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Old Aug 20, 2005, 06:29 AM // 06:29   #21
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met one of those rof spammers today in a random arena. he died very quickly to our hammer warrior cuz i was interrupting his rof with choking gas
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Old Aug 20, 2005, 06:55 AM // 06:55   #22
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Quote:
Originally Posted by Amused Observer
Backfire indeed owns spammers. A 16 dom mesmer can do 147 pts of damage on each spell cast by the victim. That's 1/3 of the caster's HP if he's not aware of the enchantment.
I play a spammer.

I cast through Backfire ...

... casting Infuse Health.

Protective Spirit ftw.
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Old Aug 20, 2005, 08:28 AM // 08:28   #23
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Neo, I THINK he was talking about a JI, vampiric, 16 sword 10 strength Sword with frenzy running for his sword example using galrath/savage slash/final thrust/power attack/wild blow.

But thats the ONLY combo I can think of without making some guildies put up with me actually testing builds out.

Me/N => Rend Enchantments => Backfire => Shatter Enchantment => Strip Enchantment => [Damagers of Choice/BiP] => Rinse/Repeat => Dead Prot Spirit/RoF Spammer Monk
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Old Aug 20, 2005, 12:03 PM // 12:03   #24
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orders, conjure, SoH, barbs, etc. Stack a few of those along with an attack speed boost on a sword and the dps skyrockets. Of course you need help from friends.

On a side note, does anyone know for sure if I will Avenge You's attack speed boost stacks with stance boosts? I tried messing with it but couldn't really tell for sure just through speculation if I was attacking faster than just with the stance on.

As for swords being able to bring out enough dps to "overpower monks" I can see it but that's just me. With buffs axe/sword get much more benefit due to their attack speed obviously so they both get equal benefits except the axe crit advantage starts to become less important the more buffs you have on. Swords have imo the best dps without the use of a weapon elite because of galrath/ft. Galrath crits at 16 swords are not far behind evis/exec at all, I don't remember exactly but I do believe galrath crits for 96? I remember some in the low 100s but probably due to wierd circumstances.

Swords also synergize pretty well with endurance/flourish due to galrath/ft not being elite plus having a solid amount of energy based skills. With endurance you can basically build your adrenaline up spamming energy skills instead of regular hits, then start your spike with those same energy skills leading to galrath + ft. By the time you get to ft hopefully they're well below 50%, no attack speed stance with endurance though . Also, Hundred blades actually can become useful with buffs since you're guaranteed to double the buff damage on the main target with the chance of more buff damage on extra targets.

Swords are already great dps without buffs. I just say as long as you don't use sever/gash and there is someone else to deep wound for you, swords are great. But with buffs, swords (and axes) can sorta get the extra burst to I guess "overpower" monks.
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Old Aug 21, 2005, 01:43 AM // 01:43   #25
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blessed signet...
blood ritual...
well of power...
mesmer power drains/gains...
natural regen...

Unless you are actively taking a monks power away and/or making them chose between re-applying their enchantments or casting RoF you aren't going to be able to beat the methods of regaining power if that is the only spell they are casting.
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Old Sep 01, 2005, 07:09 AM // 07:09   #26
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coming from one of the earilier players to use boon protection monk build in pvp, i must say Rof is way overpowered. HOWEVER, please dont just nerf it to unusability.... just slightly prolong its recharge and casting time.
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Old Sep 02, 2005, 03:58 AM // 03:58   #27
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The easy fix : Tell your teammates to stick on your target, and wand him.

RoF heals will heal for a crappy wand damage instead of your 100 damage hammer.

Drawback : If target has healing seed on him, he's back to max health.
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Old Sep 02, 2005, 04:16 AM // 04:16   #28
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Holy shit, how is it hard to stop RoF spammage?

Speed buff + Dual knockdown.
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Old Sep 02, 2005, 04:52 AM // 04:52   #29
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Prot monks are generally difficult to solo as a hammer warrior. Prot spirit and RoF (which can be slipped in between the knockdown chain) really gimps the damage spike, especially if you're using heavy blow. There's no way around those two other than a strip enchant on prot spirit right before the spike.
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Old Sep 02, 2005, 05:57 AM // 05:57   #30
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I run a R/W hammer KD build. The RoF monks that run are harder especially. But you will get a knockdown in, once I get a KD, I can usually chain 2 together so that the monk stays down a while. I can just about hammer though a monk with a pair of knockdowns.

The thing is, you will connect when he tries to heal a team mate. If you KD him, the team mate gets no heal, and the monk can be easily dropped to 20% health with a 2 KD combo. If you can keep the monk too busy protecting himself to heal is teamates, you have essentially nullified the monk.
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Old Sep 02, 2005, 02:20 PM // 14:20   #31
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Uh, it sounds like you're countering him pretty well. If all the Monk is doing is spamming RoF on himself, he's not protecting his team. Once one of your teammates kills his or her target, have that teammate move over and the two of you will slaughter this Monk together.
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Old Sep 02, 2005, 04:14 PM // 16:14   #32
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in a tombs setting you can save just about any monk from just about anything with prot spirit + seed + really any heal (orison is just fine). as a prot monk myself, i noticed rof tends to drain your energy really fast, so ill just use it if im screwed but otherwise ill run around and have the monks seed me while i squeeze in prot spirit. if you have 2 monks with the 40% recharge on seed.. spamming it as soon as they see someone getting hit, it makes it really hard to take people down. i would only spam rof until the heal monks get on me. and personally, mark of prot is hilarious for a quick save. yknow sometimes theyre just knocking down that ghostly and they just rended all your prots... hes at like 10% and falling... you just slap a mark of prot (that lasts 12 seconds with the 20% enchanting wrap) and watch them hate you.

so all in all rof spam wil *not* save a dying character, and costs __ energy, while mark of prot will. so if you ask me... rof isnt *that* good. not to mention they can trip up rof by having BA on the tank, triggering the rof on ba and not on the hammer attack.

i dont think rof is overpowered
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Old Sep 02, 2005, 04:20 PM // 16:20   #33
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RoF drains energy fast? 5 energy? What? Apparently the only heal that doesnt drain energy fast is devo sig. Reversal casts in 1/4s for 5e and coolsdown in 2s, and can heal for anywhere between ~50 and ~180 damage depending on level and which source of damage it triggers on. If it hits a wand then its not that great. If it hits eviscerate, thank God (and hit mend ailment)
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Old Sep 02, 2005, 04:37 PM // 16:37   #34
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Quote:
Originally Posted by Neo-LD
RoF drains energy fast? 5 energy? What? Apparently the only heal that doesnt drain energy fast is devo sig. Reversal casts in 1/4s for 5e and coolsdown in 2s, and can heal for anywhere between ~50 and ~180 damage depending on level and which source of damage it triggers on. If it hits a wand then its not that great. If it hits eviscerate, thank God (and hit mend ailment)
5 energy every 3 seconds (about) will leave you with 0 rather quick. not to mention getting left with 10 isnt great either, since you have to stand around idling while you need that 15 for aegis or whatever. all im saying is unless all you plan to do is spam rof, you wont be able to do it more than once in a short time.

(aegis-15 energy. prot spirit - 10 energy. shielding hands - 5 energy, and all of these are spammed at the beginning. i.e. low energy. at least for me. i dont use any energy management on my prot... the attribs are all in divine/prot and no room for something like offering)

*edit - yes you can sit at 0 energy and spam it as soon as you reach 5 energy, but this makes you basically useless... the rof barely hits anything except ba, and you have to sit and watch for __ seconds while watching the next target get punished. or you can go back to spamming rof as soon as you reach 5 energy. so like i said unless thats all you plan to do, its not my fav skill.

Last edited by smurfhunter; Sep 02, 2005 at 04:42 PM // 16:42..
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Old Sep 03, 2005, 12:27 AM // 00:27   #35
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Quote:
can heal for anywhere between ~50 and ~180 damage depending on level and which source of damage it triggers on. If it hits a wand then its not that great. If it hits eviscerate, thank God (and hit mend ailment)
Ehm wrong. If your reversal says it heals for 70hp, then you can negate up to 140dmg(70dmg prevented and 70hp healed). If the enemy does 71dmg, then your reversal doesnt negate any dmg, it will only heal 70hp(thus you will take 1dmg overal). At least thats how i think rof works. And no, rof isnt overpowered, get your wand ppl to attack the target. Its an awsome skill, but definetely not overpowered.
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Old Sep 03, 2005, 12:31 AM // 00:31   #36
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Quote:
Originally Posted by NIB
Ehm wrong. If your reversal says it heals for 70hp, then you can negate up to 140dmg(70dmg prevented and 70hp healed). If the enemy does 71dmg, then your reversal doesnt negate any dmg, it will only heal 70hp(thus you will take 1dmg overal). At least thats how i think rof works. And no, rof isnt overpowered, get your wand ppl to attack the target. Its an awsome skill, but definetely not overpowered.
Umm, no. If your reversal prevents 70 damage and you get hit for 71, you will prevent 70, gain 70, and take 1.
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Old Sep 03, 2005, 01:56 AM // 01:56   #37
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I once tried spamming RoF and got owned by a hammer warrior. He wouldn't let me stand up at all and his hits were extremely powerful.
I was like "WTH man, let me stand up. Don't kick a man when he's down"
lol
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Old Sep 03, 2005, 04:24 AM // 04:24   #38
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Quote:
I once tried spamming RoF and got owned by a hammer warrior. He wouldn't let me stand up at all and his hits were extremely powerful.
I was like "WTH man, let me stand up. Don't kick a man when he's down"
lol
Was he a R/W? If so he might've been me. But then I recieve alike messages. But that's beside the point.

Unless a RoF Monk runs, usually a decent KD Melee class can destroy it.
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Old Sep 03, 2005, 08:51 AM // 08:51   #39
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Quote:
Originally Posted by Jake
RoF is seriously a ridiculously overpowered spell.
Wrong.
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Old Sep 03, 2005, 10:12 AM // 10:12   #40
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pagansaint: What the hell?

None of those are counters to hammer Warriors. Hammer Warriors kill Monks through knockdowns. A Monk on his ass is unable to heal himself.

Jake: problem is, you can't stack Judge's with Conjures or Orders; Conjures won't stack with Orders.

- Judges makes you do Holy damage.
- Conjures require Fire/Lightning/Cold damage so your weapon must be the right element, ruling out physical damage and Judge's.
- Orders and Barbs require physical damage. Guru's description is old, the in-game one says Physical damage.

A well made Axe Warrior buffed with just Judge's and Strength of Honor is scary.
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