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Old Sep 24, 2005, 12:52 AM // 00:52   #1
Forge Runner
 
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Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Default Enchant sustainment

I'm sure we've all seen the posts with people maintaining incredible amounts of enchants, right? Well.. I'm starting to wonder how legit those posts are, because I've actually tried duplicated the results for a GF/SF party. This is my current build:

Mo/Me
10 Inspiration
13 Divine Favor
12 Protection

Blessed Signet
Life Bond
Aura of Faith
Life Attunement
Rebirth
Essence Bond
Balthazar's Spirit
Mantra of Inscriptions


With this, I can cope with bonding everyone in the party, but the problems come when I want to add essence/life attunement to the mix.

With my DF at 13 I gain 3.5 energy per second from Blessed Signet, which should barely outpace a 10 pip energy degen, but casting the stance takes energy in itself, and of course the enchants cost something as well.....

I think I've gotten up to 14 in battle, but I can't seem to keep them up once my group decides to pause and talk over strategy. Or someone has to pee. You get the point..

If you've kept up more than 9 enchants at once out of battle, I'd love to know how. Please comment.
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Old Sep 24, 2005, 01:21 AM // 01:21   #2
Jungle Guide
 
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Ether Renewal.
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Old Sep 24, 2005, 03:41 AM // 03:41   #3
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Yes, thank you for pointing out what a blind person with half a brain could see. I'm talking about a monk primary.
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Old Sep 24, 2005, 04:15 AM // 04:15   #4
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I think a better question would be why you would ever consider running something like that in the first place.
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Old Sep 24, 2005, 04:35 AM // 04:35   #5
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The only life bond build I ever really use :/

Divine 11
Protect 10
Blood 10

1: Reversal of Fortune
2: Mend Aliment
3: Remove Hex or Covert or Shielding Hands or Protective Spirit or Whatever
4: Divine Boon
5: Blessed Signet
6: Balt's Spirit
7: Life Bond
8: Offering of Blood {E}
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Old Sep 24, 2005, 05:07 AM // 05:07   #6
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Do I really have to spell it out? Life bonds on everyone cuts the monks needed healing in half, no ifs, ands, or buts. This already makes the build pull its weight. On top of that I use AoF and life attunement work to increase a targets healing by 95%. Do you know what a 481 point orison looks like? Probably not. And GF isn't exactly a heavy enchant removal place, so that's not a problem.
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Old Sep 24, 2005, 05:45 AM // 05:45   #7
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Quote:
Originally Posted by jesh
Do I really have to spell it out? Life bonds on everyone cuts the monks needed healing in half, no ifs, ands, or buts.
And, if the damage is elemental?

Anyways, you can't do it on a monk primary.
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Old Sep 24, 2005, 06:46 AM // 06:46   #8
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Hm.. I wouldn't know, it just says "an attack". Good point. Guess I'll go make some use of my e/mo then.
-_-

Huray for abusing broken skills!
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Old Sep 24, 2005, 06:59 AM // 06:59   #9
vvh
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well, it's really easy for mo/me. Just use Mantra of Inscriptions/Blessed signet.


Peace.
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Old Sep 24, 2005, 07:44 AM // 07:44   #10
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life bonds suck plain and simple :P
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Old Sep 24, 2005, 11:55 AM // 11:55   #11
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I've ran a few mass enchant builds before. It's not nearly as worth it as just using spell, non-maintained enchants. It can give the enemy a bit of a hard time, some delays, though.

Some people are using that Mo/me build in my guild. They call themselves the "Three monketeers" or something -.-;
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