He's a noob, you've already won. Oh, and hit Sprint.
Flinch from the damage, hit Sprint, and learn to interupt 2s casts.
First 2 just took you out of the game for 10+ seconds or until you have hex removal.
3rd one: No, you just got your butt handed to you if he just hit you with empathy. or price of failure/distortion combo while IWing you. Very nasty towards any warrior. what do you do? run.
4th one: what if you are on his monk? you don't see the orb/flame coming and then he hits you with daggers/strike immediately after?
All 4 take you out of the fight. Not exceptable. Can it be done? yes. Is Frenzy better than TF if you COULD use TF? No way in hell.
lol well i thought this was all said and done...guess not. i dont see why everyone continues this arguement. if your think your so right, then why try to convince someone that there wrong. why help them? if you think theyre an idiot for tigers fury for wasting atrib points having downtime and disabling other skills then why try to help them, let them suffer. if you think theyre an idiot for using frenzy cuz they take double damage, then why try to convince them, let them suffer. no one is gunna give up or go to the other side.
i personally use tigersfury, cuz i have a ranger primary, and this "wasted" atrib points thing is kinda ridiculous. most people put it up to 3+1, which is what, 6-10 atrib points?
and yes you have down time, we deal with it.
i could see a reason for making topics like this if there was another topic or a bunch of people around the forums saying that TF>Frenzy(unless its one of these topics aka the "Disproving the R/W" topic) but i hardly see it so i dont understand whats the uproar about
I can tell you right now that I would prefer TF over frenzy anyday, especially since I can fuel it in such a way that I have it constantly on. I don't like to disagree with you MCS, but I have used TF with my axe W/R pretty much every time I PvP with BR, and I know that at least in OUR case, if we see a warrior using frenzy, we all immediately target him and he's down in pretty much no time at all. All it takes is a little communication. TF ftw.
First 2 just took you out of the game for 10+ seconds or until you have hex removal.
If you knowingly enter a match with hex removal, you deserve to lose. Stop trying to base pvp on arenas.
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3rd one: No, you just got your butt handed to you if he just hit you with empathy. or price of failure/distortion combo while IWing you. Very nasty towards any warrior. what do you do? run.
Woohoo. Shatter enchant once and his elite is useless until its long rechange changes.
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4th one: what if you are on his monk? you don't see the orb/flame coming and then he hits you with daggers/strike immediately after?
Level 16 flame hits for 236 on a warrior with frenzy. Orb hits for a little less than that. I don't think he's going to die from one half-spike.
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All 4 take you out of the fight. Not exceptable. Can it be done? yes. Is Frenzy better than TF if you COULD use TF? No way in hell.
All four take a badly prepared team out of the fight. If you don't know how to make a build you'll always have problems. Is Frenzy better than TF if you CAN use frenzy properly? Hell yes.
I like using my secondary for more than a speed buff.
Those of you who use Flurry for "adrenaline gaining" are missing the more important point. Good Warriors Frenzy their attack skills to speed up the spike. If you Flurry it, you're nerfing your damage output which is stupid. Berserker's Stance? No. BS cancels when you use any skill and so you can't speed up your spike.
Tiger's Fury costs 10 energy and interferes with useful shit like shouts, stances, and so forth. A Warrior can't support a 10 energy drain every 7 or 8 seconds. And on top of that, Frenzy costs zero attributes. None. Zip.
And you may be thinking, "BUT BATS U TAKE DUOBLE DAMG WIHT FERZNYT ON" and you're correct. But: No one attacks Warriors anyway, and if they do, use your insanely fast teenager reflexes to cancel it with Sprint, and then proceed to laugh insanely at them wasting their spikes on a Warrior.
If you knowingly enter a match with hex removal, you deserve to lose. Stop trying to base pvp on arenas.
Woohoo. Shatter enchant once and his elite is useless until its long rechange changes.
Level 16 flame hits for 236 on a warrior with frenzy. Orb hits for a little less than that. I don't think he's going to die from one half-spike.
All four take a badly prepared team out of the fight. If you don't know how to make a build you'll always have problems. Is Frenzy better than TF if you CAN use frenzy properly? Hell yes.
I like using my secondary for more than a speed buff.
I, on the other hand, use my secondary for ONLY the speed buff. With a well balanced team, it is not necessary that you use any more than JUST TF from your ranger skills (of course, antidote signet is always nice). As a warrior, you need to focus on physical damage and let the casters worry about everything else. I can guarantee you that unless a team is running a healing ball, I can take down any lone monk in a matter of seconds, even with Aegis, or if they're running, or if they're using PS. But again, it's not so much your individual build that matters as the team that you're playing with.
Last edited by OverlordTyrael; Aug 22, 2005 at 02:21 AM // 02:21..
If you really think that's true, perhaps you need to learn to play your warrior better.
A warrior gains .66 energy per second. If he uses 10e every 10 seconds he's using 1e per second, so he can't keep it up at all times without some energy management skills.
I, on the other hand, use my secondary for ONLY the speed buff. With a well balanced team, it is not necessary that you use any more than JUST TF from your ranger skills
Yeah, you just burned your entire secondary and twice as much energy on one skill that's worse than the one the Warrior already has. Good Job!
Last edited by Bast; Aug 22, 2005 at 02:30 AM // 02:30..
A warrior gains .66 energy per second. If he uses 10e every 10 seconds he's using 1e per second, so he can't keep it up at all times without some energy management skills.
Ever heard of something called a zealous axe haft?
I, on the other hand, use my secondary for ONLY the speed buff. With a well balanced team, it is not necessary that you use any more than JUST TF from your ranger skills (of course, antidote signet is always nice). As a warrior, you need to focus on physical damage and let the casters worry about everything else. I can guarantee you that unless a team is running a healing ball, I can take down any lone monk in a matter of seconds, even with Aegis, or if they're running, or if they're using PS. But again, it's not so much your individual build that matters as the team that you're playing with.
In the current NR enviroment thats fine, but in a world where damage buffing enchants are useful, but even in it, I'd rather have a 13 second window with judges insight and frenzy than relying on a speed buff. I'm not wasting our monk's attribute points to use a buff on myself.
Perhaps I should have said "I like using my secondary for damage enhancement rather than something I can get unlinked from my primary.
As you said, in the current NR environment, that's fine. I play by the current environment. How else would you win? There are too many enchantment removal groups/skills in use to make enchantments a viable thing to rely upon in HoH. On the other hand, there are very FEW skills for stance removal.
Why would you run TF+Zealous when you could run Vampiric+Frenzy? Here you go: Itemized comparison:
TF+Zealous
Rules out using Vampiric (3 less damage per hit)
Rules out more useful secondary professions (Ranger and Warrior are largely redundant)
Makes using Shouts and other Stances more difficult and much less likely to be in time because of the non-attack skill lockout
Uses between half and 2/3 of your energy pool every 7-8 seconds
Costs at least 10 attribute points (level 4) to make the duration reasonable
Vampiric+Frenzy
+3 Damage per hit
Still have a useful secondary if needed
Only costs 5 energy
You take double damage while using it
Costs no attribute points
Requires that you pay attention to more than just the skillbar
1. no one in tombs brings anti-warrior measures (thatll make it to HoH)
2. no one in tombs brings anti-warrior measures (thatll make it to HoH)
3. No IW mesmer will ever find a team for the HoH
4. Just interupt his spell, and if your not attacking him, hes going to be taking out the enemies monk
You don't need to bring anti-warrior measures to kill a warrior using frenzy.
On the one hand, I agree with most of the posters in that with the current metagame, health really isn't that important. The important thing for warriors is to get that DPS as high as possible. Health is only a secondary consideration.