Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 31, 2005, 01:42 PM // 13:42   #41
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by smurfhunter
i think gw staff know how important shielding hands is, look at the recharge it has compared to all the other 5 energy prot skills. i think they put that in place to stop it from being over powered. aoe shielding hands would be... broken. really.
No more broken than skills that ignore armor level or skills that fractionalize imbound damage. Like ageis, it wouldnt be a 5 energy skill if it did exist.
Phades is offline   Reply With Quote
Old Aug 31, 2005, 02:20 PM // 14:20   #42
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
Default

I dunno I was playing with a friend of mine last night we seemed to rape e/mo smiters with esurge and e burn. Its just the FOTM =/
The Red Knight is offline   Reply With Quote
Old Aug 31, 2005, 03:03 PM // 15:03   #43
Banned
 
Join Date: May 2005
Default

Quote:
Originally Posted by smurfhunter
lol life barrier is like the same as life bond.. only an elite. ive barely ever taken damage from it, and you definetly wont from BA. haha i even tried using both once lol
There is a pretty big difference between life bond and life barrier. You might want to reread and test both before you start making claims....
Kaylee Ann is offline   Reply With Quote
Old Aug 31, 2005, 03:14 PM // 15:14   #44
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
Default

One counter that works well to a limited degree (Read: 50-50) is greater conflag + winter + spinal shivers on the elmos, then spam whatever you can at them. FC Mes with stone daggers works

Last edited by Mithie; Aug 31, 2005 at 03:16 PM // 15:16..
Mithie is offline   Reply With Quote
Old Aug 31, 2005, 03:32 PM // 15:32   #45
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

Quote:
Originally Posted by Kaylee Ann
There is a pretty big difference between life bond and life barrier. You might want to reread and test both before you start making claims....
ok heres the skills as copied directly from the gwguru website:
Life Bond:
While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced 3-25 points.

Life Barrier
While you maintain this "Enchantment", damage to target other ally is halved. If your health is below 70~46% when that ally takes damage, Life Barrier ends.

in BOTH the target of the life barrier/bond takes *half damage* from all sources. (i *think* its all sources). in life BOND you take half the damage -25, in life barrier you dont, only it ends if your hp is < 46%.

my point was that both do the same thing, halve the damage taken from all sources. however, especially in the case of BA and zealots (smiting), BA (at 12 smiting) would do 22 damage, so 11 would be redirected to you with life bond, doing a grand total of 11 - 25 or 0 damage to you. life barrier would do the exact same thing. (even zealots at 37 damage at 12 smiting wont hurt you). thats how i reached my conclusion that in a smite build setting, life barrier is a waste of an elite.
smurfhunter is offline   Reply With Quote
Old Aug 31, 2005, 03:46 PM // 15:46   #46
Banned
 
Join Date: May 2005
Default

Quote:
Originally Posted by smurfhunter
ok heres the skills as copied directly from the gwguru website:
Life Bond:
While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced 3-25 points.
You missed one key concept that life bond has.
Kaylee Ann is offline   Reply With Quote
Old Aug 31, 2005, 03:48 PM // 15:48   #47
Banned
 
Join Date: Aug 2005
Default

Life bond is only physical/wands I believe... Barrier is all damage. Barrier+Aegis is awesome combo imo to stop smiting and chillblain's.

About E/Mo's, they really are counterable, and for that reason we only run one, with a monk casting spell breaker on him. So funny to run into teams with a couple mesmers and have them just stand there practically useless.
Icuradik2 is offline   Reply With Quote
Old Aug 31, 2005, 09:55 PM // 21:55   #48
Pre-Searing Cadet
 
Join Date: May 2005
Default

How about a mesmer with echo, signet of humility and mantra of inscriptions? Can more than halve two enemy smiter's effectiveness, (ie no ether renewal) and still has 5 skills left to annoy monks or a third smiter. Would also be ok against non smiting teams, although not brilliant. Maybe take signet of weariness too, and echo that instead against non smite, or one smite teams.
Caldur is offline   Reply With Quote
Old Aug 31, 2005, 10:49 PM // 22:49   #49
Beta Tester
 
Pharalon's Avatar
 
Join Date: Jan 2005
Guild: Carebear Club
Default

Signet of humilty doesn't do much against long recharge elites. They only need the skill to be active for one second out of 30 to be fully effective. Even if you time it perfectly, you're just bumping the recharge from 30 to 40 seconds, and more often than not, you'll just hit the skill while it's recharging. There's better targets to use Signet of Humility on.
Pharalon is offline   Reply With Quote
Old Aug 31, 2005, 11:08 PM // 23:08   #50
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

Quote:
Originally Posted by Icuradik2
Life bond is only physical/wands I believe... Barrier is all damage. Barrier+Aegis is awesome combo imo to stop smiting and chillblain's.

About E/Mo's, they really are counterable, and for that reason we only run one, with a monk casting spell breaker on him. So funny to run into teams with a couple mesmers and have them just stand there practically useless.
are you totally sure about that? ive seen my BA hit for 11 damage sometimes.. but then it was probably life barrier. lol.

oh and i remember back in the old spike team days we would use life bond and it helped against a spike... its not physical damage tho >.<

maybe i just rememberd it wrong. w/e thanks for telling me
smurfhunter is offline   Reply With Quote
Old Aug 31, 2005, 11:29 PM // 23:29   #51
Frost Gate Guardian
 
Join Date: Jun 2005
Location: Austria
Guild: Need for Seed [SeeD]
Profession: Mo/Me
Default

Well, Life Bond seems to be on "attacks" which also seems to be anything targetting the player. Whereas smiting doesn't target a player and therefore is not cut in half.
Mitsu Bishi is offline   Reply With Quote
Old Sep 01, 2005, 12:47 AM // 00:47   #52
Banned
 
Join Date: Sep 2005
Guild: Ki
Profession: Mo/Me
Default

Quote:
Originally Posted by smurfhunter
are you totally sure about that? ive seen my BA hit for 11 damage sometimes.. but then it was probably life barrier. lol.

oh and i remember back in the old spike team days we would use life bond and it helped against a spike... its not physical damage tho >.<

maybe i just rememberd it wrong. w/e thanks for telling me
Yea, I thought that's how it worked at first... But our team kept dying to spike still(this was first month or so of GW). We realized rather quickly there must be some reason Life Barrier was in the game. I still think Life Bond's are amazing against melee. With the low energy cost, and quick recharge, it is important to cast them actively/cancel them, and not use it on every member.
Xylaphone is offline   Reply With Quote
Old Sep 01, 2005, 01:22 AM // 01:22   #53
Frost Gate Guardian
 
Grigori Sokolov's Avatar
 
Join Date: Jul 2005
Profession: Mo/Me
Default

Ok, in correction to my above post:

There is a skill that deals holy damage without ignoring armor, due to the circumstances of the skill: Judge's. There, you happy?

Chaos, Holy, and Dark damage ignore armor under usual circumstances. Read the strategy guide.
Grigori Sokolov is offline   Reply With Quote
Old Sep 01, 2005, 01:28 AM // 01:28   #54
Academy Page
 
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
Default

Two warriors with chilbains, run energizing wind, add a mesmer, bam, no more enchantments. You think a smiter's gonna be able to recover after losing 2 enchantments, getting diversioned, then losing another enchantment or two?

Drain Enchantment on monks sounded like a great idea. I believe it was one of the iQ guys? *steals*
Rossaroni is offline   Reply With Quote
Old Sep 01, 2005, 02:31 AM // 02:31   #55
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

Quote:
Originally Posted by Rossaroni
Two warriors with chilbains, run energizing wind, add a mesmer, bam, no more enchantments. You think a smiter's gonna be able to recover after losing 2 enchantments, getting diversioned, then losing another enchantment or two?

Drain Enchantment on monks sounded like a great idea. I believe it was one of the iQ guys? *steals*
speaking of chillblains, it was amazingly fun to have our mesmer use consume corpse as soon as someone died and then use chillblains right as soon as he warped that was fun....

and, well, what we did if any of our players got irreversibly screwed by diversion was go after the ghostly. usually worked out pretty good ^^
smurfhunter is offline   Reply With Quote
Old Sep 01, 2005, 03:36 AM // 03:36   #56
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Pharalon
Signet of humilty doesn't do much against long recharge elites. They only need the skill to be active for one second out of 30 to be fully effective. Even if you time it perfectly, you're just bumping the recharge from 30 to 40 seconds, and more often than not, you'll just hit the skill while it's recharging. There's better targets to use Signet of Humility on.
Yeah, by its self it wouldnt really accomplish anything. As far as the energy angle is concerned it would open a window for forms of E-denial to work opposed to the renewal just overpowering them.
Phades is offline   Reply With Quote
Old Sep 01, 2005, 12:21 PM // 12:21   #57
Pre-Searing Cadet
 
Join Date: May 2005
Default

With inspiration at 15, mantra of inscriptions gives ~50% faster recharge time to signets. Signet of humility is 20 second recharge time, and at 15 inspiration lasts for 16 seconds. Ignoring echo for the moment, this means you can keep one target from ever using ether renewal, and you have a 6 second error period - ie you only have to recast SoH within 6 seconds of it recharging. With a 2 second cast time, it could be difficult depending on positioning, but its easily doable.

By stopping one el/mo from using ether renewal permanently, you effectively stop the el/mo from regaining 75 energy (assuming max energy of 90) every 30 seconds, or 150 energy every 60. Name any other skill which will be able to deny an opponent 150 energy every minute? Thats the same as stopping the smiter from dealing

2*220 (balths aura - could cast it more than twice in a minute, but usually cast while ether renewal is on) + 37*20 (zealots fire triggered 20 times to make up the rest of the energy)
=1180 dmg every minute, assuming that the warrior the smiter is working on, is only in range of 1 target. The fact that the warrior is likely to be in range of at least 2 targets for much of the minute hopefully makes up for the errors in my dmg calculations ^^

Now throw in echo. You gain another sig of humility for 20 seconds every 30 seconds. So... you cast it on another smiter, preventing his ether renewal for 16 seconds, it then recharges in 10 seconds. Now comes the hard timing bit -you would need to cast the echoed sig of humility 4 seconds after it recharges - there is a risk if you are a second too late the first sig of humility will have worn off before it takes effect, but the el/mo might not have enough energy or realise in time to cast ether renewal right away. This is possible, but there would have to be a small gap in while the echo is recast + the real sig is recast.

So, although you wouldn't be able to shut down 2 smiters permanently, you could easily shut down one's ether renewal, and the others ER for 32 seconds - so they will only be able to use it half as often as long as you wait for 15 seconds or so before starting the sig of humility chain on the second smiter. Even shutting down just one with sig of humility should have a major effect on the oppositions damage (assuming my calculations above are correct).
Caldur is offline   Reply With Quote
Old Sep 01, 2005, 03:24 PM // 15:24   #58
Wilds Pathfinder
 
Join Date: May 2005
Default

What you can do, is use SoH/MI and proceed to drain that one. As smiters have no way to regain energy effectively besides focus swapping or ER they will have very limited durability.

Since MI/Soh is really cheap and energy denial with mes pays for itself, you can proceed to diversion spam the second elmo (needs to be spammed, many spells must be locked).

There, 1 mes locks down 2 smiters. It's not easy but it's doable.
Zeru is offline   Reply With Quote
Old Sep 01, 2005, 05:08 PM // 17:08   #59
Elite Guru
 
Scaphism's Avatar
 
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
Default

Quote:
Originally Posted by Grigori Sokolov
Ok, in correction to my above post:

There is a skill that deals holy damage without ignoring armor, due to the circumstances of the skill: Judge's. There, you happy?

Chaos, Holy, and Dark damage ignore armor under usual circumstances. Read the strategy guide.
Not happy.
I helped write the guide for this site by testing effects in-game and consulting other testers with an extensive knowledge of the game. A little skepticism is healthy- in fact, the in-game descriptions are horribly misleading. That's why we went and tested these things for ourselves in the first place.

Damage types do not ignore armor- some skills do. Damage types are just that- types.
Don't believe me? Pick up a mesmer staff or necromancer cane, test it, and come back.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo

Last edited by Scaphism; Sep 01, 2005 at 05:11 PM // 17:11..
Scaphism is offline   Reply With Quote
Old Sep 01, 2005, 05:15 PM // 17:15   #60
Lion's Arch Merchant
 
Arathorn5000's Avatar
 
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
Default

but does balth's aura ignore armor?
Arathorn5000 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
kuy_008 Sell 6 Dec 18, 2005 07:03 AM // 07:03
GamerJG The Campfire 7 Aug 16, 2005 08:41 PM // 20:41
Cool Free Game I Thought I'd Share EchoSex Off-Topic & the Absurd 30 Jul 09, 2005 04:42 PM // 16:42
What are tomb runs? eagle26 The Riverside Inn 4 Jun 15, 2005 01:44 AM // 01:44
[WTS] Rune's Weapon Mod's a Chaos Axe Ashton Ventari's Corner 16 May 20, 2005 04:17 AM // 04:17


All times are GMT. The time now is 02:32 AM // 02:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("