Sep 24, 2005, 12:52 AM // 00:52
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#1
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Enchant sustainment
I'm sure we've all seen the posts with people maintaining incredible amounts of enchants, right? Well.. I'm starting to wonder how legit those posts are, because I've actually tried duplicated the results for a GF/SF party. This is my current build:
Mo/Me
10 Inspiration
13 Divine Favor
12 Protection
Blessed Signet
Life Bond
Aura of Faith
Life Attunement
Rebirth
Essence Bond
Balthazar's Spirit
Mantra of Inscriptions
With this, I can cope with bonding everyone in the party, but the problems come when I want to add essence/life attunement to the mix.
With my DF at 13 I gain 3.5 energy per second from Blessed Signet, which should barely outpace a 10 pip energy degen, but casting the stance takes energy in itself, and of course the enchants cost something as well.....
I think I've gotten up to 14 in battle, but I can't seem to keep them up once my group decides to pause and talk over strategy. Or someone has to pee. You get the point..
If you've kept up more than 9 enchants at once out of battle, I'd love to know how. Please comment.
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Sep 24, 2005, 01:21 AM // 01:21
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#2
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Ether Renewal.
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Sep 24, 2005, 03:41 AM // 03:41
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#3
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Yes, thank you for pointing out what a blind person with half a brain could see. I'm talking about a monk primary.
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Sep 24, 2005, 04:15 AM // 04:15
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#4
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I think a better question would be why you would ever consider running something like that in the first place.
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Sep 24, 2005, 04:35 AM // 04:35
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#5
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Frost Gate Guardian
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The only life bond build I ever really use :/
Divine 11
Protect 10
Blood 10
1: Reversal of Fortune
2: Mend Aliment
3: Remove Hex or Covert or Shielding Hands or Protective Spirit or Whatever
4: Divine Boon
5: Blessed Signet
6: Balt's Spirit
7: Life Bond
8: Offering of Blood {E}
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Sep 24, 2005, 05:07 AM // 05:07
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#6
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Do I really have to spell it out? Life bonds on everyone cuts the monks needed healing in half, no ifs, ands, or buts. This already makes the build pull its weight. On top of that I use AoF and life attunement work to increase a targets healing by 95%. Do you know what a 481 point orison looks like? Probably not. And GF isn't exactly a heavy enchant removal place, so that's not a problem.
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Sep 24, 2005, 05:45 AM // 05:45
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#7
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by jesh
Do I really have to spell it out? Life bonds on everyone cuts the monks needed healing in half, no ifs, ands, or buts.
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And, if the damage is elemental?
Anyways, you can't do it on a monk primary.
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Sep 24, 2005, 06:46 AM // 06:46
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#8
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Hm.. I wouldn't know, it just says "an attack". Good point. Guess I'll go make some use of my e/mo then.
-_-
Huray for abusing broken skills!
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Sep 24, 2005, 06:59 AM // 06:59
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#9
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Ascalonian Squire
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well, it's really easy for mo/me. Just use Mantra of Inscriptions/Blessed signet.
Peace.
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Sep 24, 2005, 07:44 AM // 07:44
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#10
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Ascalonian Squire
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life bonds suck plain and simple :P
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Sep 24, 2005, 11:55 AM // 11:55
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#11
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I've ran a few mass enchant builds before. It's not nearly as worth it as just using spell, non-maintained enchants. It can give the enemy a bit of a hard time, some delays, though.
Some people are using that Mo/me build in my guild. They call themselves the "Three monketeers" or something -.-;
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