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Old Sep 05, 2005, 01:41 PM // 13:41   #1
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Default Mes/Nec...teamwork?

Mes/Nec Viru-Fraggers are becoming absurdly common in comp arenas. Though I dont usually play there, I was waiting for my guildies to come online for tombs. So I entered once, and I faced at least 6-7 of them while monking our decent team to an 11 win streak. We had a KD/AS war, a Traps ranger, and, you guessed it, a Mes/Nec. On our 11th win we even beat a guild team in team arenas Btw, of all the mes/Necs that tried to gank me, absolutely none pulled it off cus of my good friend, contemplation of purity (I was a Mo/N boon-prot)

So I got to thinking, Mes/Necs are so common, its an awful shame that they usually are left out of serious arena teams. They are just too much of a risk, if they work than you get a kill, if they dont then you are fighting 3v4 for about 20 seconds. Most teams would rather have the relaible damage of a warrior or ranger. The counters to the build are:

1) Remove Fragility
2) Mend Ailment after Virulence lands
3) Have a mesmer peg the Me/N, all it takes is 1 interupt and their combo is screwed

But... the way to get past just about all of those limits... is to have more than 1 Me/N. Like, an arena team of 3 Viru-Fraggers and a monk. How many teams carry enough hex removal to stop that? How many teams have enough mesmers to stop that? How many teams can cast mend ailment 3 times in a 3 second window? How many teams are even mentally prepared to have 3 fragilities land on them simultaneously? I can picture a TS/Vent team:

Person 1- "I have frag on me"
Person 2- Hmm Ill just smte that hex...what nubs **notices that he has fragility on him too**
Person 3- "I have fragility on me also"
Person 2- Oh God....
Person 4- "Uhh, why are you guys all dead?"
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Old Sep 05, 2005, 02:42 PM // 14:42   #2
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Or perhaps the Me/N will say: That monk's hexbreaker just ate my fragility.
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Old Sep 05, 2005, 02:48 PM // 14:48   #3
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there are ways around hex breaker. You can just throw a cheap hex at them, or, best of all, frag someone else. Viru-Fraggers should, on religion, not ever try to combo a Mo/Me.
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Old Sep 05, 2005, 03:34 PM // 15:34   #4
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i dont even remove the fragility. At 12 prot, mend ailment is powerful enough for you to swallow the fragility pain and get a powerful healing boost from all those conditions. A good team in team arenas should be able to stop one of the mesmer and bring another to their knees. Just rez up and finish them off especially since frag mesmer are pretty much helpless in between their corny little combo scrips they copied off some site.
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Old Sep 05, 2005, 04:01 PM // 16:01   #5
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I think Neo-LD's point (and he can certainly correct me here if I'm wrong) is not that one Fragility build is overwhelmingly potent, but that three of them working in a coordinated fashion can create a situation that is very, very difficult to counter in the team arena.

And I think he's right.

Good luck with the build, and I hope I don't encounter it...
cmb
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Old Sep 05, 2005, 04:38 PM // 16:38   #6
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Well it'd certainly be a change from the

E/Mo
Mo/*
W/*
R/*

teams I keep seeing in team arenas. Bleh.
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Old Sep 05, 2005, 05:23 PM // 17:23   #7
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A Frag mesmer is a great addition to most halls groups. Use a cover hex. Parasitic bond ftw?
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Old Sep 05, 2005, 05:24 PM // 17:24   #8
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I'd like to see some Fragility Rangers Vs. Fragility Mesmers :P

Methinks the rangers would have a slight edge....
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Old Sep 05, 2005, 05:28 PM // 17:28   #9
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Quote:
Originally Posted by Man With No Name
I'd like to see some Fragility Rangers Vs. Fragility Mesmers :P

Methinks the rangers would have a slight edge....
i think if you let both just go at it on some secluded spot on the map they would both die
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Old Sep 05, 2005, 05:33 PM // 17:33   #10
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Quote:
Originally Posted by Man With No Name
I'd like to see some Fragility Rangers Vs. Fragility Mesmers :P

Methinks the rangers would have a slight edge....
Rangers can't really cover hex. At least I never do when I play R/Me in 4v4 arenas :/ Me/n for halls.
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Old Sep 05, 2005, 06:02 PM // 18:02   #11
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A prepared Mesmer can handle almost anything.

I'd join up with an experienced couple of Frag+Virulence players to see how far we can take it. Start in CA to warm up and go from there... three F+V and a talented monk can do some good things I think. I've hit +20 wins several times with PuGs as the only F+V player. Why not have some success with other Frag killers? If anyone's interested, PM me and perhaps we can set up a meeting or two.
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Old Sep 05, 2005, 06:49 PM // 18:49   #12
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Quote:
Originally Posted by arredondo
A prepared Mesmer can handle almost anything.

I'd join up with an experienced couple of Frag+Virulence players to see how far we can take it. Start in CA to warm up and go from there... three F+V and a talented monk can do some good things I think. I've hit +20 wins several times with PuGs as the only F+V player. Why not have some success with other Frag killers? If anyone's interested, PM me and perhaps we can set up a meeting or two.
Are you talking about halls or team arenas? They rock arse in 4v4 and halls.
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