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Old Aug 23, 2005, 08:24 PM // 20:24   #1
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Default E/N team build

For this you really need at least two characters to pull it off.... but here goes. If this works the way I think it does, this will make virulence look like child's play.

E/N
High energy storage
High air/earth
At least 4 curses

Chilblains
Signet of Agony
Plague Signet
Gale/Obsidian Flame
Elemental Attunement
Earth/Air Attunement
Open
Open

The other would person would ideally be a mesmer with 16 in illusion, maybe even a me/n for virulence, lmao.

Here's the idea. Spam gale/obsidian flame until you reach 25 energy. Cast chilblains and signet of agony. Pick a target, preferrably something vital to the other team. Use Plague Signet after Fragility and a cover hex are layed down. With high energy storage.... You can pull of gale/flame quite a few times. Hopefully each instance stacks, and your target gets screwed over with no mana, and no regen. They're poisoned and bleeding as well, and just took a really nice spike from fragility. HOPEFULLY all the exhaustion instances stack and each count as a seperate condition. That would mean massive damage from fragility. All they can do to save themselves is purge conditions.. but even then they'll take some more damage from fragility. I think there's a good chance you could easily take out the primary monk with these two characters. Virulence on another character would be the shoe in.

Someone please try this out, because I'm way too lazy.
I'd love to know if it works.


:EDIT:

I just thougth of this.. it could be a e/me instead, and the other would be a mo/n. The elemenalist could echo flame/gale and get it off faster that way... but it would be more energy intensive. I don't know..
Then the monk could draw conditions and use Plague Signet. I guess there's a lot of ways you could do it. Please comment! ^^

Last edited by jesh; Aug 23, 2005 at 10:06 PM // 22:06..
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Old Aug 23, 2005, 09:19 PM // 21:19   #2
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if your looking for a 2 man frag, i personally think crystal wave is the way to go, used at the choice moment. (like right after virulence gets thrown in)

you have a few open spots so maybe you can throw it in? be warned tho, one convert hexes and your frag is left wide open. and with the current NR, you probably wont be doing any good in tombs 8-8, so im assuming this is team arenas.

*edit* im being vague so ill tell you what i see good frag mesmers use on me:

fragility
phantom pain
shatter dellusions
virulence

i dont know all the skills, im just telling you what ive seen that really kills me.

you can probably make a nice build with a r/me, e/me, and a me/n. (and a monk, but he probably wont have much to do with the frag) that way if everyone brings fragility you wont be as vulnerable to a hex removal.

the elementalist can go for earth magic/wards as defense, as well as crystal wave and obs flame for some damage if the frag isnt working.

the ranger can use pin down, incendiary arrows, poison, throw dirt.

the crystal wave meshes alot better with the ranger since the ranger conditions last alot longer.

Last edited by smurfhunter; Aug 23, 2005 at 09:25 PM // 21:25..
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Old Aug 23, 2005, 09:24 PM // 21:24   #3
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Yeah, conjure phantasm would be good, or any other illusion hex, since he already has points in it. The point isn't just a spike, it's the energy denial of multiple instances of exhaustion. That's the part I'm not sure about. I don't know if it would actually work. Not only would this lay down massive damage, maybe (7 condititions + virulence), it would also screw over the target. You can't heal very effectively with that many conditions, and no energy, assuming the target is a monk. They could purge, but that would activate fragility again and kill them. This is two steps beyond the regular me/n combo.

Last edited by jesh; Aug 23, 2005 at 09:33 PM // 21:33..
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Old Aug 23, 2005, 09:28 PM // 21:28   #4
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Quote:
Originally Posted by jesh
Yeah, conjure phantasm would be good, or any other illusion hex, since he already has points in it. The point isn't just a spike, it's the energy denial of multiple instances of exhaustion. That's the part I'm not sure about. I don't know if it would actually work.
conjure phanstasm can be nice if you have space for it.

the energy denial part im not so sure about. if that was your main point, im sorry because i missed the mark by kind of alot =/

my main problem with the energy denial idea is that the person you frag should die fast. you should usually not try a monk first because you probably wont be able to pull it off that fast.

you should be focusing on stealing the main monks energy, which is a different character from the one you are fragging, which can complicate matters if you have to keep switching targets.

please note i mentioned phantom pain for the deep wound, which is incredibly helpful for a frag to work. you use shatter delusions for the extra damage/shorten the time it takes for it to set in.
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Old Aug 23, 2005, 09:35 PM // 21:35   #5
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The fragility is just kind of an afterthought.. it makes the use of purge conditions a lot less appealing.
The exhaustion working is what I'm curious about.
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Old Aug 23, 2005, 09:41 PM // 21:41   #6
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Quote:
Originally Posted by jesh
The fragility is just kind of an afterthought.. it makes the use of purge conditions a lot less appealing.
The exhaustion working is what I'm curious about.
oh

oops

my experiance with exhaustion is an air ele. typically with one exhaust skill (chain lightning) and plenty of attunes you can continuously pump out skills as soon as they recharge for about 5 minutes without really running out. gale is ok if you know when to use it, spamming it is clearly a bad idea.

one thing i would keep in mind about exhaustion is exactly what the goal of the build is; if you plan on doing a quick spike by all means load up on exhaustion spells, since if you screw up your dead anyway. otoh, if you plan on a more conventional build i would keep a maximum of 3 exhaustion skills, use sparingly. i would be more comforable with 2 however
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Old Aug 23, 2005, 10:10 PM // 22:10   #7
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Hm good idea. I just threw in dual attunements. Should make the exhaustion come faster. The point is to rack up AS MUCH exhaustion as possible, and then dump it on the unlucky opponent that is already stacked with fragility and who knows what else. That *should* activate fragility a bunch, and you can throw in the poison from chilblains, and the bleeding from Agony on top, to accomplish energy denial and a spike, all in one. Maybe someone else could do virulence, though I don't really think it's necessary.
I'm aware that there are a lot easier ways to spike someone, but in my opinion, this would be a lot more effective, since they would have no way to mitigate the spike without energy.
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Old Aug 23, 2005, 10:12 PM // 22:12   #8
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Quote:
Originally Posted by jesh
Hm good idea. I just threw in dual attunements. Should make the exhaustion come faster. The point is to rack up AS MUCH exhaustion as possible, and then dump it on the unlucky opponent that is already stacked with fragility and who knows what else. That *should* activate fragility a bunch, and you can throw in the poison from chilblains, and the bleeding from Agony on top, to accomplish energy denial and a spike, all in one. Maybe someone else could do virulence, though I don't really think it's necessary.
I'm aware that there are a lot easier ways to spike someone, but in my opinion, this would be a lot more effective, since they would have no way to mitigate the spike without energy.
ohhhh i think im see what your getting at, your saying use plague signet to transfer exhaustion.

i highly doubt you can transfer exhaustion like that. that would be really... cool/weird if possible. try it out, but i wouldnt get my hopes up
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