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Old Sep 10, 2005, 08:24 AM // 08:24   #1
Leo
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Join Date: Aug 2005
Profession: W/Mo
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Default E/R Spike Build is finally here !

These are my skills and my build:


Skills:
Blinding Flash ( Stop those annoying Rangers )
Chain Lightning ( Multiple Person Damage )
Lightning Strike ( Massive Damage )
Lightning Orb ( Massive Damage )
Lightning Touch ( Incase they get near )
Aura Of Restoration ( For some health )
Resurrection Signet ( Everyone hates you if you dont have this )

Build:

Air magic: 12 + 1 = 13
Earth magic: 0
Fire magic: 0
Water magic: 0
Energy storage: 12
---------------
Beast mastery: 0
Expertise: 0
Marksmanship: 0
Wilderness survival: 0

Using Spike ( Air magic ) skills have massive damage and are good in the tombs and arena's because they deal over 120 damage on Monks and Mesmers

Spiking is best usefull on:

1. Monks & Mesmer's Armor
2. Elementalist's
3. Warriors
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Old Sep 10, 2005, 08:51 AM // 08:51   #2
Lion's Arch Merchant
 
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err... just curious, why not just put E for the title but E/R since u dont use any of the ranger skills?
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Old Sep 10, 2005, 09:22 AM // 09:22   #3
Ascalonian Squire
 
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look - his profession W/Mo - that's the answer
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Old Sep 10, 2005, 10:10 AM // 10:10   #4
Chasing Dragons
 
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Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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LMAO! Finally?!?!? Don't you mean "Hey, this is the same old air ele build, and I'm just an attention RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!"?
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Old Sep 10, 2005, 10:14 AM // 10:14   #5
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What does a spike mean?
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Old Sep 10, 2005, 10:29 AM // 10:29   #6
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bah he heard the word once
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Old Sep 10, 2005, 10:33 AM // 10:33   #7
Chasing Dragons
 
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Spike = large, single burst of concentrated damage. Air spiking is/was the most common spike damage. Unlike the sustained damage of smiting, spiking is meant to kill the target very quickly, without allowing the monk a chance to heal that target. If you have, for example, 3 air spikers targeting the same target and casting their chain at the same time then the target may be the recipient of a spike of damage on the order of 300+ hitpoints. Follow it up with strike or orb and the target oughta be dead.
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Old Sep 10, 2005, 10:36 AM // 10:36   #8
Frost Gate Guardian
 
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Spiking is so 3 months ago
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Old Sep 10, 2005, 10:58 AM // 10:58   #9
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Air=PvP=lol
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Old Sep 10, 2005, 11:05 AM // 11:05   #10
Krytan Explorer
 
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Location: Melbourne, Florida.
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Good spike teams are actually. Good take it from me *Insert extremely depressed smiley here*.

Drop lightning touch and put in eneverating charge. Drop Blinding flash and put in gale.
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Old Sep 10, 2005, 08:09 PM // 20:09   #11
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Quote:
Originally Posted by thefox
look - his profession W/Mo - that's the answer
this thread is classic comedy gold!
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Old Sep 10, 2005, 08:11 PM // 20:11   #12
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Quote:
Originally Posted by cookiehoarder
Good spike teams are actually. Good take it from me *Insert extremely depressed smiley here*.

Drop lightning touch and put in eneverating charge. Drop Blinding flash and put in gale.
And then drop enervating charge and put in Elemental Attunement. Or go E/N for offering of blood. Drop aura of restoration for a useful skill from secondary profession.
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Old Sep 11, 2005, 12:57 AM // 00:57   #13
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Energy management... take Elemental Attunement and Air Attunement, but be prepared to have them stripped by enchant removers.
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Old Sep 11, 2005, 01:57 AM // 01:57   #14
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Quote:
Originally Posted by Arathorn5000
And then drop enervating charge and put in Elemental Attunement. Or go E/N for offering of blood. Drop aura of restoration for a useful skill from secondary profession.

I've always had Eneverating on my guy, just a personal preferance. Anyway, I wouldn't run spike, they don't win anymore.
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Old Sep 11, 2005, 02:24 AM // 02:24   #15
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I win with my spike group, but it's definitely frustrating and you have to have near-perfect coordination and tactics to win. Recently tried out earth spiking, but still learning that.
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Old Sep 11, 2005, 02:54 PM // 14:54   #16
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Arathorn5000
I win with my spike group, but it's definitely frustrating and you have to have near-perfect coordination and tactics to win. Recently tried out earth spiking, but still learning that.
spiking is so old school. id like to meet your spike group someday
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Old Sep 11, 2005, 03:06 PM // 15:06   #17
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Quote:
Originally Posted by smurfhunter
spiking is so old school. id like to meet your spike group someday
You should better meet RUS Corp when they were recently trying spiking Really coordinated (which is the most difficult thing about it and only few groups are capable to do this as I have seen) spiking + disenchant can still be competitive even to the smiting.
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Old Sep 11, 2005, 03:46 PM // 15:46   #18
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This is just like any generic air elementalist build... except you're lacking an elite skill, only have 13 Air Magic, only have 7 skills, and have lightning touch for some reason (lol).
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Old Sep 11, 2005, 04:24 PM // 16:24   #19
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Quote:
Originally Posted by Arathorn5000
I win with my spike group, but it's definitely frustrating and you have to have near-perfect coordination and tactics to win. Recently tried out earth spiking, but still learning that.
Halls or Underworld?
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Old Sep 11, 2005, 06:49 PM // 18:49   #20
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Touché Well, we've won halls a few times since the death of spirit spamming, held it some too. We beat plenty of good teams, probably because they just aren't expecting air spike But like I said, if we're not on our game or if we have to pick up too many people who haven't played with us, it's very easy to lose, and it's pretty frustrating. The guy who runs the group is getting pissed off at PvP, but I think it's because he's unwilling to admit that air spiking is past its prime (the guy has like 900 fame, most of which he's made air spiking).
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