Aug 29, 2005, 01:51 PM // 13:51
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by Eonwe
Frankly, no one cares about PvE. Sorry. But if you want to waste 95 energy + exhaustion from 3 skills on top of that, be my guest champ.
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I wouldn't go so far as to say this about pve...
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Aug 30, 2005, 05:32 AM // 05:32
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#22
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Jungle Guide
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
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Quote:
Originally Posted by yuna of spira
i personally see this build as having some potential in ascension type places like UW or FOW. heres why:
why it works in pve: ppl there coordinate their attacks and combos as much as in pvp, as u see smiting teams of 4 or 5 ppl doing well in FOW and UW. there u can recover from exhaustion (though i admit it will take a long time); plus area of effect skills like meteor shower always work better on npc's than in pvp. lightning elite skills might work better however for fow and uw as the creatures have heavy armor. u could take down someone like the 2 lvl 30 dragons in fow quickly with this combo.
why it doesnt work in pvp: as ppl have said, it takes away too much energy. not only is this true but it could also not work at all if the person puts on a monk protect elite skill like mark of protect. also, in pvp, it is all about being able to keep going for long time with same amounts of dmg, as ppl rez others all the time. this is why elems classically dont do well in pvp cuz they waste their energy on killing one person very well and assureadly, however the person they just killed will be rezzed like 4 secs later back to 100% hp and 25% en. this is why i think necs, overall are the best general profession to use in pvp because they can use soul reaping. soul reaping allows my N to go for such long lengths. sry but this build is not exactly appicable to pvp. there are easier ways of pulling major area of effect dmg in a hoh setting.
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Thank you.
I was thinking mostly about my experiences in UW and FoW when I thought this up.
I'm glad to see that some people in the Galdiators' Arena are not only concerned with PvP.
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Aug 30, 2005, 06:09 AM // 06:09
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#23
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Academy Page
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
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Echo + healing seed for the win.
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Aug 30, 2005, 06:14 AM // 06:14
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#24
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Ishamael Sedai
I wouldn't go so far as to say this about pve...
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Sorry, let me rephrase. Those who are good at this game really don't care about pve.
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Aug 30, 2005, 06:25 AM // 06:25
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#25
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Academy Page
Join Date: Aug 2005
Location: A small, dark cave... With cable!
Guild: The Crusaders
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Quote:
Originally Posted by Eonwe
Sorry, let me rephrase. Those who are good at this game really don't care about pve.
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*from all pve-ers* owch.... that hurts...
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Aug 30, 2005, 06:54 AM // 06:54
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#26
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Frost Gate Guardian
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About your build, spiritofcat:
The rate at which your damage is dealt is too slow to be a spike (what you're comparing this to, the Air Gank). You see, what makes the Air Gank work is that the damage comes instantly, and if the enemy team doesn't disrupt your air elementalists, it's more or less an instant kill. Here, you spam Mind Burn - which has a 1 second cast time and an aftercast of .75 seconds, meaning that between mind burns you have nearly a 2 second wait - if the monks aren't drunk it's very easy to heal in between, the amount of energy the monks use healing will be less than the amount of energy you expend, and now your elementalists are stacked with exhaustion and have so many now useless skill slots while the enemy team still has its offense intact. Who is the real winner? Sure, you could use it with a bunch of elementalists to create a coordinated Mind Burn spike but then how is this any better than standard spike strategy using whatever popular high-damage spell there is?
The amount of raw damage you put out through casting that spell have extraordinarily high drawbacks. You burn away so many skill slots, use up so much energy, and gimp your elementalists with that exhaustion, which takes forever to go away, making the damage unsustainable.
I also highly recommend simply scrapping the idea. The foundation is very flawed.
Also: the "no one cares about PvE" comments refer to the fact that being good in PvE is much much easier than being good at PvP. Thus, being good at PvE means nothing as you could still be a bad PvP player, while a good PvP player is much, much more likely to be good at PvE.
Last edited by Keure; Aug 30, 2005 at 07:00 AM // 07:00..
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Aug 30, 2005, 10:58 PM // 22:58
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#27
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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"EXPERT LVL 20 ASCEDNED ECHO NUKER LF GOOD GROUP FOR UW RUN PM ONLY"
That's all I've seen this used for. But it is ingenous the way you are chaining the spells!
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Aug 31, 2005, 04:30 AM // 04:30
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#28
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Krytan Explorer
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You know what would be nuts...
Arcane Echoing + Echo + Arcany Mimicre an allies Oath Shot.
Yay! Now I can quadrulple-tap all the rest of my skills! XD I can't think of any worthwhile to actually to with that, but it'd still be crazy.
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Aug 31, 2005, 05:04 AM // 05:04
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#29
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
Yay! Now I can quadrulple-tap all the rest of my skills! XD I can't think of any worthwhile to actually to with that, but it'd still be crazy.
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Time to recite a story:
"I once met a trap group,
They stood there like a fruit,
I was like LOLOL LEZZ GO GETH DEM,
They were still standing like old friends,
And then we rushed in, glory gory glory,
And then we died horribly,
Because the traps,
Made us crap."
They lined up like 40 traps for us.
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Aug 31, 2005, 05:09 AM // 05:09
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#30
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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iirc arcane mimicry only copies spells, not things like bow attacks (oath shot). But i haven't tested it....
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Aug 31, 2005, 05:14 AM // 05:14
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#31
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Krytan Explorer
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Quote:
Originally Posted by Iraqalypse Now
iirc arcane mimicry only copies spells, not things like bow attacks (oath shot). But i haven't tested it....
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In that case you could mimic the echo instead of Oath shot.
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Aug 31, 2005, 06:55 AM // 06:55
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#32
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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To triple any skill, you use Arcane Echo then Echo. So Arcane Echo copies Echo. You have Echo (from Arcane Echo), Echo (currently being used), and the third skill (in this case, Oath Shot). You use Oath Shot, and Echo copies it. So now you have Echo (from Arcane Echo), Oath Shot (from Echo), and Oath Shot (already used). You put up the Echo that's left, use Oath Shot again, then use the last Oath Shot that was Echoed. There, 3 of the same skill in a row. Not at all efficient, but if you really insist on using a skill 3 times in a row, that's how you would do it.
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Aug 31, 2005, 07:56 AM // 07:56
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#33
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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hang on can you use mimicry to steal your friends echo, which you use to uh.. get 2 arcane echos.. you use the second to get another echo... then... >.<... i need some help here. but im sure you can get like 200 of one skill up
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Aug 31, 2005, 07:03 PM // 19:03
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#34
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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Quote:
Originally Posted by Eonwe
Sorry, let me rephrase. Those who are good at this game really don't care about pve.
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ha ... thats funny ... now come on Eonwe ... you have to admit pve is incredibly fun and easy to power through like a freight train gone wild ... no matter what class you are. I actually went to cap one of the 4 ele skills that I still needed (still havent wasted my time on mind burn ... I just can't see me using it personally ... not bad skill ... but not in my bar) anyways and it was kinda funny just rolling through and capping in like 30seconds to a minute ... it was done so fast
Quote:
Originally Posted by WcB vent channel
previous cap from Smugg ...
wrane 'k got mine, whats next?'
me 'I gotta get mist ...'
me 'but thats just outta rankor ... I can grab it alone'
blue letters - NO ONE HEARS YOU
wrane 'im in d1'
me 'wow that was fast, k here lets go'
a couple 'nope, nope, rezone, there he is, lay it on me I'm going in *chuckles*'
me 'k ... so tombs?'
blue letters - NO ONE HEARS YOU
wrane 'Im in d1'
me 'omw'
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just a note that pve is kinda humorous. I think its funny... we were both front line healing smiting monks...
Too many U/W, fissure xp runs, farming, etc is like too many beer ... after the intial few it's all the same.
***** NOT TO HIJACK SO BACK ON OP TOPIC *****
Exhaustion is bad ... B - A - D ... never have it unless utterly necessary .. nothing like waiting for rocks in pve and hearing ... 'just wearing off my exhaustion' ... *sigh*
You idea is plausible and tripling up oon something ... I just dont see the use for it on l33t skillzors like mind burn. Try and go lighter like hell ... steal your neighbors e-drain, and gain some of your energy back. triple up and steal 48 from 1 or 32 from 1 and 16 from the other.
'Straight glyphs ftw'
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Aug 31, 2005, 07:18 PM // 19:18
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#35
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Frost Gate Guardian
Join Date: Jul 2005
Location: Florida
Guild: Talk Less More [Sekz]
Profession: Rt/E
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Quote:
Originally Posted by spiritofcat
Another well known use is Echo and Arcane Echo to cast three Meteor Showers.
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Exhaustion. Exhaustion. Exhaustion. But I see that you were doing this for fun?
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Sep 01, 2005, 01:17 AM // 01:17
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#36
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Frost Gate Guardian
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Quadruple skill is possible too...............
Idea for PvP, I can't think of a counter for 5-8 N/Me's using triple Vampiric Gaze. N/Me's can have 60+ energy, setup for a triple vampiric gaze may push that limit, but they would also cast Blood Ritual on each other, the vampiric gaze would heal health back. If a teamate falls, one guy in the back of the line would carry Well of Power. All would use Vengeance as their revive. If this were set up, it would nullify all enemies skills involving remove enchantments and remove hex since there is none involved. A triple vampiric gaze in the skillbar with a 20/20 recharge would be constant (lol) vampiric gazes at range. I think vampiric gaze tripled by 5/8 with maybe E/x's that carrry ether renewal that can be Arcane Mimicried is unstoppable since there is no defensive counter other than unusally high spike healing (who carries that?, 20% of groups maybe?).
Another possibility that arises is a Quadruple skill. If you Arcane Mimicry your allies Echo {E}, then you could have 2 echos in your skill bar. A quadrupled skill would probably have to cost 5 energy to be usable.
Another good idea for a triple skill is lightning strike, since it's cheap and a 5 second recharge. This has been mentioned before but would be worth trying.
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