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Old Aug 20, 2005, 12:58 PM // 12:58   #1
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Default In which situations does Oath Shot not work?

Quote:
Glyph of Sacrifice - Glyph
Your next spell may be cast instantly, but takes an additional 120 seconds to recharge.
Quote:
Meteor Shower - Spell
Exploding meteors strike the area near your target. Each strikes for 7-91 damage and knocks down anyone it hits. This spell causes Exhaustion.
Quote:
Oath Shot {Elite} - Bow Attack
If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with expertise less than 7.)
I'm sure you see what I'm getting at here. If I've understood the description of OS correctly, it will recharge all skills except for adrenal skills and blocked skills. It should just affect the skills' timers. Now, isn't that all GoS does? I don't remember it actually blocking the spell it was used for. If it really does just affect the timer, rather than blocking the skill for 120 seconds--and if we choose to disregard energy management problems for a while--would you be able to use OS and GoS to chain-cast super-fast meteor showers (or some other massive, slow elem skill)?

Has anyone tried it?

Any and all feedback is much appreciated.

Toodles!

-- P
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Old Aug 20, 2005, 01:02 PM // 13:02   #2
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Diversion and GoS are adding time to the natural regen. They would get you around it. The problem here is a R/E isn't so hot at dishing out AoE damage (1 meteor and your mana supply is burnt) and an E/R can't oath shot.
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Old Aug 20, 2005, 01:09 PM // 13:09   #3
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Agreed, but there should be some ways to compensate for that. With energising winds, perhaps, or ferocious strike (hehehehehe, ahem) or the skill that gives you energy when you take elemental damage. I can't remember the elem skill lines very well, but, aren't there some more energy skills there apart from ER and the glyphs?

Also, it wouldn't _have_ to be MS. It could be some other super-slow AoE spell (like, say, DF).
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Old Aug 20, 2005, 01:23 PM // 13:23   #4
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it had been done before... and before, it was worse... (oath shot used to be marksmanship) those BWE players had the pleasure of spamming MS... well, at least a few of us did... most people didnt even thought about it back then.

The only time I know oath shot doesnt work is when it miss or dont meet requirement... and rez sig
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Old Aug 20, 2005, 02:38 PM // 14:38   #5
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Oh good god then you'd be able to combine it with ER and max energy storage and... *swoons*
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Old Aug 20, 2005, 07:22 PM // 19:22   #6
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Not that Quickening Zephyr doesn't push Ether Renewal awfully close to being permanent. (10 seconds duration + 20% mod = 12 seconds duration. 30 second recharge/2 = 15 second recharge. 12/15= 4/5ths of the time]

The added cost doesn't bother e/mo smiters at all, and also enables them to spam their skills more often.

Anyway, Oath Shot won't recharge adrenal skills or Resurrection Signet. That should be about it.
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Old Aug 20, 2005, 07:43 PM // 19:43   #7
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Oath Shot will recharge a Glyphed Meteor Shower instantly. You'd still have to wait on the recharge on Oath Shot, though, and the energy concerns are far from ignorable.

Peace,
-CxE
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Old Aug 20, 2005, 08:53 PM // 20:53   #8
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Congratulations, you found a good combination for GoS.
You still need energizing wind with that or the energy cost and the exhaustion will bane you.
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Old Aug 21, 2005, 12:35 AM // 00:35   #9
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Well, you can avoid exhaustion by just using other slow and powerful elem skills, or alternating two skills, like say deep freeze + maelstrom (to keep them in the vicinity of the maelstrom). Two people working together could do even more damage, esp. with deep freeze being used occasionally to keep everyone in place. And EW would make the energy costs a little more bearable. True, OS would have to be recharged, which sets a limit I guess
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Old Aug 21, 2005, 12:47 AM // 00:47   #10
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Pardon the double post, but, coupled with EW and QZ, the uses for this particular strategy becomes fairly obvious. The least subtle and entertaining form is simply massive spike (and continuous) aoe damage and interruption, completely unaffected by NR and the like. With the glyph primed before entering battle, you can launch the first attack as soon as you see your opponents. Apart from Oath Shot, this requires only two slots, which means you can still have a fairly versatile team.

Hmmm.
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Old Aug 21, 2005, 02:23 AM // 02:23   #11
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For it to really be effective 2 glyphs would need to be used. But since glyphs dont stack its really a moot point. The ranger would need to power the showers with a glyph of lesser energy or he would get drained out too fast.
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Old Aug 21, 2005, 02:26 AM // 02:26   #12
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Energising wind would have the same effect as a GoLE wouldn't it? Even better, in fact, as there you have a 15 en gain, whereas with GoLE the net gain is only 10 en.
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Old Aug 21, 2005, 02:36 AM // 02:36   #13
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You would need both....
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Old Aug 21, 2005, 02:52 AM // 02:52   #14
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Hmmm, why's that?

There are other energy gaining skills you could utilise while the opponents try to find their heads again, right? Unless your opponent's build is designed to make use of EW, it won't benefit them much at all, whereas it'll work quite well for you. I'd say that should count a sa significant advantage Not to mention the elem high-energy skills have effects besides pure damage, most notably interrupts (esp. MS and maelstrom) and snares (e. g. DF), which makes this approach a bit more versatile.

You don't really even need to have every player cast two 25-en spells in quick succession either (with the glyph and ES, that becomes 10 + 15 = 25 btw, as the glyph can be primed).
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Old Aug 21, 2005, 03:15 AM // 03:15   #15
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Exhaustion.
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Old Aug 21, 2005, 11:39 AM // 11:39   #16
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True, but not as great a problem if you alternate exhausting and non-exhausting skills. By the time you regain your energy, your exhaustion should be gone
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Old Aug 22, 2005, 08:28 PM // 20:28   #17
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So... are there any kind players out there who're willing to try some of these ideas out and report how they fare in today's Tomb tournament?

Core of the test team would be a few R/E with OS and GoS + at least one 25-en AoE damage-dealing spell (preferably two, with one being Meteor Shower). Some options might be maelstrom and deep freeze (to keep them from healing properly after the initial strike).

Someone will have to bring EW, and perhaps QZ. The rest is up to you. Something creative would be nice to see

Anyone up for it? :-S
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Old Aug 23, 2005, 12:14 AM // 00:14   #18
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I posted this off topic in another thread; I did some pretty extensive testing and what it comes down to is that it's heavy firepower against a stationary target but pretty useless with Meteor Shower against most other targets.

You might try using this technique with Mark of Rodgort and a Firey bowstring/Kindle arrows, but I don't see that it would be substantially beneficial to have GoS in the mix.
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Old Aug 23, 2005, 12:18 AM // 00:18   #19
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Hmm, what about deep freeze, maelstrom, etc?

There will be situations where you'll have stationary targets, specifically in koth type maps and against spirit-spammers, I reckon.
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Old Aug 23, 2005, 07:04 AM // 07:04   #20
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Even under Energizing Winds:
2-5 for Glyph
10 for Shower
4-10 for Oath

So depending on your Expertise, 16-25 energy to pull this off. To make your Shower do good damage and have some other use aside from this combo, 9 Expertise is going to be about the cap, meaning you are looking at 19 energy for this combo.

Now what else are you going to do? You could cast another Shower, but then you'd have no energy left, -20 max energy from exhaustion (really bad for a ranger), and have to wait for Oath to recharge it again. You have no energy management options except Fire Attunement (Oath Shot is your Elite. Ether Renewal and Ether Prodigy are both elite and in the Elem primary attribute anyway. Elemental Attunement is also Elite. Ferocious Strike is Elite. Marksman's Wager is Elite.) and I'm not sure how the Attunements play with Energizing Winds as well.

So basically you are using your elite, 4 skill slots, and forcing yourself to be Ranger prime in order to quick-cast a skill and get around its recharge time, even though you really can't afford the exhaustion of spamming the spell anyway because you are a Ranger.

And what are you going to do with your other Attribute Points and skill slots?
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