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Old Sep 15, 2005, 07:31 PM // 19:31   #21
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Quote:
Originally Posted by Mitsu Bishi
Stripping ER right away is usually very good, it makes them nearly useless until it recharges. It requires constant babysitting though and you'll make yourself a target pretty soon. E-Drain right when he puts on ER is pretty devastating as well - you'll suck him dry, his ER is running and he won't be able to profit out of it until he has switched weapons (at that point you could strip ER then) or gathered 5 precious energy to cast anything to replenish his energy. Now that's where diversion is cool as well, he can either cast and not use his Draw or RoF for a long time, or he let's his ER run out without benefit.
Yeah, this is aggravating. When it happens to me, I'm usually hollering in TS, "Find their damn mesmer!"
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Old Sep 15, 2005, 07:36 PM // 19:36   #22
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Originally Posted by aphex twin
I used Wither+Malaise then drained the E/Mo and reapplied when he was at 0 energy. If they cast ER just strip it straight away. Shutting 2 down would be a bit harder though.
That won't work...at 0 both spells end....if you should get lucky and trap them at <5 energy.....any good E/Mo has a -2 pip + energy switch to get enuff energy to cast ER then spam away to fill his energy back up. Wither and Malaise are a great combo, but not so hot against a good E/Mo. The key for the E/Mo is to not panic, and regen threw the -4 pips. Then direct his team to wipe out the necro so it won't happen again.
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Old Sep 15, 2005, 07:39 PM // 19:39   #23
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Originally Posted by Divine Elemental
Backfire or Diversion
I second that
Or you can throw a rend/lingering on them and watch them helplessly use draw conditions!!
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Old Sep 15, 2005, 07:43 PM // 19:43   #24
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Denial of ER is the key....strip it..interupt it...make it take forever to cast.

Diversion on the E/Mo's quick spam spells of ROF/Draw Condition/Divine Boon will also cause them problems.

Causing a E/Mo to suffer from the condition dazed would really suck for them as well.
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Old Sep 15, 2005, 07:47 PM // 19:47   #25
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ahh ... backfire will kill off any of the tomb pugs because they still dont pay too much attention to their hexes ... diversion will slow there spam ... and rend is key ... I just hate when I get my enchants up only to have them striped while I aimlessly have to wait 20 seconds or so until I can get em back up ... no zf and no er = no real threat ...

i almost wanted to tell you 'throw dirt' works every time on emo's but somehow I figured the humour would have flown over some of these peeps heads and they'd use it as a flame tool.
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Old Sep 15, 2005, 08:48 PM // 20:48   #26
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Persistent uses of Rend Enchantments or Lingering Curse is the most consistent way to shut down a Smiter. You can use spot removal to deal with Balthazar's Aura, and can sometimes get Ether Renewal off with it if you're babysitting.

Diversion is effective if it is spammed. 1-2 casts aren't going to do much, but a half dozen or so will. You need to keep both of his spammables on the long recharges, and preferably several of his other skills as well.

Mantra / Signet of Humility can shut down Ether Renewal, and that will shut down the Zealot's Fire (but not Balth's Aura, usually). It's a generally weak counter, though, as it's so specialized - most classes aren't worth the time and energy it takes to permanently lock out their elite.

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Old Sep 15, 2005, 09:20 PM // 21:20   #27
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Originally Posted by Ensign
Persistent uses of Rend Enchantments or Lingering Curse is the most consistent way to shut down a Smiter. You can use spot removal to deal with Balthazar's Aura, and can sometimes get Ether Renewal off with it if you're babysitting.

Diversion is effective if it is spammed. 1-2 casts aren't going to do much, but a half dozen or so will. You need to keep both of his spammables on the long recharges, and preferably several of his other skills as well.

Mantra / Signet of Humility can shut down Ether Renewal, and that will shut down the Zealot's Fire (but not Balth's Aura, usually). It's a generally weak counter, though, as it's so specialized - most classes aren't worth the time and energy it takes to permanently lock out their elite.

Peace,
-CxE
at 25 energy i seriously doubt you would be able to or even want to use lingering on an emo. especially with things like chillblains and well of profane, it would be.. unwise to use lingering on an emo. rend is perfectly fine IMO, and the recharge is about the same as ER so if you get it once you can do it forever. save lingering for the target being attacked.
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Old Sep 15, 2005, 09:26 PM // 21:26   #28
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my interupter ranger seems to be taking out e/mo smiters quite easily.
keep them from casting spells while doing alot of damage with the bow, but if there is a healer i go after them first so the e/mo will still wreck havok
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Old Sep 15, 2005, 10:13 PM // 22:13   #29
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16 death/12 inspiration
chillbains/well of profane/well of suffering/inspired hex/inspired enchant/drain enchant/inspired hex.
use chillbains when the warriors rush you. this will strip the balthazars, then use drain enchant/inspired enchant to strip the smiters zealots. as soon as a body is going to drop start casting profane, then everybody get in the well, where there is no smite.
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Old Sep 15, 2005, 10:27 PM // 22:27   #30
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you are going to get hammered against an IWAY team, as well as basically losing every corpse. without putrid or consume, you have no way of denying massive amounts of corpses from groups (like IWAY) which really need them. you can use consume corpse as energy management instead, although i agree it isnt very efficient.

and rend is just too good to pass up, i would at least drop it to 11 inspiration (or the nearest 'smart' place to drop it too) and put it into curses so you can rend around 4-5. i would probably replace inspired hex with rend in that build.

but like i said, major problem with that build is you are going to lose just about every corpse to a putrid or something similar, i usually use putrid until our team disables the enemy necro, then i start using wells. not a good build for an altar map >.<

actually your build doesnt even run an elite (!) so maybe instead of rend take lingering. but that makes 3 25 energy skills on a necro with about 50 energy (at 10%). oi.

you can actually solve the corpse problem by just taking consume/traversal instead of suffering or something, but then you miss out on the juicy 120 damage so idk im just sayin ^^

oh and you mention inspired hex twice....?
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Old Sep 15, 2005, 10:30 PM // 22:30   #31
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That would work nicely. As an emo I'm smart enough not to get into a profane, but if your team is camping in it, I'm not damaging you. That's when I would smite off my sides monks 'cause you KNOW your warriors are gonna be chasing my monks and my monks aren't stupid enough to stand in your well.
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Old Sep 15, 2005, 10:36 PM // 22:36   #32
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i find that that desecrate enchantments works wonders in tombs or those e/mos
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Old Sep 15, 2005, 10:53 PM // 22:53   #33
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Originally Posted by Nick The Nicker
i find that that desecrate enchantments works wonders in tombs or those e/mos
yes actually ive been seeing that lately, as well as a large number of crappy feast of corruption spiker groups. im sure you can nail down the desecrate enchants and feast of corruption spikes, but what i saw was pretty sad.
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Old Sep 16, 2005, 01:05 AM // 01:05   #34
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Quote:
Originally Posted by smurfhunter
at 25 energy i seriously doubt you would be able to or even want to use lingering on an emo. especially with things like chillblains and well of profane, it would be.. unwise to use lingering on an emo.
Hey, I didn't say that I'd want to use it at all, even. I'm just saying that it's actually effective against an E/Mo smiter, since it pulls off everything when timed right. Well of the Profane is far too unreliable (first you need a corpse, then you need to convince the E/Mo to stand in it - I've been hit by WoP before but I'd estimate maybe 25% of them actually do anything to a smiter), and Chilblains does jack and shit to the Smiter himself (though it can pull off Balth's) - both help, certainly, but I wouldn't count on either one. Personally I'd rather run multiple copies of Rend in a build than touch Lingering - too much energy on top of chewing up an elite - but when there aren't a lot of options available you need to list them all.

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Old Sep 16, 2005, 01:06 AM // 01:06   #35
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you simply run from smiting. if your team spread out and runs and you have healing seed, theres no reason you should ever lose to something like double smite. smite as complimentary damage is different, because then you might be drained or degened and gg there. but for strictly smiting, just run and seed.
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Old Sep 16, 2005, 02:47 AM // 02:47   #36
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Quote:
Originally Posted by Ensign
Hey, I didn't say that I'd want to use it at all, even. I'm just saying that it's actually effective against an E/Mo smiter, since it pulls off everything when timed right. Well of the Profane is far too unreliable (first you need a corpse, then you need to convince the E/Mo to stand in it - I've been hit by WoP before but I'd estimate maybe 25% of them actually do anything to a smiter), and Chilblains does jack and shit to the Smiter himself (though it can pull off Balth's) - both help, certainly, but I wouldn't count on either one. Personally I'd rather run multiple copies of Rend in a build than touch Lingering - too much energy on top of chewing up an elite - but when there aren't a lot of options available you need to list them all.

Peace,
-CxE
yea very true, chillblains is what you do on warriors, rend on the emos and profane to screw over those annoying things like BA, JI, tainted, life bond, you name it. (cant resist saying this, but it messed up sB in the hoh once; i got a profane on the ghost, put lingering on him and he died my team didnt win but it was still satisfying to beat 'the #1 monk')

ive been thinking about this, what do you say to a fastcast rend? it needs almost no attribs to work well and can be hella usefull for a mesmer. you can easily spend the leftover 6 attribs in curses to get it up to a useable level. idk just a thought ^^

Last edited by smurfhunter; Sep 16, 2005 at 02:50 AM // 02:50..
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Old Sep 16, 2005, 09:29 AM // 09:29   #37
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Quote:
Originally Posted by romO
you simply run from smiting. if your team spread out and runs and you have healing seed, theres no reason you should ever lose to something like double smite. smite as complimentary damage is different, because then you might be drained or degened and gg there. but for strictly smiting, just run and seed.

But how are you gonna win if you just keep running away from smiters coming at you?
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Old Sep 16, 2005, 10:37 AM // 10:37   #38
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Quote:
Originally Posted by smurfhunter
yea very true, chillblains is what you do on warriors, rend on the emos and profane to screw over those annoying things like BA, JI, tainted, life bond, you name it.
Profane is incredibly random. Sometimes you can get someone in a cluster and hit a ton of enchants - much more often, you drop someone who was running and the Profane pops up in a completely useless location. You can be a bit more selective about which corpses you turn into Profanes...but I still wouldn't count on it as a solution that I'd want to work with any consistency. I've run it in the past, but have had no qualms about dropping it, even from a Necro who normally has to stretch to fill a skill bar.

Profane is excellent in dais maps, though, where deaths are a bit more predictable and you can run people into them. Stationary defense, etc.


Quote:
Originally Posted by smurfhunter
(cant resist saying this, but it messed up sB in the hoh once; i got a profane on the ghost, put lingering on him and he died my team didnt win but it was still satisfying to beat 'the #1 monk')
I find it kinda funny that you point this out like it's special in some way, when in fact it happens *in every single match* with a famous guild. One team is famous, one team holds - and the third team plays kingmaker so they can go and tell stories about how they screwed over sB or iQ or whoever else happens to be in the hall that day.

The last half dozen times I've been in hall, the third team has run straight past the dais and attacked us. It's hard enough to hold in a 16v8 situation, let alone take. I'm sure people get their kicks out of playing kingmaker - but it's yet another frustrating hurdle to overcome if you're unwilling to smurf.


Quote:
Originally Posted by smurfhunter
ive been thinking about this, what do you say to a fastcast rend?
I like Rend on any Ranger, Elementalist, or Mesmer who doesn't need his secondary, Fast Casting or not. It's just a neccessary skill and I'll pack as many copies as I can afford.

Peace,
-CxE
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Old Sep 16, 2005, 12:33 PM // 12:33   #39
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Quote:
Originally Posted by BBoy_Manchild
my interupter ranger seems to be taking out e/mo smiters quite easily.
keep them from casting spells while doing alot of damage with the bow, but if there is a healer i go after them first so the e/mo will still wreck havok

That's the exact problem. I love being an E/Mo becuase for some ungodly reason...no one attacks you. You stand around spamming out damage and get ignored. Or when a Warrior does come up to you he stays for about 5 seconds and gives up. Besides the stuff allready posted about how to shutdown the Energy/Health engine..the main way to stop this build is to kill the dam E/MO instead of letting him and his Warrior target run amuck. When ever I see an E\Mo I direct the entire team to wipe him out first.
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Old Sep 16, 2005, 01:34 PM // 13:34   #40
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ok so u guys want to know a lovely counter towards ele/smiters well all u need is the magical """healing seed""" it turns ele/smiter dmg into healing and it givesa a lot so hope u guys like it
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