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Old Aug 22, 2005, 01:01 PM // 13:01   #41
Wilds Pathfinder
 
Join Date: Apr 2005
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Nice, everyone got a perfect unbeatable build... seems there are many draws in arena nowadays...
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Old Aug 22, 2005, 03:11 PM // 15:11   #42
rii
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Join Date: Mar 2005
Location: UK
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meh, when your in arena it isn just about the build. there is more tactical awareness than in tombs involving other sources of things to do.
in tombs, most fights are you vs them, and just whack em till they die. theres no interaction between you and the enviroment. a lot of arena fights ive had are a little more subtle, e.g. running away, running into poison with someone running condition removal, and watching them degen to death while healing yourself etc. hiding behind big rocks to screw rangers also comes into play a lot. all basic but can be a little more interesting.

as has been said, it doesnt matter what classes you are. a ranger with quickening zephyr and energy denial is probably my first pick, if theyre relying on one monk (most do), they are screwed etc. etc.
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Old Aug 22, 2005, 08:27 PM // 20:27   #43
Lion's Arch Merchant
 
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Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Ollj
10 seconds is quite a long time, my team kills 4 of 8 unworthys meanwhile.
Arenas is different from Tombs.
Unworthies are totally different from the people you play against.
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Old Aug 22, 2005, 08:45 PM // 20:45   #44
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Join Date: Jun 2005
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Guild: The Company / LRS
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With half-guild, half PUG group, we went 13-0, 12-0, 4-0 (two monks had to leave, third restart when air spiker had to go).

Build was:

W/Mo KD/HS Insight warrior
E/Me Echo Earth/Aftershock KD Ele with Iron Mist
E/R Air Spiker with Thunderclap, Natures Renewal, and Frozen Soil
Mo/x Random monks.

The team we had most difficulty with was a group of four runners who happened to join TA just to piss people off by running endlessly. Since the droks runners carry Balanced stance, they were just about invincible as none of us could catch them, and one earth ele can't Iron Mist 4 wars within 2 seconds.
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