Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 29, 2005, 02:05 AM // 02:05   #1
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Advertisement

Disable Ads
Default What does Ranger offer as a secondary profession

Ranger is kind of needy in terms of a seccondary. Perhaps they need to change the skills so they are more compatible with other classes.

Wilderness:
About 1/5 are bow only. Traps are more effective with Expertise (maybe good for elementalist?
A bunch of nature rituals that may/may not help.
*Serpents Quickness for casters.
*Troll Unguent for degen


Beast Mastery:
Pet is useless still, since pet attacks need to have own skill slots and need high Beast Mastery to be actually effective.
Other than pets there is the nature rituals, which need high beast mastery so they don't die so quickly.
*Primal echoes for an antiwarrior build? <-- not as good as ignorance since it affects everyone


Marksmanship:
Since you need 2 hands, kills the prospect of using a focus. Most skilsl require a bow.

Other:
Antidote Signet for blind/poison/disease
LifeInfusion is offline   Reply With Quote
Old Aug 29, 2005, 02:41 AM // 02:41   #2
Lion's Arch Merchant
 
Bast's Avatar
 
Join Date: Apr 2005
Default

Primal Echoes to stop Warriors using Healing Signet is just silly.

Aside from a few things, /Ranger is pretty lackluster due to the non-Expertise costs of many of the skills, using pets being with big drawbacks, and that a whole line requires a bow and the corresponding attribute levels.

The truly useful secondary classes are /Necro, /Monk, and /Mesmer. The others are less useful but still have a few roles. /Ranger just happens to be the least useful of all.
Bast is offline   Reply With Quote
Old Aug 29, 2005, 03:00 AM // 03:00   #3
Jungle Guide
 
spiritofcat's Avatar
 
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
Default

Oh, I don't know if /Ranger is the most useless...
I had a Me/W, boy was that a waste!

Ranger secondary can do traps well, and troll unguent is one of the best self healing skills in the game. Winter is very useful at the end of the game, and all those I listed are Wilderness skills.
I made an E/R just so I could have a pet, but later on I changed to Wilderness and it served me well. I'm an E/Mo now so that I can solo, but Ranger wasn't too bad a secondary for me.
spiritofcat is offline   Reply With Quote
Old Aug 29, 2005, 03:15 AM // 03:15   #4
Krytan Explorer
 
Join Date: Jul 2005
Location: Illinois
Guild: None
Default

Melandru's Resilence, Storm Chaser, and a few spirits. Those are the only things I can see myself using a /R for after the update.
White Designs is offline   Reply With Quote
Old Aug 29, 2005, 07:43 AM // 07:43   #5
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
Default

because of expertise, r/* and */r tend to either use ranger for almost all their skills or only for one or two. A lot of the ranger skills are only worth it when you have high expertise, and after getting expertise, marks, and wildy survival, there really isn't any room for a fourth att, leaving you with skills you can use unlinked or almost unlinked, like frenzy. On the other hand, ranger secondaries tend to use the /R for things like spirits or incendiary arrows + fragility mes/ranger

warrior secondary is a lot of the same thing... you see mo/wars with bonnetti's defense, illusionary weaponry me/war, and maybe healsig on an order or BiP necro or a ranger/war with frenzy.
Iraqalypse Now is offline   Reply With Quote
Old Aug 29, 2005, 08:30 AM // 08:30   #6
Lion's Arch Merchant
 
Bast's Avatar
 
Join Date: Apr 2005
Default

Yeah, /W is mostly bad too
Bast is offline   Reply With Quote
Old Aug 29, 2005, 08:34 AM // 08:34   #7
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
Default

/w isn't that bad, its just you only use one or two skills from your secondary.
Iraqalypse Now is offline   Reply With Quote
Old Aug 29, 2005, 12:38 PM // 12:38   #8
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Yeh, which means your secondary is less useful.
LifeInfusion is offline   Reply With Quote
Old Aug 29, 2005, 01:04 PM // 13:04   #9
Elite Guru
 
Scaphism's Avatar
 
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
Default

See Iraqalypse's post.
All ranger skills are designed to operate under ridiculous amounts of expertise cost reductions, making them unreasonable even on an elementalist with high energy storage.

Combine that with roughly 1/3 of the skills linked to a bow and a bunch of useful ones tied to expertise and you get a bad secondary for most professions.

If you can grab a stance or a ritual from Wilderness Survival that you like, take it and run. You could probably have some fun as a /R beastmaster as well if you wanted. But a build that relies heavily on Ranger as it's secondary? Expertise precludes that.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
Scaphism is offline   Reply With Quote
Old Aug 29, 2005, 01:59 PM // 13:59   #10
Ascalonian Squire
 
Cameela's Avatar
 
Join Date: Jul 2005
Location: orlando
Profession: Me/Mo
Default

Moa Birds
Cameela is offline   Reply With Quote
Old Aug 29, 2005, 05:27 PM // 17:27   #11
Academy Page
 
Join Date: Aug 2005
Location: Finland
Guild: Army Of Crusader Kings
Profession: R/Mo
Default

yeah ranger is very stupid at second profession as warrior, but primary profession ranger is very good class! ,if u know who to play it and if u are skillfull for ranger.
Arrow-bow is offline   Reply With Quote
Old Aug 29, 2005, 08:18 PM // 20:18   #12
Krytan Explorer
 
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
Default

Tiger's fury? :S
cookiehoarder is offline   Reply With Quote
Old Aug 29, 2005, 08:52 PM // 20:52   #13
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

That 10 energy disable your nonattack skills for 5 seconds skill? LMAO
LifeInfusion is offline   Reply With Quote
Old Aug 29, 2005, 09:38 PM // 21:38   #14
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

How about serpents quickness and a few very nice defensive stances?

Throw dirt + Whirling defense can be the bane of many a warrior.
MSecorsky is offline   Reply With Quote
Old Aug 29, 2005, 09:56 PM // 21:56   #15
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Expertise skills on a secondary class?
Phades is offline   Reply With Quote
Old Aug 29, 2005, 10:01 PM // 22:01   #16
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by Phades
Expertise skills on a secondary class?
I'm so used to ranger primary I forgot that little tidbit...

OK... Apply poison for the melee types, serps quickness and troll unguent... these aren't bad. Seen warriors use apply poison to decent effect.
MSecorsky is offline   Reply With Quote
Old Aug 29, 2005, 10:11 PM // 22:11   #17
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

my monk used to be mo/r
i wanted to have a spidar ^^
Divine Elemental is offline   Reply With Quote
Old Aug 29, 2005, 10:22 PM // 22:22   #18
Sunshine
 
zehly's Avatar
 
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
Default

I unlocked Ranger for my Mesmer... came up with a SICK PvE build... fast-casting trapper. It rocks in random arenas, too.

W/R is also a good runner.
zehly is offline   Reply With Quote
Old Aug 30, 2005, 01:38 PM // 13:38   #19
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by zehly
fast-casting trapper.
W/R is also a good runner.
Now we're getting somewhere.

But do tell, how is W/R a good runner. I don't seem to think so. (Unless you mean storm chaser+sprint)
LifeInfusion is offline   Reply With Quote
Old Aug 30, 2005, 02:03 PM // 14:03   #20
Wilds Pathfinder
 
ElderAtronach's Avatar
 
Join Date: Jun 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by zehly
I unlocked Ranger for my Mesmer... came up with a SICK PvE build... fast-casting trapper. It rocks in random arenas, too.

W/R is also a good runner.
Fast casting should only affect spells... right?

Have you actually tested this and seen traps go down less than 2 seconds?
ElderAtronach is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
St0rmy Days Questions & Answers 2 Oct 08, 2005 11:03 PM // 23:03
jtbstockton2001 Questions & Answers 0 Jul 15, 2005 01:05 AM // 01:05
MCS The Campfire 9 Jun 02, 2005 10:21 AM // 10:21
Secondary profession for my ranger SoulHunter Gladiator's Arena 10 May 25, 2005 12:08 AM // 00:08
Secondary profession for Ranger _redruM_ Questions & Answers 11 Apr 29, 2005 12:41 PM // 12:41


All times are GMT. The time now is 02:31 AM // 02:31.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("