for a QS team, but I agree with you to an extent - a QS team is much more resilient to QZ than your average tombs group. Thus, QZ is actually a proactive disruption tool while it just makes you adjust your playstyle slightly. However, QZ does weaken a Ranger team on several levels, and a prepared team can easily turn QZ against you.

Summary: QS is not optimal under Zephyr, but it is hardened against it.


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Old Aug 14, 2005, 01:24 AM // 01:24   #23
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do favorable winds and read the wind stack?
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Old Aug 14, 2005, 01:27 AM // 01:27   #24
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Quote:
Originally Posted by Knido
do favorable winds and read the wind stack?
Both the damage and the arrow speed up stack.

It's very easy to test too. Try it for yourself with a Flatbow (the longest flight time).
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Old Aug 14, 2005, 01:38 AM // 01:38   #25
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wow so with quick shot, you would be firing like, what, 12x faster???
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Old Aug 14, 2005, 01:42 AM // 01:42   #26
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Quote:
Originally Posted by Knido
wow so with quick shot, you would be firing like, what, 12x faster???
*sigh*

Quickshot speeds up the loading/preparing animation of an attack. It does nothing to affect arrow flight speed.

Favourable Winds and Read The Wind both affect arrow flight speed, and do nothing to increase attack speed.
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Old Aug 14, 2005, 02:08 AM // 02:08   #27
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He was refering to the fact that coparing the max fire rate (1/.66 seconds) to the min fire rate (1/2.7 seconds) you fire much much faster. Not 12x, but fast enough
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Old Aug 14, 2005, 02:15 AM // 02:15   #28
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with an ele ranger, you might not have expertise, but a much vaster energy pool so you could spam for much longer, right?
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Old Aug 14, 2005, 02:22 AM // 02:22   #29
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in my Guild its called the machine gun build.

Last edited by Lampshade; Aug 14, 2005 at 02:23 AM // 02:23.. Reason: spell check
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Old Aug 14, 2005, 02:38 AM // 02:38   #30
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Quote:
Originally Posted by Knido
with an ele ranger, you might not have expertise, but a much vaster energy pool so you could spam for much longer, right?
uhh, no. 5 energy really adds up in the end when you consider that the ranger only pays 2.
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Old Aug 14, 2005, 07:59 AM // 07:59   #31
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Edit : Ooops, missed the second page
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Old Aug 14, 2005, 12:06 PM // 12:06   #32
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Quote:
Originally Posted by Ensign
Kindle and Winnowing do not stack. Winnowing increases all physical damage dealt. Kindle Arrows makes your attacks deal fire damage. It's one of the popular non-combos that I see in tombs all the time.
kindle arrows doesnt make your attacks all fire damage, they add a certain amount of fire damage, while your arrows still do their normal base physical damage, which winnowing adds 4 to.

/Lantern
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Old Aug 14, 2005, 01:09 PM // 13:09   #33
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Quote:
If you don't use QZ or any speed buffs, you actually fire slower than you would with a shortbow and TF on normal attack. If you have QZ and a speed buff, you fire about 1.5 times per second.
So if you weren't going to use QZ, BUT you had a speed buff, it would be faster firing in Normal/QS/Normal/QS pattern as opposed to QS/QS/QS/QS/QS.
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Old Aug 14, 2005, 03:31 PM // 15:31   #34
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Just try it out Rusty. Spamming QS is the fastest way to fire, but unless you've got a serious way to get your energy back you'll be drained in no time.
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Old Aug 14, 2005, 07:49 PM // 19:49   #35
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Quote:
Originally Posted by JackOften
Just try it out Rusty. Spamming QS is the fastest way to fire, but unless you've got a serious way to get your energy back you'll be drained in no time.
Read what he said. He's absolutely correct (assuming you're using a 2.0 second bow, as opposed to the 2.4 or 2.7 bows).
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Old Aug 15, 2005, 01:42 PM // 13:42   #36
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Read the Wind AND Favorable Winds do not give a 4x arrow movement speed right?
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Old Aug 15, 2005, 01:55 PM // 13:55   #37
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Zealous bow and High expertise (13+) is best for energy preservation and should be able to gain the energy lost everytime you spam QS but with QZ running and other skills being pumped in the middle then your energy is gonna go down pretty quick.
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Old Aug 15, 2005, 04:06 PM // 16:06   #38
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Quote:
Originally Posted by UberRusty
Read the Wind AND Favorable Winds do not give a 4x arrow movement speed right?
They do.

Get a Flatbow, see for yourself. It goes from high arc, to middle arc, to almost completely straight (like with a Composite). Makes Distracting Shot interrupts real easy.
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Old Aug 15, 2005, 08:26 PM // 20:26   #39
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Quote:
Originally Posted by Ender Ward
They do.

Get a Flatbow, see for yourself. It goes from high arc, to middle arc, to almost completely straight (like with a Composite). Makes Distracting Shot interrupts real easy.
After testing, the flight time may stack, but Favorable is all you realistically need to keep people from dodging. The damage doesn't stack. Please stop giving mis-information.
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Old Aug 15, 2005, 08:27 PM // 20:27   #40
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On a different note Frenzy is the best attack speed buff on a Quickshot build.
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